zZz
Smash Apprentice
2-3 should be the standard
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Why do people find it useful to come in and mention that our simplistic model isn't complex enough?Even a coin flip is not an accurate model because you have to assume each of the events is likely equal to occur. You never specified a fair coin being flipped, just as it isn't specified what makes each possibility within the aftermath SD's equally likely. If the events can be concluded as such, your numbers have merit, and if not, they don't. That's all there is to it.
Isn't that what probabilities are for in the first place? Anyway, we're not trying to come up with any sort of robust model for predicting the outcome of sets. We're just trying to figure out the impact of suicides as a function of number of stock assuming a negative binomial distribution with p = 0.5 (i.e., that your chance of taking a stock is fixed at 50%).Probabilities are all wrong. There is not a single certain way of knowing which player will win.
My apologies I didn't know. As for the function. I suck at functions :/Isn't that what probabilities are for in the first place? Anyway, we're not trying to come up with any sort of robust model for predicting the outcome of sets. We're just trying to figure out the impact of suicides as a function of number of stock assuming a negative binomial distribution with p = 0.5 (i.e., that your chance of taking a stock is fixed at 50%).
I actually use to play a lot of 5 and 6 stock. Heck, I still play up to 20 stock matches. About four years ago I started playing 4 stock and it felt perfect. With 5 or 6 stocks it felt like too much. However, I wouldn't mind attending a 3 stock tournament on a common basis.It feels "right" to many Melee players probably not because it is, but moreso because they've been playing it for so many years.
Good luck if you want to change the standard though, would be interesting to see how the game would change if a number such as 2 or 3 were used.
Don't worry about it. I like your idea of assigning values based on player skill, the character matchup, and stage choice, in order to calculate the probability of winning. I just don't see a way to implement it meaningfully without making a lot of arbitrary decisions.My apologies I didn't know. As for the function. I suck at functions :/
Yes that is rather troublesome, there is no surefire way to know how it a suicide could affect the differences between 2-3-4 stock matches, the only way is adding a 50% effect on the match if you add suicides to the equation, but functionally or exponentially, it is quite difficult. As you said it is arbitrary and this is not pokemon with a catch rate formula (check this **** out http://bulbapedia.bulbagarden.net/wiki/Catch_rate ). So in the end we would have to base ourselves in approximations and i have no divine idea of how to do an equation like thatDon't worry about it. I like your idea of assigning values based on player skill, the character matchup, and stage choice, in order to calculate the probability of winning. I just don't see a way to implement it meaningfully without making a lot of arbitrary decisions.