Alfonso "Missle Launch" Crawford
Smash Apprentice
I'm making a Smash-game for the DS. I'm currently running some tests on the condition-examiner of the move-executioning code. Anyway! I'm tweaking every character because:
Well, let's get right on into what's already planned. I've kinda set myself up for a fall, as Bowser kinda blew his crowd away; and that lightning sure as **** didn't hit thrice with Lucas and Sonic. I wonder how y'all do?
Brutha DARKNESS
Something that'll permeate Ganondorf is a mechanic—that'll drive me to murder, while implementing, I bet—is a special effect attached to Darkness outside of story-mode: darkness will slow opponent-movement. I'm unsure if "opponent-movement" refers to animation or the displacement-speed of the character.
"Are you okay? Buster Warlock!"
Here's the gist of the mundane twists; Falcon-Punch speed, tiltable, and reversable. The fun addition to the Warlock Pimp-Hand is the wind and darkness-eruption. If the (still as strong as always, despite the speed-boost) attack doesn't get 'em, the darkness will; allowing you another try.
Wavedash Mostly Unnecessary
There's a new wavedash-command, as the readers of the Bowser-thread ought to know, but I don't know what the hell to do with Ganondorf. I figured that killing Ganon's running-lag, so you can run up and quickly use a neutral attack.
Upward Tilt/Forward Smash
The following change seems more like a correction than like an addition, to me. Ganon's fsmash is changed to the axe-kick. Imagine being able to control how long that pose is held, eh? The smash might as well start at the utitle-strength….
The new utilt is a bit abstruse. Have you ever seen Street Fighter 3's Hugo? Have you seen his standing-parry? Imagine that with an eruption of darkness attached to that, with the animation having a Rest-hitbox.
Neutral Aerial
Again, I can't say much about the addition I've got planned. (Thank God I ask for help, eh?) Basically, the burst of Ganondorf's spin-taunt is turned into an attack: it's hitbox is as long as the first kick of the old nair, and his whole height tall; on both sides of him. The spin-animation isn't part of the new nair: it's just the burst.
I'm sorry for the lack of enthusiasm behind this post: when watching stand-up comedy while co-workers are calling to inform me that (a) tonight's going to be royally awful and (b) they're arranging for me an appointment for food-stamps (because they don't like me getting my breakfast out of the dumpsters behind Dunkin Donuts), you can't really get HYPED about… anything, really.
Got anything to add? Where'd you like the sword, eh?
- there's alot of fun fleshing-out that can be done
- it's easier than hacking frame-data
Well, let's get right on into what's already planned. I've kinda set myself up for a fall, as Bowser kinda blew his crowd away; and that lightning sure as **** didn't hit thrice with Lucas and Sonic. I wonder how y'all do?
Brutha DARKNESS
Something that'll permeate Ganondorf is a mechanic—that'll drive me to murder, while implementing, I bet—is a special effect attached to Darkness outside of story-mode: darkness will slow opponent-movement. I'm unsure if "opponent-movement" refers to animation or the displacement-speed of the character.
"Are you okay? Buster Warlock!"
Here's the gist of the mundane twists; Falcon-Punch speed, tiltable, and reversable. The fun addition to the Warlock Pimp-Hand is the wind and darkness-eruption. If the (still as strong as always, despite the speed-boost) attack doesn't get 'em, the darkness will; allowing you another try.
Wavedash Mostly Unnecessary
There's a new wavedash-command, as the readers of the Bowser-thread ought to know, but I don't know what the hell to do with Ganondorf. I figured that killing Ganon's running-lag, so you can run up and quickly use a neutral attack.
Upward Tilt/Forward Smash
The following change seems more like a correction than like an addition, to me. Ganon's fsmash is changed to the axe-kick. Imagine being able to control how long that pose is held, eh? The smash might as well start at the utitle-strength….
The new utilt is a bit abstruse. Have you ever seen Street Fighter 3's Hugo? Have you seen his standing-parry? Imagine that with an eruption of darkness attached to that, with the animation having a Rest-hitbox.
Neutral Aerial
Again, I can't say much about the addition I've got planned. (Thank God I ask for help, eh?) Basically, the burst of Ganondorf's spin-taunt is turned into an attack: it's hitbox is as long as the first kick of the old nair, and his whole height tall; on both sides of him. The spin-animation isn't part of the new nair: it's just the burst.
I'm sorry for the lack of enthusiasm behind this post: when watching stand-up comedy while co-workers are calling to inform me that (a) tonight's going to be royally awful and (b) they're arranging for me an appointment for food-stamps (because they don't like me getting my breakfast out of the dumpsters behind Dunkin Donuts), you can't really get HYPED about… anything, really.
Got anything to add? Where'd you like the sword, eh?