Zionaze
Smash Ace
I'd rather play with 8 of my friends than deal with IC bs
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Where did all this "Ice Climbers don't work on 8 player smash" **** come from? The 3DS couldn't handle them. Not the WiiU.I disagree, though that's just my opinion. Regardless of that, 8P Smahs was a selling point for SSB Wii U. It is one of the biggest answers to the question "What does this game have that Brawl does not?" It is even featured on the box of the game. No one is going to buy (or not buy) SSB because of IC, despite how much some players like them, but some people might be swayed by a large new mode that makes the game playable with large groups of people. Despite whether fans would actually enjoy 8P more than IC, I believe the dev team would pick 8P Smash over IC any day of the week. Characters have been cut with much less reason before (coughMewtwocough). Heck, not being compatible with 8P Smash is arguably a better reason to cut them than the one we were actually given, which was just "roster parity".
He specifically stated that it was the 3DS that couldn't handle them, but since people are trying all they can to downplay the fact that the 3DS held the WiiU back, this "theory" has surfaced, even though Sakurai specifically said that the Ice Climbers worked perfectly on WiiU.Did Sakurai specifically state 8 player smash was the reason Ice Climbers weren't in? I kinda feel like the Wii U could've handled 8 player Ice Climbers.
Yep. He specifically said that. Before 8p was announced. And 8p barely works on most stages as-is. If the game can't handle 8 players on FD, why would it be able to handle 4 pairs of ICs on FD?He specifically stated that it was the 3DS that couldn't handle them, but since people are trying all they can to downplay the fact that the 3DS held the WiiU back, this "theory" has surfaced, even though Sakurai specifically said that the Ice Climbers worked perfectly on WiiU.
That never seemed to be a problem for Melee and Brawl, which both had very transitional backgrounds, Melee being the least transitional and Sm4sh being the most, but even with that it handled them well.Yep. He specifically said that. Before 8p was announced. And 8p barely works on most stages as-is. If the game can't handle 8 players on FD, why would it be able to handle 4 pairs of ICs on FD?
Those characters just have unique victory themes because their franchises default ones really, REALLY don't fit them, as those characters have a different feel to the other characters in their franchise.It's also likely we probably would have less stuff recycled from Brawl. Probably more new voice clips, new menu sound effects, and maybe new victory themes? Some characters like Dark Pit, Bowser, and Rosalina have unique themes different from their franchises so that leads me to believe everyone was supposed to have their own like it was planned for Brawl but they ran out of time.
Different game, different engine. 8 characters is still 8 characters, Ice Climber or not.That never seemed to be a problem for Melee and Brawl, which both had very transitional backgrounds, Melee being the least transitional and Sm4sh being the most, but even with that it handled them well.
I don't believe the whole 8PS being added because Ice Climbers were removed BS, sorry. Sure he said that before 8PS was announced, but much like the character roster, the mode was probably decided once development was being worked on, so Ice Climbers probably were tested in the mode just like the other pair characters (Rosalina and Duck Hunt; even with their difference in AI). I won't believe that 8PS happened because of their exclusion until Sakurai says so himself.
Not really. The 3DS version took model making time and solo mode time, time that wouldn't of existed without it. All the voices, SFX and (almost all) songs in the 3DS version are in the Wii U version. Some songs are reserved for the Miiverse stage, and the ones that aren't are a chiptune remix of Battlefield for Street Smash and two 5-minute songs directly from KIU for use in Smash Run.It's also likely we probably would have less stuff recycled from Brawl. Probably more new voice clips, new menu sound effects, and maybe new victory themes? Some characters like Dark Pit, Bowser, and Rosalina have unique themes different from their franchises so that leads me to believe everyone was supposed to have their own like it was planned for Brawl but they ran out of time.
Oh shut up. He said they worked. That's it. They did. Do you think he came up with 8-player smash only after he revealed the reason behind Ice Climbers (which was roughly one month before WiiU's version's release?).Yep. He specifically said that. Before 8p was announced. And 8p barely works on most stages as-is. If the game can't handle 8 players on FD, why would it be able to handle 4 pairs of ICs on FD?
Nah man, Sm4sh 3DS sucks in its own right. In fact, it sucks so bad that it actually ruins a whole other game with its suckness.It's 2015 and people still have the idea of hating a game because a 2-in-1 character from a 1985 game has been in 2 Smash games and suddenly disappears in the fourth game of the series. Oh, complaints. Ugh.
