warriorman222
Smash Ace
Multiple votes were an accident.
I really don't know, i use 2112, but which ones are the best in your opinion?
Bonus Fruit: http://www.ssbwiki.com/Bonus_Fruit explains it perfectly.
1 is normal, straightforward, easy to control and generally the strongest per hit. Like fast spinning key, slwo moving strong melon, and straight->loop->45 degree ship.
2 Takes longer to charge and is slightly weaker, but moves in the most WTF and stupid ways that you'll have a fun time avoiding them. LIike super bounce apple, sniping orange and insta-meteor key.
3. (it was Lazy to call them Lazy fruit).The weakest, but usually can hit more than once, and lingers, meaning it's just locking out a part of the stage unless you like constant damage.. Holy crap the key and ship are epic. like the looping trapping ship, the slow spinning key, and the rising bell(rising up slow then falling down quickly)
Power Pellet: http://www.ssbwiki.com/Power_Pellet
1. Goes far, does good damage, damage scales with pellet amount, and the boost afterwards is the perfect stall.
2. More pellets come out in the same time, meaning more navigation. At the end, your boost in ay weaker in damage and range, going almost nowhere.
3. The move takes twice as long to deploy and makes 2 pellets max. They are surrounded by a vortex with a vaccum effect. this move with all pellet deployed can K.O at 80% (O_O)
Pac-Jump: http://www.ssbwiki.com/Pac-Jump
1. Jumps pretty much go from a small jump to one twice, then 3 times as high, after which you just drop helpless. gr8 stage control, lets you charge vitamin C.
2. About 2.5 times as high as the first jump, but doesn't stay and never goes any higher.
3. All three jumps are like the first jump, but the red trampoline meteor smashes you.
Fire Hydrant: http://www.ssbwiki.com/Fire_Hydrant
1. Upon contact dbegin spraying 2 spouts of water that afects Pac-Man. Has 12% before is goes flying.
2. (They should call this one Liar Hydrant) Being hit by this does fire damage and more damage. sends out 3 bursts pof fire, one last one literasly an instant before disappearing. Hurts Pac.
3.Upon contact explodes, or after a set drop.
Which ones are the best? If my description is too bias or not descriptive enough, ssbwiki may help.
I really don't know, i use 2112, but which ones are the best in your opinion?
Bonus Fruit: http://www.ssbwiki.com/Bonus_Fruit explains it perfectly.
1 is normal, straightforward, easy to control and generally the strongest per hit. Like fast spinning key, slwo moving strong melon, and straight->loop->45 degree ship.
2 Takes longer to charge and is slightly weaker, but moves in the most WTF and stupid ways that you'll have a fun time avoiding them. LIike super bounce apple, sniping orange and insta-meteor key.
3. (it was Lazy to call them Lazy fruit).The weakest, but usually can hit more than once, and lingers, meaning it's just locking out a part of the stage unless you like constant damage.. Holy crap the key and ship are epic. like the looping trapping ship, the slow spinning key, and the rising bell(rising up slow then falling down quickly)
Power Pellet: http://www.ssbwiki.com/Power_Pellet
1. Goes far, does good damage, damage scales with pellet amount, and the boost afterwards is the perfect stall.
2. More pellets come out in the same time, meaning more navigation. At the end, your boost in ay weaker in damage and range, going almost nowhere.
3. The move takes twice as long to deploy and makes 2 pellets max. They are surrounded by a vortex with a vaccum effect. this move with all pellet deployed can K.O at 80% (O_O)
Pac-Jump: http://www.ssbwiki.com/Pac-Jump
1. Jumps pretty much go from a small jump to one twice, then 3 times as high, after which you just drop helpless. gr8 stage control, lets you charge vitamin C.
2. About 2.5 times as high as the first jump, but doesn't stay and never goes any higher.
3. All three jumps are like the first jump, but the red trampoline meteor smashes you.
Fire Hydrant: http://www.ssbwiki.com/Fire_Hydrant
1. Upon contact dbegin spraying 2 spouts of water that afects Pac-Man. Has 12% before is goes flying.
2. (They should call this one Liar Hydrant) Being hit by this does fire damage and more damage. sends out 3 bursts pof fire, one last one literasly an instant before disappearing. Hurts Pac.
3.Upon contact explodes, or after a set drop.
Which ones are the best? If my description is too bias or not descriptive enough, ssbwiki may help.
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