I enjoy making move sets and while I would join in at MYM, I feel they are a little bit too hardcore for me. Anyways, I posted this guy up a while ago and so I wanted to make a nice move set for him.
[COLLAPSE="A Challenger Appears"]
[COLLAPSE="Pictures"]
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The
Dragonborn, or Dovakiin in the Dragonic language, is the main protagonist of the game Elder Scrolls V: Skyrim. While the Dragonborn has been alluded to in previous Elder Scrolls games, this is the first game to allow one to be fully playable. Skyrim recieved universal acclaim and 90+/100 scores across the XBox 360, PS3, and the PC. Needless to say, it is both a popular and successful game and franchise. However, a Elder Scrolls character or representation is completely unlikely, unnecessary, and absurd given Betheseda's non existent relationship with Nintendo and the absence of the Elder Scrolls game appearing on any Nintendo console.
But that didn't stop me from hardcore wanting this character! The Dragonborn is a prophesied warrior that would cast down Alduin, the strongest dragon and bring salvation to the world. Much in the way of most Elder Scrolls games, the main character is entirely customizable from:
However, for simplicity, I am only sticking to one race:
Nord, the ancestral race of
Skyrim, the area where the fifth game covers. The character will also encompass both the female and male models of the character.
The Dragonborn Stats
Height: 8 (The Dragonborn is fairly tall and is slightly smaller than Ganondorf.)
Weight: 8 (The Dragonborn is weighed down by his/her armor, weapons, potions, scrolls, ingredients, mammoth trunk steaks, dwarven scrap metal, iron ore, and sweet rolls).
Speed: 6 (The Dragonborn is capable of short spurts of speed but his/her armor causes him/her to be more slower. He slightly faster than Link.
Jump: 5 (The Dragonborn has a average jump that has a fast jump speed but a short air time. He/She does not do well in the air.)
Power: 9 (The Dragonborn relies on brute strength of overcome enemies).
Dragonborn's Special B Moves
Neutral B: Unrelenting Force: In the Dragonic Language it is
Fus Ro Dah. By quickly Pressing B, the Dragonborn wills end out a weak Unrelenting Force that will stagger and trip opponents but does no damage. This is the
Fus portion of that attack. It is most evident when the Draginborn says Fus. It travels one and a half Mario body away. However, quickly pressing B and holding it will charge up the attack. The next step is the
Ro. This will cause below average vertical knockback and only does 4% damage. It also travels two and a half Mario bodies away. The third and last is the
Dah and it's the most powerful. The shout travels four mario bodies away, does high vertical knock back, and does 12% damage. It can OHKO opponents as low as 120%. However, there is a long ending lag for the fully charged Unrelenting Shout.
Forward B: Fire Breathe/Frost Breathe: In the Dragonic language, Fire Breathe is Yol Toor Shul and Forest Breathe is Fo Krah Diin. When the player simply pressing forward B, the Dragonborn releases his/her Fire Breathe. Much like Relenting Shout, it can be charged up. A uncharged Fire Breathe (Yol) travels one Mario body away and does 6% Fire type damage and horizontal knockback. A mid-charged Fire Breathe (Toor) travels two Mario Bodies away, does 12% Fire type damage, and horizontal knock back. A fully charged Fire Breathe (Shul) travels 3 Mario bodies away, does 16% Fire type damage, and does horizontal knockback. Frost Breathe is a little bit different. By smashing the control stick to the side and pressing B, he readies his Frost Breathe. It travels slower than the Fire Breathe in all of it's charged forms. A uncharged Frost Breathe (Fo) travels one Mario body away, does 10% Ice type damage, does vertical knock back, and has a 45% chance of freezing an opponent. A mid-charged Frost Breathe (Krah) travels two Mario bodies away, does 13% Ice type damage, does vertical knockback, and has a 60% chance of freezing an opponent. A fully charged Frost Breathe (Diin) travels three Mario bodies away, does 16% ice type damage, does vertical knockback, and has a 80% chance of freezing an opponent.
