BarSoapSoup
Smash Journeyman
But even then, D-tilt doesn't hit nearly as horizontally as Ganon's F-tilt.I must concur.
Was playing some today and I was just thinking about how goddamn annoying it is that so many of Bowser's moves launch for the corners where our opponent is guaranteed to survive the longest instead of straight-up horizontally or vertically. D tilt is one of our best kill moves because, lo and behold, it actually launches horizontally instead of right for the corners like every other damn move...
I have taken to using U-Smash a bit more since many players try to attack me from the air and the brief invincibility frames are nice. It also, for the most part anyways, launches somebody straight up, making it a good kill move on lighter characters.
Overall, a lot of Bowser's moves could use more horizontal launch power and less vertical simply because most of Bowser's hits are easily telegraphed. F-Smash definitely Bowser needs it - its very hard to land, doesnt have super armor and has so much endlag. It shouldn't launch as close to the corner as it does because landing it means you got an awesome read. F-tilt's launch should be based on the direction Bowser punches, Dash Attack...eh, maybe. There is no excuse for Down Throw going as far as it does vertically - its not a combo throw, its a wonder why we would ever use anything other than back throw or forward throw with Bowser. Let Flying Slam and Down Smash be the ones that launch towards corners - it would just make sense for Down Smash and Flying Slam is a command grab. Edited for typos.
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