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Where to start.

tharimrattler

Smash Rookie
Joined
Aug 8, 2002
Messages
22
Location
NorCal
So I just picked up Brawl right now. I'm about to open it.

Where should I start as far as learning things, and what to practice.
 

Greenpoe

Smash Ace
Joined
Nov 6, 2007
Messages
852
Using IASA frames to your advantage (such as Bowser's fair to IASA frames cancel into f-tilt).
 

Foxy

Smash Master
Joined
Jul 28, 2007
Messages
3,900
Location
Raleigh, North Carolina
Experience/comfort with the game is the most important - next is knowing the few combos that exist for whatever characters you're playing and any character-specific strategies.

There aren't any really important techniques apart from a few things if you're maining Snake.
 

RBNuke

Smash Apprentice
Joined
Feb 9, 2008
Messages
88
Interruptable as soon as.

Seriously, though, first, unlock everyone. Second, play classic mode or play with a friend as all the characters you're interested in. Once you find the character you like the most, learn how to move with him in all sorts of situations. Then, just start lurking around this forum and the character specific forum and soak up as much as you can and practice it.
 

Makkun

Smash Journeyman
Joined
Jun 26, 2007
Messages
407
Location
Ypsilanti, MI
"Interruptible As Soon As" frames. I'm pretty sure what it means is that an attack sometimes has IASA frames at the end of the animation, where you can continue to let the animation finish, or input another command to cancel the animation and start your next move immediately.
 

BluB0mber

Smash Rookie
Joined
May 22, 2008
Messages
24
Location
Miami
Whatever you play good with and/or feel comfortable with, thats what it boils down to.

He isn't the most popular of players during tourney's... but I've seen people play him pretty well.
 

acv

Smash Journeyman
Joined
May 11, 2008
Messages
496
Location
VA
there is no character that isnt worth it.first of all get used to the game.then you practice against snakes.then you get really good with your character and find a secondary(snake is the best)
 

Rapid_Assassin

Smash Master
Joined
Feb 8, 2005
Messages
4,163
Location
RI
You can start by unlocking all the characters and stages.

Then you can play as all the characters for a while until you find a few you like, and check the character specific boards for advanced techniques on them and other fun stuff.
 

Jewdo

Smash Journeyman
Joined
Mar 16, 2008
Messages
203
Location
Heaven or Hell
Getting comfortable with the core game is the most important thing. Honestly, the AT's that exist are fairly situational and don't create a gamebreaking knowledge gap like L-canceling and Wavedashing did in Melee. Learn the basics first. That's the most important thing, since Brawl is a different game entirely from Melee.

Know that Brawl's engine rewards defense over offense in most situations. Decreased hit-stun and shield-stun relative to Melee make aggressive styles less effective than they used to be. Combos are now shorter in length and DI has been buffed considerably. Smash DI also has a much larger time window than before. Recovery is not much of an issue, as almost every character can make it back to the edge without any trouble (tether recoveries are an exception). Though this is good for recoverers, edge-guarding is a little more difficult. Also, edge-hog frames have decreased by about half, so edge-hog is a lot harder to do now.

I feel that the way Brawl's engine works, the progression of a match is fairly predictable. Camping is now a viable strategy, and patience is a must for both players. In my experience, the match progression looks like this:

1) Both players defend using a camping strategy of some kind. Projectile spam is very popular for this step as it can pressure as well as defend. Characters without projectiles are at a disadvantage for this step, but can still annoy.

2) One of the players' defenses harasses so well that the other player is placed in danger or extreme inconvenience. The harassed player realizes that continuing to defend will cause him to lose.

3) The harassed player in danger is forced to approach. Approaches also require patience, but can be done effectively. Walk+PowerShield, Short-Hop+Air Dodge, and attack approaches all work well, but the emphasis should be on not getting hit. The closer the approacher gets to the defender, the more pressure is applied until the defense strategy's failure risk increases beyond a tolerable range.

4) Rock, Paper, Scissors. The approaching player is now close enough to hit the defending playerr. The defending player and the approaching player choose a strategy that they believe will result in a hit on their opponent. There are many different strategies to choose from, including shield-grab, poking with a long range attack, quick high-knock attack, hitting with a move that can combo, etc. This phase lasts as long as both players are near enough to each other to connect a hit, and "defender"/"approacher" role can change many times, even as often as after each hit.

5) The characters are separated by a high-knockback move. Edge-guarding may begin if a player has left the stage, in which case the recoverer is the "approacher" and the edge-guarder the "defender."

6) The process reverts to (1) or (3), depending on how much danger each player is in after 5.

As far as AT's go, read the list only once you know the basics and have established a playstyle. AT's in Brawl are mostly situational as the "win button" for Brawl hasn't been discovered yet (if it exists). Therefore, Brawl AT's should be used as supplements to your core strategy, not the center of it. Play with the ones relevant to your character and your interests and experiment. Some may be pure crap to you, while some may be just the thing you were looking for. Also, while some characters don't have "character-specific" AT's, that doesn't mean they automatically lose - Marth performs consistently well in tournaments even without a long list of personal glitches. Main who you like, not who has the most glitches.

Combos, though shorter than in Melee, are still useful. I don't know of a single fighting game that punishes you for taking a free hit, so use combos when you can. Click here for the full list of combos in Brawl, and here for the list of Chain Grabs. Like AT's, combos are supplemental tools, not cornerstones. None is so good that it will win you the match. All combos are proven useful, however, and can help you build damage faster than usual while minimizing risk.

Always check the character-specific boards for the stickied character guides. Know thy character. There is no better place than that character's "official" FAQs, as they can tell you important things you never knew about your main. You may find a use for a "useless" move or technique, or even fill a gap in your core strategy. The guides are written by talented researchers who invest a lot of time in their work, so take that knowledge and benefit from it.

Finally, remember to have fun. If you're not enjoying the game, why are you playing it? It's a whole different animal from Melee - many things have been simplified, a few more complicated. It's a very enjoyable game in its own right. Hope you have a great time with Brawl. See you around the boards.
 
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