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Which "impossible" character do you want to see for Smash 4?

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Gallowglass

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I almost forgot about this one but this one would be amazing!

The Guardian from Guardian Legends
[Collapse=Guardian Image]
[/collapse]

She's from a rare NES game that was absolutely amazing. The guardian (no real name given) is an aerobot transformer and can turn into a jet to get to place to place. In her human form she has an arsenal of firepower to choose from similar to Samus. The game itself offered many elements from other games and mixed them into one. It had the exploration like Metroid, top down view and puzzles from Zelda, and speedy flying like in xervios. You have to see this game in order to understand.

Impossible Character List
Captain N (Captain N TV and Comic)
Octoman (F-Zero)
B. Orchid (Killer Instincts)
Howard and Nester (Nintendo Power Magazine)
Richard (Looking for Group)
Pico (F-Zero)
Strong Bad (Homestar Runner)
Leo and Aeris (VG Cats)
Regal Bryant (Tales of Symphonia)
The Guardian (Guardian Legends)
 

Gene

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You all know it's true.

:phone:
 
D

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He's not impossible.

As big of a chance he won't make the cut as him making it, yes, but not impossible.
 

VictoryIsMudkipz

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I'll believe it when I see it, but until then Megaman is a definite in Smash 4, especially after Sakurai decided that he may include a capcom character or two....
 

Venus of the Desert Bloom

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I enjoy making move sets and while I would join in at MYM, I feel they are a little bit too hardcore for me. Anyways, I posted this guy up a while ago and so I wanted to make a nice move set for him.

[COLLAPSE="A Challenger Appears"]
ENTER: THE DRAGONBORN!


[COLLAPSE="Pictures"]






[/COLLAPSE]

The Dragonborn, or Dovakiin in the Dragonic language, is the main protagonist of the game Elder Scrolls V: Skyrim. While the Dragonborn has been alluded to in previous Elder Scrolls games, this is the first game to allow one to be fully playable. Skyrim recieved universal acclaim and 90+/100 scores across the XBox 360, PS3, and the PC. Needless to say, it is both a popular and successful game and franchise. However, a Elder Scrolls character or representation is completely unlikely, unnecessary, and absurd given Betheseda's non existent relationship with Nintendo and the absence of the Elder Scrolls game appearing on any Nintendo console.

But that didn't stop me from hardcore wanting this character! The Dragonborn is a prophesied warrior that would cast down Alduin, the strongest dragon and bring salvation to the world. Much in the way of most Elder Scrolls games, the main character is entirely customizable from:
  • various races in the Elder Scrolls games
  • choosing between female or male
  • facial features (tattoos, scars, war paint, eye color, hair color, etc)
  • body features (height, weight, body scars, dirt, etc)

However, for simplicity, I am only sticking to one race: Nord, the ancestral race of Skyrim, the area where the fifth game covers. The character will also encompass both the female and male models of the character.

The Dragonborn Stats

Height: 8 (The Dragonborn is fairly tall and is slightly smaller than Ganondorf.)
Weight: 8 (The Dragonborn is weighed down by his/her armor, weapons, potions, scrolls, ingredients, mammoth trunk steaks, dwarven scrap metal, iron ore, and sweet rolls).
Speed: 6 (The Dragonborn is capable of short spurts of speed but his/her armor causes him/her to be more slower. He slightly faster than Link.
Jump: 5 (The Dragonborn has a average jump that has a fast jump speed but a short air time. He/She does not do well in the air.)
Power: 9 (The Dragonborn relies on brute strength of overcome enemies).

Dragonborn's Special B Moves

Neutral B: Unrelenting Force: In the Dragonic Language it is Fus Ro Dah. By quickly Pressing B, the Dragonborn wills end out a weak Unrelenting Force that will stagger and trip opponents but does no damage. This is the Fus portion of that attack. It is most evident when the Draginborn says Fus. It travels one and a half Mario body away. However, quickly pressing B and holding it will charge up the attack. The next step is the Ro. This will cause below average vertical knockback and only does 4% damage. It also travels two and a half Mario bodies away. The third and last is the Dah and it's the most powerful. The shout travels four mario bodies away, does high vertical knock back, and does 12% damage. It can OHKO opponents as low as 120%. However, there is a long ending lag for the fully charged Unrelenting Shout.

