Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
But he hasn't been on a Nintendo console.Mickey Mouse has my full support. I also would kinda like to see Steve from Minecraft.
I wouldn't be averse to Wreck-It Ralph, either. Because the arcade cabinet was released before the film, his first appearance was technically as a video game character.
I know you're joking because it's the impossible character thread, but realistically, Smash 4 is a long ways away. Minecraft could certainly come to the Wii U by then. Wreck-it-Ralph is also getting a Nintendo-exclusive game this November.But he hasn't been on a Nintendo console.
Ralph is also going to be in Sonic and SEGA All-Stars Racing Transformed, which will be on the 3DS.I know you're joking because it's the impossible character thread, but realistically, Smash 4 is a long ways away. Minecraft could certainly come to the Wii U by then. Wreck-it-Ralph is also getting a Nintendo-exclusive game this November.
Of course, that doesn't mean they're anywhere near likely.
Challenge accepted:This guy, right here:
Oh yeah...
This guy, right here:
Oh yeah...
I know who comes next, methinks....
To think, I just came up with this off the top of my head.Height: 10
Weight: 10
Overall Power: 10
Traction: 10
Ground Speed (Walk): 3
Ground Speed (Run): 5
Aerial Movement Speed: 4
Falling Speed (Normal): 10
Falling Speed (Fast): 10
Number of Jumps: 2 jumps
Jump Height (First Jump): 3
Jump Height (Second Jump): 5
Grab Range: 10
Grab Speed (Standing): 2
Grab Speed (Running): 2
Grab Speed (Pivot): 9
Dodge/Roll Frames: 2-34 / 35
Air Dodge Frames: 2-32 / 35
Note: Omega cannot be grabbed.
Special Attacks
-----------------
Standard B - Laser Fire: Omega fires laser at high speeds straight ahead from its eye. It can be rapid-fired. Each laser deals 3% damage and inflicts small knockback when the opponent is at around 80% damage. It has 30 frames of start up and the player must wait 3 seconds before using it again after stopping. Given the height of Omega, most characters can duck underneath safely to avoid the projectiles. This move can be absorbed by Game & Watches Bucket and Ness/Lucas' PSI Magnets.
Side B - Flamethrower: Omega opens its chest and fires a stream of flames with high damage. The hitstun is similar to Bowser Flame Breath. When all hitboxes connect, the damage inflicted can reach 50%. It has 10 frames of start-up and 5 frames of ending lag. This move can be absorbed by Game & Watches Bucket and Ness/Lucas' PSI Magnets.
Up B - Electromagnetism: Omega unleashes a an electrical field around itself that damages anyone within its radius with electric damage as the hitboxes pull the opponent towards Omega. It has 10 frames of start-up on the ground and no start-up in the air. On the ground, it has no ending lag, offers super armor during the entirety of the move, and Omega will remain standing on the ground. When used in the air, it offers super armor during the first 5 frames, and has as much vertical and horizontal recovery as DK's Spinning Kong, but lasts significantly shorter. This attack will put Omega in a Helpless State at the end of the move. This attack, when all hitboxes connect, inflicts 30% damage. This move can be absorbed by Game & Watches Bucket and Ness/Lucas' PSI Magnets.
Down B - Pile Bunker: Omega sets prongs on the ground and unleashes an Earthquake that deals high shield damage, high damage 25% if it connects, the hitbox stretches for the entirely of the platform on which it is standing, and has knockback power comparable to Zelda's Up Aerial attack. The start-up is 40 frames with 40 more frames of ending lag. Omega receives super armor during all ending frames. This move cannot be used in the air.
Standard Attacks
-------------------
Standard A: Omega swipes its right arm quickly. It has 5 frames of ending lag, and reaches a distance similar to Olimar's Blue Pikmin grab range. It deals 14% damage with moderate knockback.
Forward Tilt: Omega slides its body forward a bit in a tackle at roughly the distance equal to the length of Dedede's body (including hammer) during his Forward Tilt. It has 2 frames of start-up and 8 frames of ending lag. It deals 15% damage with moderately high horizontal knockback.
Up Tilt: Omega unleashes an electrical charge from the top of its body. It has no start-up or ending frames, and the hitbox is entirely along the top of its body. It deals 16% damage with very high knockback.
Down Tilt: Omega extends both its forelegs forward in a quick motion, similar to R.O.B.. It deals 12% damage with moderate horizontal knockback. The frames are also identical to R.O.B.'s Down Tilt. It has a reach equal to 10% of Final Destination's distance.
Dash Attack: Omega lunges forward in the same manner as its Forward Tilt. The hitboxes, damage, and frames are also identical.
Aerial Attacks
----------------
Standard Aerial: Omega sorrounds its body in sparks, damaging anyone who touches it. It has no start-up or ending frames, nor does it have landing lag. It deals 13% damage with moderate horizontal knockback.
