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What types of Bosses would you like to see in the Next Smash Brothers?

Hypercat-Z

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It would be nice if there were actually some degree of strategy other than memorizing every attack and playing the "Dodge X, hit boss, dodge Y, hit boss" game until you are hit by 1 super-punch/laser/whatever that immediately blasts you off of the screen.
Or simply have A LOT of attack patternes that would be HARD to memorize.
 

Frostwraith

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Or simply have A LOT of attack patternes that would be HARD to memorize.
Not just that or the bosses will stay boring.

Like I said before, I think each boss could also have a special gimmick in order to expose his weak point or damage him. As in, you can't simply memorize the attack patterns and attack when you have the chance.

For example, Bongo Bongo from Ocarina of Time. You have to attack his hands first, then attack the eye to effectively deal damage. Each hand could have a lifebar of its own and the main boss would have a third lifebar that you had to deplete in order to win.

Another example would be King Boo. In Super Mario 64 DS, you had to look at a mirror to know his location while King Boo was invisible.

Some other ideas could be the use of certain items in order to hit the boss. Maybe you must hit the boss with a Bob-omb to expose the weak point?

Of course that the bosses would also attack you in patters and the more unpredictable they are, the more challenging the boss becomes. But what if you had to figure how to hit the boss in the first place, while dodging the boss's attack? That would make more interesting boss fights.

Some bosses could have more quirks than others. Some bosses could be straightforward while others had some trick to damage him effectively.
 

hydrokyogre

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Or simply have A LOT of attack patternes that would be HARD to memorize.
Slapping more attacks onto bosses as they are would make them even more tedious. Bosses should not be focused on trying to remember every single attack, and that would just exaggerate the lameness of the lamest part of fighting them. A boss fight should feel like a boss fight, not a predictable turn-based "boss memory test".
 
D

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From Legend of Zelda series, Gohma or Dodongo can be bosses.
 

Knight Dude

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It'd be cool to fight another legendary Pokemon. Like Kyurem for example, since he actually eats people. It would make more sense to fight him than Rayquaza. I could see Boom-Boom and that other koopa that threw boomerangs working as a double boss. Maybe even the Omega Pirate can work as a boss, where you have to break certain spots of his armor first then you can damage him. But he'll call those color coded space pirates as a distraction.
 

Hypercat-Z

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I could see Boom-Boom and that other koopa that threw boomerangs working as a double boss.
You meant them?

It's a good idea but I see them more like middleway boss, then kind you swap of by inflicting them damage in %, rather that stage bosses with HP.
Do you like the idea of existing two kinds of bosses?
 

Knight Dude

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You meant them?

It's a good idea but I see them more like middleway boss, then kind you swap of by inflicting them damage in %, rather that stage bosses with HP.
Do you like the idea of existing two kinds of bosses?
Yeah I meant those two(I can't remember the girl's name). And yes, I think that the idea of two bosses is cool.
 

Noler_Mass

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The black knight would be cool. I mean that's assuming he doesn't make the roster but I think we can safely assume that. A kyurem battle of sorts seems likely at this point, just would make a lot of sense. Possibly dimentio he could definetly be cool.
 

God Robert's Cousin

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What I'd like to see is a new style of boss in the form of boss-characters. You know, like Giga Bowser from Melee. It opens up lots of possibilities for characters that might not make the playable character cut. It gives them an excuse to be overpowered, too.

Petey Piranha
King K. Rool
Vaati
Ridley
Dark Samus
Galacta Knight
Black Shadow
Mewtwo
Black Knight
Dr. Eggman
And so on.
 

Opelucid

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Crazy Hand(Final Boss)
Gobblegut(Super Mario)
Petey The Pirahna(Super Mario)
Levias(Zelda)
Kracko(Kirby)
Yveltal(Pokemon)
Xerneas(Pokemon)
Twinbellows(Kid Icarus)
Porky(Earthbound)
Andross(Star Fox)
Kraid(Metroid)
Waterwraith(Pikmin)
King Hippo(Punch Out)
 

Tweezer Salad

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ones that are already existing characters from Nintendo games and not made up like those 2 colorful robot bosses in brawl. (Forget their names)
An original Final boss is fine though.

Wouldn't mind seeing some Zelda dungeon bosses in this time around. Like Gohma or Volvagia.
 