Forward B: Fire Breathe/Frost Breathe: In the Dragonic language, Fire Breathe is Yol Toor Shul and Forest Breathe is Fo Krah Diin. When the player simply pressing forward B, the Dragonborn releases his/her Fire Breathe. Much like Relenting Shout, it can be charged up. A uncharged Fire Breathe (Yol) travels one Mario body away and does 6% Fire type damage and horizontal knockback. A mid-charged Fire Breathe (Toor) travels two Mario Bodies away, does 12% Fire type damage, and horizontal knock back. A fully charged Fire Breathe (Shul) travels 3 Mario bodies away, does 16% Fire type damage, and does horizontal knockback. Frost Breathe is a little bit different. By smashing the control stick to the side and pressing B, he readies his Frost Breathe. It travels slower than the Fire Breathe in all of it's charged forms. A uncharged Frost Breathe (Fo) travels one Mario body away, does 10% Ice type damage, does vertical knock back, and has a 45% chance of freezing an opponent. A mid-charged Frost Breathe (Krah) travels two Mario bodies away, does 13% Ice type damage, does vertical knockback, and has a 60% chance of freezing an opponent. A fully charged Frost Breathe (Diin) travels three Mario bodies away, does 16% ice type damage, does vertical knockback, and has a 80% chance of freezing an opponent.

Up B: Whirwind Sprit: In the ancient Dragonic language, Whirlwind Spirit is Wuld Nah Kest. The Dragonborn rushes upwards while being carries along with the power of the wind. The attack caries the Dragonborn as a diagonal vertical incline much like Wolves Side B but a little more vertical in nature. Much like the previous attacks, it can be charged. A uncharged Whirwind Spirit (Wuld) carries the Dragonborn four Mario bodies to where the Dragonborn is facing. If the attack hits at the last frame of the attack, it does around 8% damage and can meteor smash opponents. A mid-charged Whirlwind Spirit (Nah) carries the Dragonborn five Mario bodies away and does 12% damage if hit precisely and can do a meteor smash. Finally, a fully charged Whirlwind Spirit carries the Dragonborn six Mario bodies away and does 15% damage if hit precisely and can do a meteor smash. The Dragonborn can also cancel at the last animation of his/her Up B by attacking but she/she forfeits the possible meteor smash. After the attack, he enters into a helpless fall state.

Down B: Dragonrend/B]: In the ancient Dragonic language, Dragonrend is Jorr Zah Frul. It is an ancient and powerful attack that could cause dragons to fall from the sky through implanting the idea of mortality in their immortal consciousness. Dragonrend is the only attack that cannot be charged but automatically is used when executed. The Dragonborn sends out a shout that travels four and a half Mario bodies away. When it hits anyone, the attack cancels out and does not continue forward like the other special B attacks. When it makes contact, it grounds an opponent much like the Pitfall or Donkey Kong's Side B attack. If down in the air, it causes the opponent be launched downwards. However, the opponent has 4 seconds of helpless fall before he or she can recover. It is a fairly powerful attack. If the Dragonborn misses an opponent, there is ending lang and can be punished afterward. As well, there is a slight start up lag as well.

A video of all the Dragon Shouts.

Final Smash

Option 1
Storm Call: In the Dragonic language, Storm Call is Strun Bah Qo. When the Dragonborn gets the Smash Ball, he summons the forces of nature to wreck upon the stage. Lighting sears across the sky and smashes down into the ground. The lightning does around 20% Lighting type damage and does high vertical knockback. Additionally, the rain will continue to push players around and the direction of the rain changes randomly. The Final Smash lasts around 10 seconds. The lightning can OHKO as low as 60%.