Up B: Whirwind Sprit: In the ancient Dragonic language, Whirlwind Spirit is Wuld Nah Kest. The Dragonborn rushes upwards while being carries along with the power of the wind. The attack caries the Dragonborn as a diagonal vertical incline much like Wolves Side B but a little more vertical in nature. Much like the previous attacks, it can be charged. A uncharged Whirwind Spirit (Wuld) carries the Dragonborn four Mario bodies to where the Dragonborn is facing. If the attack hits at the last frame of the attack, it does around 8% damage and can meteor smash opponents. A mid-charged Whirlwind Spirit (Nah) carries the Dragonborn five Mario bodies away and does 12% damage if hit precisely and can do a meteor smash. Finally, a fully charged Whirlwind Spirit carries the Dragonborn six Mario bodies away and does 15% damage if hit precisely and can do a meteor smash. The Dragonborn can also cancel at the last animation of his/her Up B by attacking but she/she forfeits the possible meteor smash. After the attack, he enters into a helpless fall state.
Down B: Dragonrend/B]: In the ancient Dragonic language, Dragonrend is Jorr Zah Frul. It is an ancient and powerful attack that could cause dragons to fall from the sky through implanting the idea of mortality in their immortal consciousness. Dragonrend is the only attack that cannot be charged but automatically is used when executed. The Dragonborn sends out a shout that travels four and a half Mario bodies away. When it hits anyone, the attack cancels out and does not continue forward like the other special B attacks. When it makes contact, it grounds an opponent much like the Pitfall or Donkey Kong's Side B attack. If down in the air, it causes the opponent be launched downwards. However, the opponent has 4 seconds of helpless fall before he or she can recover. It is a fairly powerful attack. If the Dragonborn misses an opponent, there is ending lang and can be punished afterward. As well, there is a slight start up lag as well.
A video of all the Dragon Shouts.
Final Smash
Option 1
Storm Call: In the Dragonic language, Storm Call is Strun Bah Qo. When the Dragonborn gets the Smash Ball, he summons the forces of nature to wreck upon the stage. Lighting sears across the sky and smashes down into the ground. The lightning does around 20% Lighting type damage and does high vertical knockback. Additionally, the rain will continue to push players around and the direction of the rain changes randomly. The Final Smash lasts around 10 seconds. The lightning can OHKO as low as 60%.
Option 2
Call of Valor: In the Dragonic language, Call of Valor is Hun Kaal Zoor. The Dragonborn summons heroes of valor that reside within the Halls of Valor in Sovngarde, where all warriors go in Skyrim after they die. These spirits will let loose a war cry and will begin attack opponents. Each attack does between 10-15% damage and has above average knock back. They are faster than the Dragonborn and jump higher. As well, they cannot be killed but they are able to fall off the stage from either self-destruction or through stage hazards.
Option 3
Call Dragon: In the ancient Dragonic language, Call Dragonn is Od Ah Viing. The Dragonborn summons a dragon that had entered his servitude to wreck destruction upon the battlefield. There are four types of Dragons that can be summoned and that have their own properties:
Blood Dragon: The Blood Dragon has fast flight speed and has the ability to shoot out blasts of fire. It can also land onto opponents and bite at them with his great jaws. It's Fire Breathe does 25% Fire type damage and does horizontal damage. It does 30% damage when it lands on an opponent and throws them up into the air. It does 28% damage when it bites opponents and does high vertical knockback.
Frost Dragon: The Frost Dragon is a bit slower than the Blood Dragon but it's attacks have a farther reach. It blasts out ice and snow at opponents, can land on top of opponents, and can bite them with it's great jaws. Its ice Breathe does around 13% damage and has a 65% chance of freezing opponents. It does vertical knock back as well. It does 25% damage when it lands and does 20% when it bites opponents. It is also faster on land than the Blood Dragon.
Ancient Dragon: The Ancient Dragon is the most powerful Dragon that can be summoned. It can use both the Fire and Frost Breathe, land on opponents, and bite them with its massive jaws. It's Fire Breath travels much farther than the Blood Dragons and does 30% damage. It's Frost Breathe travels farther, does 24% damage and has a 80% chance of freezing opponents. It does 40% damage when it lands, and 35% damage when it bites opponents. It is also fast in both in the air and in the land. It is also much bigger than the previous two and has a farther reach.
