cupofwater
Smash Rookie
I know that the first thing that comes to mind for most of us would be pivot desyncs, but what are some other techs that most players don't use? Where is the potential in these techs?
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The L-Cancel desync is when you purposely fail to do Nana's L-cancel after an aerial correct? I definitely have difficulty practicing that one, how do you practice it?Recently I've been in the lab a lot, the big ones I'm starting to make central to my play are pivot desyncs (which people are starting to explore now thanks to wobble's stream I guess), ftilt desyncs (and smooth transitions into them i.e. from ac bair), empty short hop desyncs, and l-cancel desyncs (which nobody really uses for some reason).
yeah it's pretty hard. I just try to L-cancel super early. It's easiest with Fair (I actually don't know how well it works with the others, it might not be possible with some) it's something I'm trying to play around with because I think it's really good, but it's not one I'm super consistent with yet.The L-Cancel desync is when you purposely fail to do Nana's L-cancel after an aerial correct? I definitely have difficulty practicing that one, how do you practice it?
like making one climber go into hitstun and desyncing off that?I think ive been able to desynch from getting jabhits, but cant really do it consistently so not sure if thats the way.
To further ICs metagame desynched backairs is one decently underexplored thing, since it requires fast movement, but sin ce people are adjusting to keep the desynchgame up that might be the next technical step forward.
I thought the l-cancel is supposed to be late? If you input it late Nana will try to l-cancel after she's already landed... (I could be wrong here; I only know the timing intuitively so I'm not sure whether it's earlier or later than my normal l-cancel.)yeah it's pretty hard. I just try to L-cancel super early. It's easiest with Fair (I actually don't know how well it works with the others, it might not be possible with some) it's something I'm trying to play around with because I think it's really good, but it's not one I'm super consistent with yet.
It does have a lot of limitations too since popo acts first and the actionable window isn't huge, but I can see some practical applications for it.
Like there's some stuff with fair on shields and some other weird specific things like that I want to experiment with more.
In a lot of positions I'd rather go for empty ff desyncs or pivot stuff though.
you can do both. I really like L-canceling with only popo because if you grab directly out of it, it's a wobble setup. There are applications to either one.I thought the l-cancel is supposed to be late? If you input it late Nana will try to l-cancel after she's already landed... (I could be wrong here; I only know the timing intuitively so I'm not sure whether it's earlier or later than my normal l-cancel.)
I can actually do the l-cancel desynch with near 100% consistency but I haven't really implemented it into my game. I practiced it a while back as a possible shield break set-up (you can late b-air someone's shield into desynched d-smashes or d-air). Speaking of which...
Rofl I love all of these, I've been playing with them a lot lately. with the backwards dash attack, you can keep charging the fsmash and depending on their DI, you can fsmash->grab at low percents on FFers. It's great.Various desynch techniques which are fast and effective but nobody really uses:
- Pivot desynchs (including pivot -> jump -> blizzard/ice block)
- Run backwards desynch (including immediate Nana f-smash, or delayed Nana blizzard)
- As well as dash attack backwards (causes Nana to charge f-smash, possible grab setup)
Will add more as I think of it.
When I do the late l-cancel it causes Popo to act first. I'll try the early one and see what happens (might just be the same).you can do both. I really like L-canceling with only popo because if you grab directly out of it, it's a wobble setup. There are applications to either one.
It's pretty funny. If they try to punish the dash attack from a horizontal angle you can release the f-smash to protect yourself during at least part of the lag. If you manage to land the f-smash while your opponent is on the ground (or on shield), you can follow up with a grab versus anybody.Rofl I love all of these, I've been playing with them a lot lately. with the backwards dash attack, you can keep charging the fsmash and depending on their DI, you can fsmash->grab at low percents on FFers. It's great.
Just bumping this back up.It's possible to act first with nana. I'll have to play around with it more.
and yeah the fsmash is so good for covering the dash attack, its a fun bait.
it could be when you space so that only popo is hitting something (thus being the only one in hitlag).when it happens with nana i think it's when i input too early. i still have no idea what causes it... possibly contortions due to their aerial animation make them hit the ground 1 frame apart?
I did a little bit of testing today, got Nana to l-cancel alone once after a whiffed aerial, but I couldn't recreate it (using what I believed to be the same inputs and savestates...) I'll try to test a little bit more later.it could be when you space so that only popo is hitting something (thus being the only one in hitlag).
Or possibly something to do with the way that hitting a shield already in stun acts?
I'm really unsure about that one.