Lolololol. You're just some hater. The fact of the mater is that it wasn't 100% confirmed the way you want it, and that upsets you deeply.Oh shut up. He said they worked. That's it. They did. Do you think he came up with 8-player smash only after he revealed the reason behind Ice Climbers (which was roughly one month before WiiU's version's release?).
You're just trying to take off the blame from the 3DS. 3DS killed Ice Climbers. And Squirtle. And Ivysaur. That's the truth and Sakurai ****ing confirmed it.
The Duck is technically a different model, it is just animated around the Dog. It has it's own separate rigging and animset.The duck is literally a part of the dog, doesn't animate separately and doesn't have any AI. He's a sword that quacks. Luma has a painfully simple AI and model, and Rosalina herself isn't even that detailed. Meanwhile the ICs are two full characters and one requires a full AI as proven by Melee's debug menu.
Or maybe you're just salty they aren't in?Nah man, Sm4sh 3DS sucks in its own right. In fact, it sucks so bad that it actually ruins a whole other game with its suckness.
But scratch Ice Climbers, Squirtle and Ivysaur. Who cares about them, you're right.
Sm4sh 3DS sucks anyway.
I really do not give a **** about them. I prefer Snake a lot more. You don't see me complain about Snake because his removal was probably inevitable, not like Ice Climbers, which don't appear on WiiU just because Nintendo is afraid 3DS owners are going to be butthurt. It's like if they removed content from Xenoblade Chronicles X because Xenoblade Chronicles 3D doesn't have it. It's idiotic at best and only people who play only the clearly inferior version can accept it.Or maybe you're just salty they aren't in?
Honestly WiiU's single player, while being mediocre at best, is still a lot better than 3DS'. Like, there's no comparison.The fact that there is even a rivalry between "Wii U only" and "3DS only" guys to begin with baffles me...
You are literally playing the same game, the same ideas, only tailoured for two different kinds of play - dedicated home console play/couch multiplayer, and smaller, portable bursts of play that is, in most cases, probably gonna be alone. There is a reason why Smash Wii U has the better multiplayer experience, and Smash 3DS has the more fleshed out single-player experience.
If you really don't give a **** about them, why are you talking about ICs then? Yes, they were working on the Wii U version. Then they saw the 3DS. If the handheld had better hardware I'm pretty sure they could run on the thing.I really do not give a **** about them. I prefer Snake a lot more. You don't see me complain about Snake because his removal was probably inevitable, not like Ice Climbers, which don't appear on WiiU just because Nintendo is afraid 3DS owners are going to be butthurt. It's like if they removed content from Xenoblade Chronicles X because Xenoblade Chronicles 3D doesn't have it. It's idiotic at best and only people who play only the clearly inferior version can accept it.
The Wii U's single-player is extremely monotonous. Most of it is just the same stuff you do on 3DS, only it takes longer (such as Classic Mode taking longer on Wii U), and has extra stipulations. I would be fine with Challenges like "Clear Classic on 9.0 without losing a single life" if there wasn't so much RNG in Wii U Classic Mode, such as intruders and what not. Meanwhile, 3DS gives me a choice between what series reps I might see next, what stages I might see next (if you pick a Mario series path, you only have a chance of fighting on a Mario series stage), and what difficulty. It does it's best to minimise the RNG factor as much as possible. Meanwhile, you could choose to fight Mario and Luigi in a Classic Mode stage in Wii U, only to then be forced to fight Giant Bowser and Metal Little Mac instead. Too much RNG factor in a single player mode of a fighting game kills it.Honestly WiiU's single player, while being mediocre at best, is still a lot better than 3DS'. Like, there's no comparison.
I wouldn't be so much against the 3DS version if it didn't affect the WiiU one, which is the best one and the one I'll play from now own (haven't touched the 3DS one since November).
And they're not even the same game. Like, they have tons of differences. If they were cross-compatible I would accept Ice Climbers not being in, but they're not even that. There is literally no reason to cut them from WiiU except uh-uh, risk to piss off 3DS fans.
And how would you play locally? 4 player split-screen in a large TV? Too small. Smash Run is fine as it is. So agreed.I don't see why everyone wants a Wii U version of Smash Run, it really wouldn't work. Sure, it was the more popular mode, but it was built with the 3DS in mind, not the Wii U. How would one activate his/her powers without a touch screen (assuming the player isn't using the gamepad)?