Option 2
Call of Valor: In the Dragonic language, Call of Valor is Hun Kaal Zoor. The Dragonborn summons heroes of valor that reside within the Halls of Valor in Sovngarde, where all warriors go in Skyrim after they die. These spirits will let loose a war cry and will begin attack opponents. Each attack does between 10-15% damage and has above average knock back. They are faster than the Dragonborn and jump higher. As well, they cannot be killed but they are able to fall off the stage from either self-destruction or through stage hazards.

Option 3
Call Dragon: In the ancient Dragonic language, Call Dragonn is Od Ah Viing. The Dragonborn summons a dragon that had entered his servitude to wreck destruction upon the battlefield. There are four types of Dragons that can be summoned and that have their own properties:

Blood Dragon: The Blood Dragon has fast flight speed and has the ability to shoot out blasts of fire. It can also land onto opponents and bite at them with his great jaws. It's Fire Breathe does 25% Fire type damage and does horizontal damage. It does 30% damage when it lands on an opponent and throws them up into the air. It does 28% damage when it bites opponents and does high vertical knockback.



Frost Dragon: The Frost Dragon is a bit slower than the Blood Dragon but it's attacks have a farther reach. It blasts out ice and snow at opponents, can land on top of opponents, and can bite them with it's great jaws. Its ice Breathe does around 13% damage and has a 65% chance of freezing opponents. It does vertical knock back as well. It does 25% damage when it lands and does 20% when it bites opponents. It is also faster on land than the Blood Dragon.



Ancient Dragon: The Ancient Dragon is the most powerful Dragon that can be summoned. It can use both the Fire and Frost Breathe, land on opponents, and bite them with its massive jaws. It's Fire Breath travels much farther than the Blood Dragons and does 30% damage. It's Frost Breathe travels farther, does 24% damage and has a 80% chance of freezing opponents. It does 40% damage when it lands, and 35% damage when it bites opponents. It is also fast in both in the air and in the land. It is also much bigger than the previous two and has a farther reach.



Skeletal Dragon: The Skeletal Dragon is an odd dragon. It is much faster than the previous Dragons mentioned but it is the weakest and is also prone to damage. Meaning it can take damage and will vanish if it takes too much. It can use Unrelenting Force on opponents. The attack does 15% damage and moderate vertical knockback. It can't fly but it is able to bite with it's skeletal jaws and strikes with it's tail. A bite attack does around 22% damage and a tail attack does 15% damage.

I feel this is the best option for a Final Smash since it ties Dragons with the Dragonborn. All Dragons are on the field for twelve seconds and, save for the Skeletal Dragon, they are all invincible and have super armor.

Dragonborn's Move Set

Neutral A: Longsword Strike: The Dragonborn slashes forward with his Longsword. It has decent reach and does around 8% damage. Pressing A again will do a second quicker slash but it only does 5% damage. Lastly, pressing A again will cause the Dragonborn to step forward and slam his shield into the opponent. It does 10% damage but it does no knock back but, instead, causes the opponent to be dazed for 5 seconds. The second attack does the least amount of knockback while the first attack does the most.

Dash A: Shield Bash: The Dragonborn bashes the opponent with his shield. Unlike the last Neutral A attack, it does do knockback. It does horizontal knockback and does 13% damage. Howevere, there is some ending lag after the attack and can be punished. It hits favorably and can actually cancel out some projectiles and other attacks due to it's shield nature.

Forward Tilt: Dwarven Mace Slam: The Draginborn slams the Dwarven Mace into the opponent. It has long start up lag but little ending lag. It does 14% damage, vertical knockback, and is a fairly good attack but with short reach. It is also a slower attack due to the maces weight. It has decent priority but it can be canceled out by stronger attacks. It also help drain shields and is a good defense breaker.

Down Tilt: Iron Dagger Slash: The Dragonborn pulls out a Iron Dagger and slashes at the opponents feet. It does around 6% damage and is a very quick attack but with little reach. It has no start up and ending lag and hits very low so it is hard to guard against. Due to the length of the blade, it has a short reach and hitbox.