Skeletal Dragon: The Skeletal Dragon is an odd dragon. It is much faster than the previous Dragons mentioned but it is the weakest and is also prone to damage. Meaning it can take damage and will vanish if it takes too much. It can use Unrelenting Force on opponents. The attack does 15% damage and moderate vertical knockback. It can't fly but it is able to bite with it's skeletal jaws and strikes with it's tail. A bite attack does around 22% damage and a tail attack does 15% damage.
I feel this is the best option for a Final Smash since it ties Dragons with the Dragonborn. All Dragons are on the field for twelve seconds and, save for the Skeletal Dragon, they are all invincible and have super armor.
Dragonborn's Move Set
Neutral A: Longsword Strike: The Dragonborn slashes forward with his Longsword. It has decent reach and does around 8% damage. Pressing A again will do a second quicker slash but it only does 5% damage. Lastly, pressing A again will cause the Dragonborn to step forward and slam his shield into the opponent. It does 10% damage but it does no knock back but, instead, causes the opponent to be dazed for 5 seconds. The second attack does the least amount of knockback while the first attack does the most.
Dash A: Shield Bash: The Dragonborn bashes the opponent with his shield. Unlike the last Neutral A attack, it does do knockback. It does horizontal knockback and does 13% damage. Howevere, there is some ending lag after the attack and can be punished. It hits favorably and can actually cancel out some projectiles and other attacks due to it's shield nature.
Forward Tilt: Dwarven Mace Slam: The Draginborn slams the Dwarven Mace into the opponent. It has long start up lag but little ending lag. It does 14% damage, vertical knockback, and is a fairly good attack but with short reach. It is also a slower attack due to the maces weight. It has decent priority but it can be canceled out by stronger attacks. It also help drain shields and is a good defense breaker.
Down Tilt: Iron Dagger Slash: The Dragonborn pulls out a Iron Dagger and slashes at the opponents feet. It does around 6% damage and is a very quick attack but with little reach. It has no start up and ending lag and hits very low so it is hard to guard against. Due to the length of the blade, it has a short reach and hitbox.
Up Tilt: Glass Greatsword Cut: The Dragonborn takes his/her greatsword and slashes above her. It does the most amount of damage in the ending animations (from the highest point of the arc to the ending point) due to momentum. If it hits at the start to the highest point, it does between 5-10% damage while the last part does 10-14% damage. It has a wide range of attack and has various disjointed hit boxes. Despite this, it is a very slow attack with start up and ending lag that can be punished before the attack.
Smash Attacks
Forward Smash: Flames: The Dragonborn releases a pillar of fire in front of him. It travels one Mario body in front if uncharged and two Mario bodies if fully charged. It does between 12-19% Fire type damage; uncharged to fully charged. It does vertical knock back and has a fire effect when taking damage. It has very good priority and can be seen as a good defense attack. However, it has horrible ending lag, is a fairly slow attack when fully charged, and leaves the Dragonbord unprotected from below, in the air, and behind since the flames travel in a straight pillar and don't have a wide range of hit.
Up Smash: Sparks: The Dragonborn raises his hands and releases a stream of sparks. It travels one Mario Body if uncharged and one Mario body and a half if fully charged. However, it has a wide range of hit since the sparks fan out. It does 6% uncharged and 15% fully charged. It is the weakest Smash attack but the opponent enters into a 2 second helpless state if in the air when the attack lands. It has very little ending lag thus allowing the Dragonborn to combo into the attack. It is a great attack to catch opponents off guard to it's long horizontal reach.
Down Smash: Frostbite: The Dragonborn crouches and stretches both his arms out to either side and releases a stream of ice. It does 12% uncharged and 18% fully charged. It has a long reach as well. It travels a Mario body and a half if uncharged and two and a half Mario bodies if fully charged. It has 40% chance of freezing an opponent and decreases the farther the attack travels. It is fairly fast but suffers from a slightly start up and ending lag. However, it attacks from both sides and ios able to pressure the opponents.
Aerial Attacks
Nair: Steadfast Ward: The Dragonborn places a ward in front of him which protects himself from attacks up to 15% damage. It has a 4 second duration. Additionally, if it is done right near an opponent, it will repel the opponent away but the knock back is very little. While a very versatile attack, it does no damage and is has fairly bad start up and ending lag. It can be short hopped though with little landing lag.
