IIIIIIIIIIIIINNNNNNNNN this corner, it's the flightless angel, the number-one fourth-wall-breaker in the divine world, Goddess Palutena's right hand man!
joins the battle!
AAAANNNNDDDD on the opposite end of the ring, it's the man of many names, egos, and weapons, the mysterious cloaked warrior, slayer of demons!
joins the battle!
VS
FIGHT!!!
First off, some ground rules:
- The battlefield is a ten-mile-wide square arena, with a solid concrete floor and infinitely thick and infinitely high solid steel walls; nothing comes in, nothing comes out.
- No ally assistance is allowed here.
- Any ammo/use count/etc. that applies in the source game applies here, and each character gets a full stock of one-use items.
- No time travel, teleportation, etc. to escape; if a combatant is absent from the arena for more than ten seconds of normal time, they forfeit the match.
- Limited-use attacks, techniques, etc. cannot be used to counter attacks that can be used more than them (for instance, if Pit used a used a one-time-use block/dodge to protect against one of Robin's sword attacks, he could simply swing the sword again after the shield/dodge was used up and Pit would have to do something different; thus, I will be skipping to the second time).
- All items, techniques, attacks, etc. the character has used are compiled here.
- Pit gets all of his weapons from KI: Uprising, and can switch between them at will; however, he will not get the Powers, since those are granted to him by Palutena, but he will be allowed to fly for a little bit (not for the five minutes Palutena's Power of Flight grants, however).
- Robin gets to use all of his classes from FE: Awakening, and can switch between them at will; however, only the male classes will be used (so no female-exclusive classes like the bride).
- If there are any abilities I don't list, it's simply because I didn't feel that they would have a major impact due to either other abilities being superior or similar to the unlisted ability (or they violate the rules listed above).
With the ground rules out of the way, let's get right into this analysis! First up,
is on the offensive!
's Attack: Bow
Pit's preferred weapon type, the Bow allows Pit to fire guided shots to home in on enemies; this allows Pit to easily hit moving targets from a safe distance. Notable Bow variants include:
- The Fortune Bow is a rather basic Bow, but has an added perk of getting more powerful the longer the arrow travels (shared with most Bows).
- The Meteor Bow harnesses the power of comets to create three heat-seeking arrows, making it hard to avoid. The charge shot is very strong, harnessing the power of a meteor strike, but this Bow has subpar homing capabilities. However, this Bow has the longest range.
- The Divine Bow is made from the wood of a sacred tree, and harnesses its fearsome power to give the benefits of stopping enemy fire, great homing abilities, and a quick charge time.
- The Crystal Bow fires gems as projectiles, with high attack power but extremely short range.
- The Hawkeye Bow shoots high-speed, long-range, projectile-eating shots, but suffers from a lack of melee capabilities and a long charge time.
- The Sagittarius Bow is one of the twelve Zodiac Weapons, and has a piercing effect to hit multiple foes at once, as well as swift arrows and decent damage; however, it has a rather long charge time.
- The Palutena Bow is Pit's signature weapon. Most effective when used while dashing.
- Finally, the Phosphora Bow is crafted from Phosphora's scarf, giving it lightning capabilities. The charged shots are a force to be reckoned with, with their great homing and speed; however, the rapid-fire shots have no homing properties, and the bow lacks power in general. That said, it still possesses a paralyzing effect to enemies it hits, and makes Pit faster while he's using the weapon.
Naturally, due to how these are all separate weapons, these effects cannot be stacked onto a single arrow, so Pit must choose carefully to best suit the situation at hand.
's Counter: Paladin
When Robin promotes to the Paladin class, he rides a horse for better movement abilities. However, this class lacks in attack power, and is best used for evasion. Some Bows might be able to hit Robin due to the added projectile speed; however, these are usually plagued by a lengthy charge time, so Robin could likely still get away. That said, the faster-charging Bows could likely catch him off guard when, say, Robin is charging an attack.