Up Tilt: Glass Greatsword Cut: The Dragonborn takes his/her greatsword and slashes above her. It does the most amount of damage in the ending animations (from the highest point of the arc to the ending point) due to momentum. If it hits at the start to the highest point, it does between 5-10% damage while the last part does 10-14% damage. It has a wide range of attack and has various disjointed hit boxes. Despite this, it is a very slow attack with start up and ending lag that can be punished before the attack.

Smash Attacks

Forward Smash: Flames: The Dragonborn releases a pillar of fire in front of him. It travels one Mario body in front if uncharged and two Mario bodies if fully charged. It does between 12-19% Fire type damage; uncharged to fully charged. It does vertical knock back and has a fire effect when taking damage. It has very good priority and can be seen as a good defense attack. However, it has horrible ending lag, is a fairly slow attack when fully charged, and leaves the Dragonbord unprotected from below, in the air, and behind since the flames travel in a straight pillar and don't have a wide range of hit.

Up Smash: Sparks: The Dragonborn raises his hands and releases a stream of sparks. It travels one Mario Body if uncharged and one Mario body and a half if fully charged. However, it has a wide range of hit since the sparks fan out. It does 6% uncharged and 15% fully charged. It is the weakest Smash attack but the opponent enters into a 2 second helpless state if in the air when the attack lands. It has very little ending lag thus allowing the Dragonborn to combo into the attack. It is a great attack to catch opponents off guard to it's long horizontal reach.

Down Smash: Frostbite: The Dragonborn crouches and stretches both his arms out to either side and releases a stream of ice. It does 12% uncharged and 18% fully charged. It has a long reach as well. It travels a Mario body and a half if uncharged and two and a half Mario bodies if fully charged. It has 40% chance of freezing an opponent and decreases the farther the attack travels. It is fairly fast but suffers from a slightly start up and ending lag. However, it attacks from both sides and ios able to pressure the opponents.

Aerial Attacks

Nair: Steadfast Ward: The Dragonborn places a ward in front of him which protects himself from attacks up to 15% damage. It has a 4 second duration. Additionally, if it is done right near an opponent, it will repel the opponent away but the knock back is very little. While a very versatile attack, it does no damage and is has fairly bad start up and ending lag. It can be short hopped though with little landing lag.

Fair: Elven War Axe: The Dragonborn spins around forward while slashing his war axe. It can do up to 3 hits with 5% damage each hit thus totaling to 15% damage. It throws opponents forward. It is a decent attack that has a slight ending lag near the end. It also has landing lag if shorthopped. It has decent reach and the attack can deceive opponents due to it's odd hitboxes. It is a decent Fair attack but only shines if all three attacks lands.

Bair: Ebony Warhammer: The Dragonborn reaches back and slams the ebony warhammer forward and then down. It is a very destructive attack that has a sweetspotted. If sourspotted, it only does 10% damage and downward damage. However, it sweetspotted, it does 20% damage and high downward damage with a meteor smash. It can be sweetspotted only if the head of the hammer lands down on the mid-point of the attack arc. So let's compare it with a half circle. It only does the sweetspot if it hits right in the middle of the half circle and if it the attack lands at the head of the hammer. So, even if it hits mid way, it will not sweetspot if the attack lands on the shaft or even the spike portion o the hammer. It is a very hard attack to pinpoint but has very destructive results.

Uair: Conjure Storm Atronarch: The Dragonborn summons a Storm Atronarch but only the fist portion. The Storm Atronarch punches upwards from above the Dragonborn's head. It can be sweetspotted at the top of the storm atronarchs fish and sourspots elsewhere. It does 13% damage at the top of the fist and 10% damage. It has a slight start up and ending lag but nothing that counters against the attack. However, it is fairly slow and is prone to being punished in it's blindspots.

Dair: Ancient Nord Sword: The Dragonborn pulls out the Ancient Nord Sword and slashes downward three times. Each slash does 3% damage thus totals up to 9% damage. It is a quick attack with little start up or ending lag but, if short hopped, it has horrible landing lag. It can guard the Dragonborn from below through a shield of swords. The attack always hits three times since the first attack catches the opponent which allows for the second and third hit to land. It is a decent but weak attack compared to the Dragonborn's other attacks.