Forward Aerial: Omega fires an energy blast from its eye, dealing shock damage. The range is equal to the length of a platform on battlefield. It has 10 frames of start-up and no ending frames or landing lag. It inflicts 14% damage with moderate horizontal knockback.
Back Aerial: Omega fully extends its hindlegs, reaching a length a little longer than the platform of Smashville. The legs kick upward, making it impossible to attack most grounded opponents with it. It has 3 frames of start-up and 10 frames of landing lag. It deals 20% damage with high horizontal knockback.
Up Aerial: Omega Up Aerial is identical in damage, hitbox and power as its Up Tilt. It has no landing lag.
Down Aerial: A stall-then-fall move, Omega tucks in its legs and forces its underside directly below it onto the ground. It has 5 frames of start-up with high priority, and 30 frames of landing lag. It deals 26% damage with high vertical knockback.
Smash Attacks
----------------
Forward Smash: Very similar to its Forward Tilt and Dash Attack. It has 5 frames more ending lag and deals more knockback and 24% damage.
Up Smash: Similar in animation to Bowser's Up Smash, though with the same electric effect as its Up Tilt and Up Aerial. It has 7 frames of start-up and ending lag, deals 27% damage, and has high vertical knockback.
Down Smash: Does a tiny hop, and quickly stomps on the ground. Its entire body becomes a hitbox with the legs inflicting the most damage and knockback. The attack has 2 frames for start-up and 5 frames for ending lag. The main body deals 6% damage with very little knockback, while the legs deal 26% damage with high knockback. If used on an aerial opponent, the knockback will send them straight down. If used on a grounded opponent, they will be sent purely vertical.
Other Attacks
----------------
Ledge Attack: Picks itself up at a high speed, making its entire body a hitbox. Deals 12% damage with moderate knockback.
100% Ledge Attack: Slowly picks itself up while electrifying its body, becoming a hit box the entire way. It deals 15% damage with moderately high horizontal knockback.
Floor Attack: Does a fast spin, dealing 13% damage with moderate knockback.
Grabs
-------
Pummel: Omega jabs its left claw into its opponent as the opponent remains skewered by it right claw. Each pummel deals 5% damage.
Forward Throw: Omega jabs its right arm forward, with the momentum causing the opponent to fly off its claw, dealing 16% damage and moderate, purely horizontal knockback.
Back Throw: Swings its right claw back in an overhead arc as the opponent is dealt 15% damage with high horizontal knockback.
Up Throw: Omega places the opponent on its back and unleashes a surge of electricity, dealing 19% damage and high vertical knockback.
Down Throw: Omega place the opponent below its belly and slams its underside down onto the opponent, dealing 17% damage and high vertical knockback.
Final Smash
--------------
Wave Cannon: Omega plants its feet firmly into the ground, transforms its body into a cannon, charges up energy, and fires a long, powerful beam straight ahead at high velocities. Its body becomes an electrified hitbox that pushes the opponent into the beam. The beam, when all hitboxes connect, deal 120% damage with extreme, purely horizontal knockback at the last hitbox.
boss battle!!!!!!!omega: Bringer of the end
to think, i just came up with this off the top of my head.
I think Tails, Knuckles or Shadow actually have a decent chance to make it in. Not all of them of course but at least one of them.Time for mine, why not?
- Twinbee (Twinbee-series)
- Genis Sage (Tales Of Symphonia)
- Garet (Golden Sun)
- Jessica (Dragon Quest VIII) (At least she's in Itadaki Street/Fortune Street, ee~)
- Roll (Megaman)
- Protoman (Megaman)
- Pocky/Sayo-Chan (Kiki Kaikai/Pocky & Rocky)
- Goemon, Ebisumaru, Yae and Sasuke (Ganbare Goemon)
- Banjo & Kazooie
- Bonk (Bonk/PC Genjin)
- Tails (Sonic)
- Dion, Max & Jack (Marvelous: Mouhitotsu No Takarajima)
I'd prefer a smaller Master Hand, about brawl DK's height. Playing an actual smash bros. character would be interesting. He shoots bullets, from his fingers! You can't beat that.I'd really like to see Master/Crazy hand to be playable characters, perhaps they could be connected to a body (Mabye lincolns)!!!
I actually would like this.I'd prefer a smaller Master Hand, about brawl DK's height. Playing an actual smash bros. character would be interesting. He shoots bullets, from his fingers! You can't beat that.
I know there's a thread somewhere about characters made for smash as newcomers. Personally I would want Master Hand to fill that spot, and being the 1st unlockable boss character.I actually would like this.
Ermac: You have disturbed our regeneration process!Ermac
Just so I can have Mewtwo vs Ermac battles
Glad to see there's another Ermac fan here besides me heheErmac: You have disturbed our regeneration process!
Mewtwo: This place is mine now.
Ermac: We are many, you are but one!
*TK battle ensues*