Fair: Elven War Axe: The Dragonborn spins around forward while slashing his war axe. It can do up to 3 hits with 5% damage each hit thus totaling to 15% damage. It throws opponents forward. It is a decent attack that has a slight ending lag near the end. It also has landing lag if shorthopped. It has decent reach and the attack can deceive opponents due to it's odd hitboxes. It is a decent Fair attack but only shines if all three attacks lands.
Bair: Ebony Warhammer: The Dragonborn reaches back and slams the ebony warhammer forward and then down. It is a very destructive attack that has a sweetspotted. If sourspotted, it only does 10% damage and downward damage. However, it sweetspotted, it does 20% damage and high downward damage with a meteor smash. It can be sweetspotted only if the head of the hammer lands down on the mid-point of the attack arc. So let's compare it with a half circle. It only does the sweetspot if it hits right in the middle of the half circle and if it the attack lands at the head of the hammer. So, even if it hits mid way, it will not sweetspot if the attack lands on the shaft or even the spike portion o the hammer. It is a very hard attack to pinpoint but has very destructive results.
Uair: Conjure Storm Atronarch: The Dragonborn summons a Storm Atronarch but only the fist portion. The Storm Atronarch punches upwards from above the Dragonborn's head. It can be sweetspotted at the top of the storm atronarchs fish and sourspots elsewhere. It does 13% damage at the top of the fist and 10% damage. It has a slight start up and ending lag but nothing that counters against the attack. However, it is fairly slow and is prone to being punished in it's blindspots.
Dair: Ancient Nord Sword: The Dragonborn pulls out the Ancient Nord Sword and slashes downward three times. Each slash does 3% damage thus totals up to 9% damage. It is a quick attack with little start up or ending lag but, if short hopped, it has horrible landing lag. It can guard the Dragonborn from below through a shield of swords. The attack always hits three times since the first attack catches the opponent which allows for the second and third hit to land. It is a decent but weak attack compared to the Dragonborn's other attacks.
Other
Ledge Attack: Orcish Dagger: The Dragonborn will vault over the ledge, rush slightly forward, and stab the Orcish Dagger into the opponent. It does 7% damage and horizontal knock back. Very quick with decent range.
100% Ledge Attack: Shield Bash + Sword Combo: The Dragonborn pulls himself,herself up, and slam his/her shield into the opponent. The Draginborn then slashes forward with his/her sword It does 13% damage but has below average knockback.
Floor Attack: Sweep Kick: The Dragonborn's only physical, non-weapon attack. The Dragoborn performs a sweep kick as he stands up. It does 6% damage.
Throws
Pummel: Shield Pummel: The Dragonborn slams his shield onto the opponent. It does 4% damage but is a very slow pummel.
F-Throw: Knee Slam: The Dragonborn takes the opponent knees them into the gut. It does 8% damage but it does below average knockback. It is a fairly good throw but it can't OHKO below 180%.
B-Throw: Backslash: The Dragonborn spins the opponent behind him/her and slashes at the opponent. It has decent knockback and does 7% damage. It is one of his/her stronger throws.
U-Throw: Triple Cut: The Dragonborn throws the opponent upwards, takes his/her steelsword and cuts three times overhead. Each cut does 2% damage thus totaling to 6% damage. It does vertical knockback.
D-Throw: Summon Frost Atronarch: The Dragonborn lets go of the opponent and quickly summons a Frost Atronarch's leg. The atronarch quickly slams its icy foot down onto the opponent. It does 12% damage and throws opponents up vertically.
Misc.
Victory Theme - The Dragonborn Comes
Taunts
Up - The Dragonborn holds out his/her hands which is sparkling with magic when he absorbs a dragon soul.
Side - I used to be an adventurer like you, but I took an arrow to the knee.
Down - Sits down and begins sharpening his sword on a grind-wheel. (1:23)
Stage Entrance: "FUS RO DAH" is heard from above and he appears from a spinning void.[/COLLAPSE]
So yeah...totally unlikely....totally impossible...totally awesome. Thank you.