Other

Ledge Attack: Orcish Dagger: The Dragonborn will vault over the ledge, rush slightly forward, and stab the Orcish Dagger into the opponent. It does 7% damage and horizontal knock back. Very quick with decent range.

100% Ledge Attack: Shield Bash + Sword Combo: The Dragonborn pulls himself,herself up, and slam his/her shield into the opponent. The Draginborn then slashes forward with his/her sword It does 13% damage but has below average knockback.

Floor Attack: Sweep Kick: The Dragonborn's only physical, non-weapon attack. The Dragoborn performs a sweep kick as he stands up. It does 6% damage.

Throws

Pummel: Shield Pummel
: The Dragonborn slams his shield onto the opponent. It does 4% damage but is a very slow pummel.

F-Throw: Knee Slam: The Dragonborn takes the opponent knees them into the gut. It does 8% damage but it does below average knockback. It is a fairly good throw but it can't OHKO below 180%.

B-Throw: Backslash: The Dragonborn spins the opponent behind him/her and slashes at the opponent. It has decent knockback and does 7% damage. It is one of his/her stronger throws.

U-Throw: Triple Cut: The Dragonborn throws the opponent upwards, takes his/her steelsword and cuts three times overhead. Each cut does 2% damage thus totaling to 6% damage. It does vertical knockback.

D-Throw: Summon Frost Atronarch: The Dragonborn lets go of the opponent and quickly summons a Frost Atronarch's leg. The atronarch quickly slams its icy foot down onto the opponent. It does 12% damage and throws opponents up vertically.

Misc.

Victory Theme - The Dragonborn Comes

Taunts

Up - The Dragonborn holds out his/her hands which is sparkling with magic when he absorbs a dragon soul.

Side - I used to be an adventurer like you, but I took an arrow to the knee.

Down - Sits down and begins sharpening his sword on a grind-wheel. (1:23)

Stage Entrance: "FUS RO DAH" is heard from above and he appears from a spinning void.[/COLLAPSE]


So yeah...totally unlikely....totally impossible...totally awesome. Thank you.
 

Yoshi

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That was... impressive to say the least. Unlikely yes, but very thorough.

I'm all for Bomberman personally, but I know he's impossible

:phone:
 

Ghirahilda

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The most imposible character? I want GAGA:




Ok I exagerated a lot here with that joke tough I don't have any idea of mother moster or whatever's Final Smash
 

jigglover

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I'm going to uh... ignore the above post.... anyway. I WANT PARATROOPA!!! I've recently got my MK:DD out again, and now remember how great paratroopa was/is in it. I'd love him to be playable in smash and, you know, he could have a chance if he had some kind of fan-base. He's been around since the first mario bros., so why not represent retro mario and the lower ranks of the koopa troop? Anyway, never going to happen until SSB14 or something, but hey, it would still be a dream come true.
 

Gene

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I'll believe it when I see it, but until then Megaman is a definite in Smash 4, especially after Sakurai decided that he may include a capcom character or two....
Source please.

I think Pac-Man and Ray-Man have a better chance at the moment as 3rd parties. Personally I'd prefer to have very low expectations with 3rd parties, if some make it in or not. If Capcom, Namco Bandai or Ubisoft want a playable character for smash 4 then by all means work it out with Sakurai, but til now my minds on what new and returning Nintendo characters we may see this time.


God I hope Mario's in it.

:phone:
 

PsychoIncarnate

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I lost faith in Megaman being in SM4SH when Namco were set in charge
 

Gene

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Heavily Armed Pokey, he could be the 1st mechanized fighter in smash. Also he wouldn't be a luigi-fied clone and we get another villain to the roster. But how big would he be? I think the mech he's in should be as big as Bowser.






His stage could be one with Giygas in the background. As long as we don't see this in 3D, lol:


:phone:
 

Pyra

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Sora from KINGDOM HEARTS, impossible why? Square Enix be trollin...
I came into this thread to say this.