's Attack: Arm
This weapon type has Pit don a large weapon covering his entire hand and arm, with great melee and ranged attack power via blunt force, but this weapon type somewhat lacks in range and is quite slow. Like Pit's other weapons, there are many variants:
- The Crusher Arm is the basic Arm, which resembles a hammer but has a cannon inside to shoot metallic bolts at enemies.
- The Compact Arm is lighter than other Arms and increases Pit's movement speed, but is lacking in attack power.
- The Electroshock Arm shoots electric projectiles, which increase in size over time and can paralyze opponents. The melee attacks also knock foes back far distances.
- The Volcano Arm is equipped with a miniature volcano (!), and can burn opponents but has a short range and long charge time, making it good for close range.
- The Drill Arm has a massive drill on the end, but is not designed for melee attacks; instead, the drill fires off to home in on opponents and deal chip damage and scary knockback.
- The Bowl Arm charges very quickly and homes in on enemies well, but the power is lacking. Shots from this roll along the ground rather than travelling through the air.
- The Taurus Arm is one of the twelve Zodiac Weapons, and has the best melee attacks out of any Arm as well as good ranged attacks. However, the ranged attacks lack range and homing ability.
- The Upperdash Arm has weak regular melee attacks, but the dashing attack is quite powerful. The charge attack sends foes flying into the air.
- Finally, the Phoenix Arm has the unusual property of its rapid fire having better range than its charge shot. This Arm also has a burning effect.
's Counter: Well... Counter.
While Robin doesn't really have anything to let him negate the Arms, he could use his Counter ability to inflict half of the Arm's damage onto Pit (of course, Robin will still take the full damage of the attack, and this won't work against ranged attacks).
's Attack: Blade
The most basic weapon type, Blades are sword-like weapons with balanced abilities making them easy to use. Notable Blades include:
- The First Blade is a balanced weapon, having decent melee and ranged attacks. However, it lacks particular strengths, and is obsolete when other Blades are available.
- The Burst Blade fires multiple rotating charged shots, making it good at cancelling shots and giving it some leeway when it comes to aiming. However, it is rather weak and has a short range.
- The Viper Blade can poison enemies, but is best at close range due to the fact that the projectiles lose power the farther they travel.
- The Samurai Blade is great for melee attacks and grants Pit extra speed, but the projectiles are weaker and the charge time is lengthier.
- The Bullet Blade resembles a machine gun, with powerful ranged attacks that don't lose damage over a distance but subpar homing and melee abilities.
- The Aquarius Blade is one of the twelve Zodiac Weapons, and can freeze opponents with the melee attacks. The projectiles can bounce off of surfaces, making it effective in closed areas.
- Finally, the Palutena Blade can nullify projectiles, has good speed, and great range, but lacks in power.
's Counter: No Ordinary Swordsman
Robin can also use swords, like the Levin Sword, and could likely take Pit on in swordplay. However, the ranged attacks might still give him trouble.
's Attack: Staff
Staffs are weapons with magical properties, great for sniping but lacking in close combat. The projectiles lack homing properties, so Pit's aim must be spot-on, and Pit is slower when holding one. Notable Staffs include:
- The Insight Staff is the basic Staff, with no special attributes besides those all Staffs share.
- The Rose Staff charges quickly and fires zigzagging projectiles. However, these move quite slowly, limiting their usefulness.
- The Ancient Staff's projectiles expand as they travel and form a stationary barrier when they reach their maximum range, and can also paralyze opponents; however, Pit is at his slowest when holding this.
- The Lancer Staff has homing capabilities and quick charge time at the cost of long-distance power and lacks effectiveness when uncharged.
- Finally, the Scorpio Staff is one of the twelve Zodiac Weapons; its range is somewhat short, but Pit's speed is increased while holding it and the shots have a poison effect.
's Counter: Bow Knight
This class grants Robin both a horse and a bow, to evade and counter attack the Staff. This would be effective since Staffs require precise aiming, which would be difficult when Robin is on a fast-moving horse.
's Attack: Claws
This weapon type takes the form of clawed gloves covering the user's hands. These have great combo potential and are very swift, but lack severely in range. Notable Claws include:
- The Tiger Claws are the basic Claws, with no special attributes other than striking with the swiftness and precision of a tiger.
