D4RK_HUNT3R
Smash Cadet
Here's an example of what I mean:
http://sports.espn.go.com/espn/page2/sportSkills?sort=total_rank#grid
Advanced techniques for sep. characters could add extra points, on top of things like weight and power. Some categories might be worth more than others.
This would make for a more quantitative analysis rather than qualitative, which IMO would make the tiers more for "everyone." The way Melee was done was with tournament results, but that could make for some faulty rankings (what if more people play character X than character Y, but in reality character Y is completely better?).
When the true pro scene arises, I think they should make it numerically based with actual research and statistics. And they should make a chart like in my example link -_- More professional and accurate IMO.
Sorry if I "offend" anyone.
*raises flame shield*
EDIT: BTW feel free to move my topic to the Tournament section if this is off topic somehow or it fits there better >_>
http://sports.espn.go.com/espn/page2/sportSkills?sort=total_rank#grid
Advanced techniques for sep. characters could add extra points, on top of things like weight and power. Some categories might be worth more than others.
This would make for a more quantitative analysis rather than qualitative, which IMO would make the tiers more for "everyone." The way Melee was done was with tournament results, but that could make for some faulty rankings (what if more people play character X than character Y, but in reality character Y is completely better?).
When the true pro scene arises, I think they should make it numerically based with actual research and statistics. And they should make a chart like in my example link -_- More professional and accurate IMO.
Sorry if I "offend" anyone.
*raises flame shield*
EDIT: BTW feel free to move my topic to the Tournament section if this is off topic somehow or it fits there better >_>