SE is also the reason Geno won't be in, another character I really want.
:c

EDIT: @Cider: Agreed.

...Though I also want Giygas as a boss in the game. Hell, or even a character. I've ALWAYS wanted to control the background of a stage... Let alone the very embodiment of evil.
 

Venus of the Desert Bloom

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Heavily Armed Pokey, he could be the 1st mechanized fighter in smash. Also he wouldn't be a luigi-fied clone and we get another villain to the roster. But how big would he be? I think the mech he's in should be as big as Bowser.






His stage could be one with Giygas in the background. As long as we don't see this in 3D, lol:


:phone:
So we would have a massive vagina as a stage.

Schweet.

:phone:
 
D

Deleted member

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I lost faith in Megaman being in SM4SH when Namco were set in charge
Since when did Namco Bandai being part of this game hurt the chances of a non-Namco Bandai rep getting in? If Sakurai feels as a non-Namco Bandai rep is worthy of a spot, he'll go to said company to ask for the character he want and if both sides agree, development will start on said third-party.
 

Opossum

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So we would have a massive vagina as a stage.

Schweet.

:phone:
Sakurai: Now, people have been clamoring for more female representation, so in my beliefs, there is no better female representation that this stage.

*shows stage*

Sakurai :troll:
 
D

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I would fricking love to see Porky in Smash as a character. Especially after the fact I voiced him in SSB Crusade.
 

Pyra

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I want the developers to throw in a playable Magikarp in the game's coding (accessible through a debug menu like the one in Melee) to throw off people who start to hack it.
 

Thrillhouse-vh.

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Since when did Namco Bandai being part of this game hurt the chances of a non-Namco Bandai rep getting in? If Sakurai feels as a non-Namco Bandai rep is worthy of a spot, he'll go to said company to ask for the character he want and if both sides agree, development will start on said third-party.
For Brawl he waited for people to come to him.
 

PsychoIncarnate

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That's the most epic picture of ness vs pokey I've ever seen, If it was larger I'd use it as my background
 

Gene

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Donkey Kong Sr. (Cranky Kong)

Specials:

Neutral B: Bee Hive:


Cranky pulls out his jar from the DK3 box art and shoots out a cloud of bees like a cannonball. The longer you charge it the more bees come out that make up the cloud's size. The types of bees range from how long you charge the jar. The longer the charge the faster the bees' approach you.

Weak Bees/No charge- Beespys
Medium/Half charge- Beebomb
Strongest/Full charge- Buzzbees

Side B: Barrel Toss:


Throws a barrel at you and rolls at a fast pace. If you shield one from hitting you then it breaks on contact. Cranky's allowed to have 2 out at once. When holding side B you can carry a barrel in your hand, you can place one by throwing one on the ground. The barrels will start to disappear in 10 seconds.

Down B: Oil Drum:


Cranky places an oil drum on the ground. The oil drum works like an exploding crate. After 2 seconds an oil/fire ball will come out of the oil drum and follow the opponent at a slow speed. If you shield a fire ball it will disappear. After a while the oil drum will explode, but can also explode if you throw an opponent at it.

Down B: Spring:


Cranky's spring would work like sonic's recovery except you can decide which direction you can use it like Fox's recovery. His recovery would send you high in the air like how it does in brawl. Cranky can be lighter then DK. Which would give him more mobility in the air and could help out with recovering horizontally. If he use's his recovery on the ground the spring will stay in place but it'll bounce you away depending on the direction it's placed.


I came up an idea for his > A. Cranky simply wacks you with the Hammer from the game, rather then using it as long as the Hammer item. I wanted his move set to be made up of items he uses from the Donkey Kong series, instead of old mad scientist DK 64 Cranky Kong. It would be great playing as Cranky Kong in his prime, stealing your women like the good ol' days.