- The Wolf Claws are set on fire and can burn opponents, as well as firing guided shots (unusual for Claws).
- The Brawler Claws don't actually have claws, instead resembling two clenched fists, and are among Pit's fastest weapons, boosting his speed more than any other weapon and attacking swiftly. However, they have a short range, even for Claws.
- The Stealth Claws are very sneaky, attacking silently and firing invisible projectiles; however, the melee attacks are lacking.
- The Hedgehog Claws have three long spikes and attack quickly while boosting the user's speed; however, they lack in damage.
- Finally, the Cancer Claws are one of the twelve Zodiac Weapons and has a rapid-fire attack that increases the user's running speed while it is being used.
's Counter: Sniper
Since the Claws lack in range, Robin could use one of his ranged attacks (such as the Sniper class's bow) to keep his distance.
's Attack: Club
This weapon type is one of the strongest in Pit's arsenal, but at a cost of slower attacks and movement. Excels at close range, but is lacking at long range due to the lack of rapid-fire attacks. The projectiles can pass through walls. Notable Clubs include:
- The Ore Club is the basic Club, made of raw ore from the Mountain of the Gods. Can launch shockwaves when struck on the ground, as well as tornadoes which can hit multiple foes.
- The Babel Club resembles a towering mountain with clouds circling it. Can create shockwaves of dust, and the projectiles have irregular paths with potential to deal multiple hits to one opponent. However, it takes an extremely long time to charge, longer than any other of Pit's weapons!
- The Atlas Club has better homing capabilities than other Clubs and doesn't slow the user down, but cannot pass through walls.
- The Earthmaul Club has the longest range of all Pit's weapons, with its projectiles travelling over 400 feet, and they can also bounce off of walls.
- The Halo Club's projectiles are more effective at long range and can paralyze opponents, as well as being quicker with its attacks. However, this small size also makes it a weaker melee weapon.
- The Black Club can unleash a tower of spinning gears that homes in on opponents or a giant metal ball.
- Finally, the Capricorn Club is one of the twelve Zodiac Weapons and fires fast projectiles with a fast charge time. However, these lack range, lose power as they travel, and won't cancel foes' shots.
's Counter: Well... Counter.
While Robin doesn't really have anything to let him negate the Clubs, he could use his Counter ability to inflict half of the Club's damage onto Pit (of course, Robin will still take the full damage of the attack, and this won't work against ranged attacks).
's Attack: Orbitars
This weapon type is not held by Pit; instead, it is a pair of weapons floating around Pit to perform different functions, and also leaving him open to use another weapon in addition to the Orbitars (this isn't shown in-game, but I'll add it because logic). Most shots grow stronger as they travel, making them excellent for attacking from a distance. Notable Orbitars include:
- The Standard Orbitars are basic, as the name implies, and resemble blue crystal balls. They share all of the attributes mentioned above with the other Orbitars.
- The Guardian Orbitars can create large shield-shaped barriers of energy to block attacks, but lack in attack power due to their defensive nature.
- The Shock Orbitars can fire homing projectiles with a paralyzing effect, but lack in range.
- The Fairy Orbitars can confuse hit opponents, and have a quick charge time.
- The Paw Pad Orbitars have projectiles that bounce along the ground.
- The Boom Orbitars fire cannonballs that can bounce off of surfaces and have the strongest attack power out of the Orbitars. However, they won't home in on enemies, and repeated usage slows Pit down.
- Finally, the Gemini Orbitars are one of the twelve Zodiac Weapons, and swerve towards the target after going straight for a second.
's Counter: N/A
The Orbitars have many purposes, and since Pit can combine these with his other weapons, they make it quite difficult for Robin to approach Pit.