Pretty sure the duck doesn't animate separately from the dog. Like how Ike's sword is a separate model but animates with Ike.The Duck is technically a different model, it is just animated around the Dog. It has it's own separate rigging and animset.
Luma's AI is more complex than Nana's (I wouldn't expect many people to realise though, as too many people don't bother experimenting with Luma when playing as Rosalina and don't know his nuances, not even Rosalina mains) and Rosalina is definitely more detailed than an Ice Climber (hair and gown are dynamic physics objects, gown is reflective, much more detailed animation than most in the cast, etc), and is one of the most detailed characters in general, but Luma is also like, the simplest model in the game, almost. Luma's pure visual simplicity is why Rosalina and Luma work (and even then, they just barely work on 3DS, as I've caused slowdown on 3DS by doing certain things with them while it doesn't happen with any other character). Also, since Luma's AI is not PLAYER AI (the game treats him as "half-item, half-player" - in Smash Run, Ghastly takes damage from Lumas attacks), and is a unique kind of AI, it's possible it is compressed more despite it's higher complexity in practice.
"Working" doesn't specify how well. Sakurai doesn't even like to go into cut content... We're lucky he talked about them at all.It doesn't upset me that it happened, what ****ing pisses me off is people trying to blame the WiiU version for it. Most who do that don't own a WiiU of course.
And yes it was confirmed. Sakurai flat out said that, but whatever.
The 3DS version was the only thing that 100% kept them out. Just because they could of worked doesn't mean they would of been kept in, there's still the overwhelming balance issues.I really do not give a **** about them. I prefer Snake a lot more. You don't see me complain about Snake because his removal was probably inevitable, not like Ice Climbers, which don't appear on WiiU just because Nintendo is afraid 3DS owners are going to be butthurt. It's like if they removed content from Xenoblade Chronicles X because Xenoblade Chronicles 3D doesn't have it. It's idiotic at best and only people who play only the clearly inferior version can accept it.
Wii U's Classic is garbage compared to the 3DS version, and grinding on 3DS Classic and Smash Run handily beats Crazy Orders. A good strat in SR will get you the last four or five hats in a few hours. There also isn't BS-y challenges like All-star hard as everybody or 9.0 no deaths. And going for all 1000s in SR is tons of fun.Honestly WiiU's single player, while being mediocre at best, is still a lot better than 3DS'. Like, there's no comparison.
I wouldn't be so much against the 3DS version if it didn't affect the WiiU one, which is the best one and the one I'll play from now own (haven't touched the 3DS one since November).
And they're not even the same game. Like, they have tons of differences. If they were cross-compatible I would accept Ice Climbers not being in, but they're not even that. There is literally no reason to cut them from WiiU except uh-uh, risk to piss off 3DS fans.
Was not confirmed at all.It doesn't upset me that it happened, what ****ing pisses me off is people trying to blame the WiiU version for it. Most who do that don't own a WiiU of course.
And yes it was confirmed. Sakurai flat out said that, but whatever.
I'd rather have 8-Player Smash on Wii U and the existence of theWhere did all this "Ice Climbers don't work on 8 player smash" **** come from? The 3DS couldn't handle them. Not the WiiU.
The Ice Climbers being playable on the WiiU are more than enough to sacrifice the 3DS version. Sm4sh 3D is simply bad and useless.
And LOL at the people saying that the 3DS version "saved" Super Smash Bros. **** that noise.
Yeah, but no matter what happens, people still argue over which version is better or bash the portable console's game for not offering a character.The fact that there is even a rivalry between "Wii U only" and "3DS only" guys to begin with baffles me...
You are literally playing the same game, the same ideas, only tailoured for two different kinds of play - dedicated home console play/couch multiplayer, and smaller, portable bursts of play that is, in most cases, probably gonna be alone. There is a reason why Smash Wii U has the better multiplayer experience, and Smash 3DS has the more fleshed out single-player experience.
To each their own.Smash 3ds is a game designed more for kids while smash wii u is the definitive hardcore party game.
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Warning: hate incoming
I guess we just need something to fight each other over. First the Melee vs Brawl debates and now this....Yeah, but no matter what happens, people still argue over which version is better or bash the portable console's game for not offering a character.
It's like the Console Wars dilemma, but that's another story. I really am tired of threads like this.I guess we just need something to fight each other over. First the Melee vs Brawl debates and now this....![]()
It's like the Console Wars dilemma, but that's another story. I really am tired of threads like this.