:phone:
 

VictoryIsMudkipz

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Can someone simplfy the meaning of impossible in this thread, because I'm kinda mixed,

I've been mainly including 3rd party characters in this thread, but the ones I'm including aren't like Kratos or Maser Chief who has no business in Smash, but there are some like Spyro & Sora who have had their own Nintendo titles, originated in video games, & are not owned by Sony or Microsoft like Spyro, that due to my research has had more nintendo exclusives then Sony has, but they share 7 multiplats together...That doesn't sound impossible to me...
 

Gallowglass

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When I choose Impossible characters I usually choose characters not originated from video games (e.g. Captain N and Strong Bad) or cool minor/unknown characters that could have a chance but highly unlikely (e.g. Pico and Regal). If you give enough reason for it then its okay.

Another impossible character I would ike to see is...
Though even if he was to be put in smash he would up the mature ratings a few notches. I still think he's a great represenative with all his retro Nintendo vids. He's already had an epic battle with ROB.

I would make a moveset but I would probably get in trouble with the Mods here.

Impossible Character List
Captain N (Captain N TV and Comic)
Octoman (F-Zero)
B. Orchid (Killer Instincts)
Howard and Nester (Nintendo Power Magazine)
Richard (Looking for Group)
Pico (F-Zero)
Strong Bad (Homestar Runner)
Leo and Aeris (VG Cats)
Regal Bryant (Tales of Symphonia)
The Guardian (Guardian Legends)
The Nerd (AVGN)
 

Mario & Sonic Guy

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Can someone simplfy the meaning of impossible in this thread, because I'm kinda mixed,

I've been mainly including 3rd party characters in this thread, but the ones I'm including aren't like Kratos or Maser Chief who has no business in Smash, but there are some like Spyro & Sora who have had their own Nintendo titles, originated in video games, & are not owned by Sony or Microsoft like Spyro, that due to my research has had more nintendo exclusives then Sony has, but they share 7 multiplats together...That doesn't sound impossible to me...
Basically, the impossible characters are those who have not been on a Nintendo console, and/or did not originate from a video game source.

For a character like Crash Bandicoot, he originated from a video game, and has appeared in a game that's for a Nintendo console, so he's a valid input. Master Chief, on the other hand, is not valid, since he's only appeared in games for the XBOX systems.

Banjo and Kazooie would've been a valid input in the past, but now that Rare is owned by Microsoft, they can no longer be implemented into any Nintendo console titles, unless of course there's an exception for the handhelds, such as the Nintendo 3DS.

Lastly, there's Batman, who originated from a non-video game source. Characters from 4th party media tend to have very abysmal odds of making the cut.
 

N3ON

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Jack Frost, mascot of Altus, who appears in alot of their games like Shin Megami Tensei and Persona. I totally forgot about him, but yeah, he'd definitely be cool in Smash, and would fit in quite well too.
 

Gene

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EDIT: @Cider: *Agreed.*

...Though I also want Giygas as a boss in the game. *Hell, or even a character. *I've ALWAYS wanted to control the background of a stage... Let alone the very embodiment of evil.
I don't know about being playable (de-bug menu:awesome:) but how about Giegue as a boss battle?*





After you beat him then you'll have to fight Heavily Armed Pokey (time skip?). The stage itself could be like Pokemon Stadium 1 but a Devil's Machine version (stage won't change like PS1). It could be the actual Devil's Machine in the back while connected to the stage you're fighting on. There will be 2 platforms like PS1 but slightly longer and there won't be anything blocking your way under the stage. The porthole on the machine (cervix...) could show an image of the character's face you're playing with.


3D Giygas Lair:
http://www.youtube.com/watch?v=hJrbL9ZDrZM&feature=youtube_gdata_player

After you beat Pokey, Giygas' power destroys the DM and he will appear in the background as the final boss. Giygas will start attacking you with random moves. So how would you fight him? Your character's taunts get replaced with a pray taunt. Just run around, don't get hit, taunt, and win.:troll:


Btw someone should make a thread about new potential Earthbound/Mother characters for smash 4. There's one for Super Mario Bros., Pokemon, F-Zero and I think LoZ characters already, though understandable.

:phone:
 

VictoryIsMudkipz

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Basically, the impossible characters are those who have not been on a Nintendo console, and/or did not originate from a video game source.