's Attack: Three Sacred Treasures/Great Sacred Treasure
While the Three Sacred Treasures are very powerful as-is (have you seen his Final Smash?!), they pale in comparison to Pit's ultimate weapon, which is the Great Sacred Treasure! This is more of a towering mech than a weapon, and it has multiple forms for different purposes. However, the only one Pit would really need in the fight is the Standard Form. This form is the most powerful, able to release massive explosions, homing lasers, flaming shots, electric shots, water, whirlwinds, large balls of fire or electricity, shots that hover and pull enemies towards it, a charged mega-laser beam attack and more. It can teleport and ram into opponents, and has an even more powerful attack which takes five seconds to charge up, but then unleashes a devastating beam of energy for a one-hit KO on nearly any enemy.
's Counter: ...
I got nothin'.
With Pit's attacks done and dusted, it looks like he has quite the advantage here! However, let's see if Robin can match this impressive arsenal...
's Attack: Grandmaster
Represented in Smash 4's Robin character, the Grandmaster class has great commanding ability and also allows Robin to use both Swords and Tomes. The Levin Sword is Robin's signature blade, and possesses electrical abilities. Since Robin is rather skilled in Magic usage, these attacks are quite powerful. Notable Tomes include:
- Nosferatu recovers half of the damage done to the enemy to Robin (so if the attack deals 10 damage, Robin is healed for 5 damage). Requires the target to be close to Robin.
- Arcfire is a powerful fire-based attack, which creates a pillar of fire upon landing on the ground. The flames could possibly singe Pit's wings to hinder his flight.
- Meteor summons a meteor shower to attack opponents, dealing high damage; however, it is rather inaccurate, and has few uses.
- Bolganone creates a volcano in the ground, causing a full-scale eruption! Not as powerful as Meteor, but is more accurate.
- Arcwind is a wind-type attack, so it is useful against aerial opponents (read: Pit). It summons green wind blades from all angles, but could be escaped via moving vertically.
- Tornado is wind-based as well, and useful against flying foes. It's not as powerful as Thoron or Bolganone, but is faster than those attacks.
- Arcthunder summons multiple lightning bolts from the skies to strike down on the opponent, dealing heavy damage.
- Thoron encases the target inside of an orb of pure electricity, keeping them in place, damaging them, and leaving them open to attack.
's Counter: Blade/Guardian Orbitars/Speed
Pit could counter the Levin Sword with one of his own Blades, block any of the attacks with his Guardian Orbitars, and dodge most of the attacks with the Brawler Gloves' speed boost.
's Attack: Great Knight
The Great Knight class gives Robin heavy armor, a mount, and powerful attacks with a variety of Swords, Lances, and Axes; however, they are quite slow.
's Counter: Speed/Firepower
Pit's speed is much better than that of a large, bulky suit of armor, and he could attack with any of his weapons even with Robin's added defense.
's Attack: General
This class also has Robin don a suit of armor, but with more armor and less horse. Even slower, larger, stronger, and tougher than the Great Knight class.
's Counter: Speed/Firepower
Pit's speed is much better than that of a large, bulky suit of armor, and he could attack with any of his weapons even with Robin's added defense.
's Attack: Sniper
This grants Robin great ranged attacks with a powerful bow, comparable to Pit's Staffs.
's Counter: Guardian Orbitars
The Guardian Orbitars can negate most attacks, including the arrows.
's Attack: Sorcerer
This allows Robin to use all of the different Tomes, including those not granted to Grandmasters.
's Counter: Guardian Orbitars/Speed
Pit could block any of the attacks with his Guardian Orbitars and dodge most of the attacks with the Brawler Gloves' speed boost.
's Attack: Griffon Rider
Robin mounts a griffon (flying lion with the head of an eagle) for great aerial mobility, speed, and dodging ability.
's Counter: Flight/Ranged Attacks
While Pit can't use the full Power of Flight without Palutena's help, he could use his wings to fly and glide short distances. Alternatively, he could simply use his weapons' ranged attacks (which most of his weapons have) to shoot Robin down from the skies.
CONCLUSION:
While Robin's different classes give him some nice variety, Pit's superior adaptability, firepower, and maneuverability are just too much for even an unordinary swordsman to handle.
WINNER:
This analysis is part of the bracket