I used to use Ice Climbers before the chain grabs were utilized, my gameplay revolved around desynching and trapping. However, I used Dair very well, and well, wish to gather insights and share what I am lead to believe is effective ^_^
Dair is a good move, it's useful for some outlandish reasons. It's best used when desynced, effectively eliminating a pathway. A SHFF Blizzard combined with a desynced Dair behind you traps an enemy.
Also, if you Dair an enemy when desynced, they'll usually evade to the sides. Thus, a Fsmash desynced is a great idea as the Dair baits them.
A Dair will also usually result in a shield or roll, so this is a good time to dash and pivot grab them.
What do you all think? What ways do you use Dair?
Dair is a good move, it's useful for some outlandish reasons. It's best used when desynced, effectively eliminating a pathway. A SHFF Blizzard combined with a desynced Dair behind you traps an enemy.
Also, if you Dair an enemy when desynced, they'll usually evade to the sides. Thus, a Fsmash desynced is a great idea as the Dair baits them.
A Dair will also usually result in a shield or roll, so this is a good time to dash and pivot grab them.
What do you all think? What ways do you use Dair?