For a character like Crash Bandicoot, he originated from a video game, and has appeared in a game that's for a Nintendo console, so he's a valid input. Master Chief, on the other hand, is not valid, since he's only appeared in games for the XBOX systems.

Banjo and Kazooie would've been a valid input in the past, but now that Rare is owned by Microsoft, they can no longer be implemented into any Nintendo console titles, unless of course there's an exception for the handhelds, such as the Nintendo 3DS.

Lastly, there's Batman, who originated from a non-video game source. Characters from 4th party media tend to have very abysmal odds of making the cut.
Thanks because I was trying to figure out whether a character I wanted to make a thread for was possible or impossible before posting it, thanks again for the clarification
 

knuckles213

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My list(not in any order):

Toejam and earl
Cool spot
Streets of rage Characters
All the teenage mutant ninja turtles
Classic megaman
Protoman
Bass
James McCloud
Bomberman
Banjo-kazooie
Skull kid
Koopa troopa
Dark link
Young link
Glover
Chameleon twist characters
Brian from quest 64
James bond
Marina from mischief makers
Conker
Jet force gemini characters
Ryu from street fighter
Sora (KH series)
Riku (KH series)
Roxas (KH series)
Knuckles
Amy
Shadow the hedgehog
Knuckle Joe
Mewtwo
Lugia
Ristar
Spiderman
Venom
Carnage
Funky kong

:phone:
 

jigglover

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Idk who a lot of those are (/\) but I do know that Skull Kid has a pretty major chance, and there's a good chance that some kind of young link will return as well. There's also a fairly large fan-base for bomber-man, so he's not impossible and quite a large funky kong fan-base (though I think he'd be for smash 5 or even 6!)
 

Venus of the Desert Bloom

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I'd classify impossible characters as:

1) a character who has yet to appear or has never appeared on a Nintendo console and/or handheld (I.e. Master chief).

2) a 4th part character like Spiderman.

And 3) a Nintendo character that has little to no fanbase, requests, or usability I.e. Dry Bones, that Bat creature in Skyward Sword, Magikarp, Eternal Darkness character, etc. Thier odds are extremely, even insignificantly low. While this line is generally blurred, some Nintendo characters just don't deserve a spot in Smash 4.

:phone:
 

NinjaFoxX

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I'd classify impossible characters as:

1) a character who has yet to appear or has never appeared on a Nintendo console and/or handheld (I.e. Master chief).

2) a 4th part character like Spiderman.

And 3) a Nintendo character that has little to no fanbase, requests, or usability I.e. Dry Bones, that Bat creature in Skyward Sword, Magikarp, Eternal Darkness character, etc. Thier odds are extremely, even insignificantly low. While this line is generally blurred, some Nintendo characters just don't deserve a spot in Smash 4.

:phone:
is it too much to ask for an Etrian Odyssey character?
 

knuckles213

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Idk who a lot of those are (/\) but I do know that Skull Kid has a pretty major chance, and there's a good chance that some kind of young link will return as well. There's also a fairly large fan-base for bomber-man, so he's not impossible and quite a large funky kong fan-base (though I think he'd be for smash 5 or even 6!)
Well I'm not surprised that you dont know a few of them, but some of them should ring a bell, all of what I've suggested have been on a Nintendo console or genesis console.

Tell me which ones have you not heard of.

:phone:
 

jigglover

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Well I'm not surprised that you dont know a few of them, but some of them should ring a bell, all of what I've suggested have been on a Nintendo console or genesis console.

Tell me which ones have you not heard of.

:phone:
toejam and earl
cool spot
bass
james mccloud
glover
chameleon twist characters
brian
marin
jet force gemini characters
carnage
 

Mypantisgone

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Bass is a villain in MegaMan,James is Fox's father,Glover is the antagonist of Glover 64,Carnage is a Spiderman villain.

All i can tell,if that can help you...
 

PsychoIncarnate

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Glover was an awesome game. I wish it had gotten a sequel

I'd love a glover 3DS or glover wii-u
 
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