BridgesWithTurtles

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I'm partial to the idea of having bosses utilize "phases" myself, where they become more difficult and harder to exploit their weakspots (should they have them, which they should) after taking certain amounts of damage.

I think a great idea would be to have a Dr. Robotnik boss fight (with the doctor in a giant mech as usual), with the addition of Metal Sonic as a fighter-sized entity also harassing the player during the fight.
 

Ben Holt

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I really just want to see Andross as a boss. (Unintentional rhyme)
 

Noler_Mass

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I'm partial to the idea of having bosses utilize "phases" myself, where they become more difficult and harder to exploit their weakspots (should they have them, which they should) after taking certain amounts of damage.

I think a great idea would be to have a Dr. Robotnik boss fight (with the doctor in a giant mech as usual), with the addition of Metal Sonic as a fighter-sized entity also harassing the player during the fight.
I never thought it through before but the idea of having dr. Robotnik as a boss in story mode is like absolutely perfect, even if I don't like sonic. It just fits wonderfully.
 

Ove

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Something like this...
It's Giygas from Earthbound (Mother 2), an eering battle indeed.

Could be something alike Tabuu, actually. Disturbing attacks and teleportation are mandatory.
 

Hypercat-Z

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I'm partial to the idea of having bosses utilize "phases" myself, where they become more difficult and harder to exploit their weakspots (should they have them, which they should) after taking certain amounts of damage.

I think a great idea would be to have a Dr. Robotnik boss fight (with the doctor in a giant mech as usual), with the addition of Metal Sonic as a fighter-sized entity also harassing the player during the fight.
Then hear this:
You have to fight Dr. Eggman, Dr. Wily and Bowser in their flying spheric things. And when one of them reaches the critical damage, what they do? They merge into a simian like mech (The doctors's machines form the chest, arms crotch and legs pops out and Bowser's clown face copter lands on the top as the head).
 

Guybrush20X6

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As long as there's a good variety of them. Ridley and Meta Ridley were awesome fights (even if Meta Ridley's trophy was one of the most evil things in modern game design to get) but Petey Piranha was just dumb. He didn't do anything vuagley similar to his old attack patterns
 

Admiral Pit

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There's something about bosses that summon/spawn a lot of troops that make them long or annoying sometimes, or an "endurance" boss (the ones that take very long to beat). I always felt that there could be a boss like that. Assuming Bowser's troops are still enemies in the game, perhaps one of those giant airships could be an interesting boss. I did have this idea:

You're on the airship, and your mission is to defeat the Boss that confronted you. The boss will fight you normally. Just when you think you're about to beat him, the boss retreats into another room as it gets some health back (or have it so he'll retreat once he takes enough damage). You won't be able to proceed into the next room til you beat all the minions, sort of like the attempt at a diagram here:

B = Boss,
M = Minions,
T = Traps,
l is just a door

[_B_l___M___l__B__l__T__l___M___l____B____l___M___T___M___l____B____]

Forget the generic "3" routine with this Boss (seriously, I hate the "hit the boss 3 times to win" and "3-sequence" routines a lot), I want em to have 4 or 5. Each time you hurt the boss enough, he retreats, and you must go through a room (or 2) filled with minions and sometimes traps. Defeat the minions first to unlock the next room, where the boss waits. The boss will gain new attacks and sometimes improvements to their old attacks to make him tougher each time after he retreats. In the last room, after beating him, the boss collapses to defeat. The plan here is to mix an airship stage that doesn't side-scroll with a level-long boss battle with interesting stuff that happen.
It really would be nice to see a long-lasting boss with interesting sequences.
 

Hypercat-Z

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Forget the generic "3" routine with this Boss (seriously, I hate the "hit the boss 3 times to win" and "3-sequence" routines a lot), I want em to have 4 or 5.

Like this?
http://www.youtube.com/watch?v=2nJhgLCyyS4&t=18m40s

Each time you hurt the boss enough, he retreats, and you must go through a room (or 2) filled with minions and sometimes traps. Defeat the minions first to unlock the next room, where the boss waits. The boss will gain new attacks and sometimes improvements to their old attacks to make him tougher each time after he retreats. In the last room, after beating him, the boss collapses to defeat.
Like this?
http://www.youtube.com/watch?v=weihXZfF4pU&t=6m30s
 

Tweezer Salad

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Missingno needs to be a boss.

Would be kinda creepy the more I think about it. I giant floating mass of twisted pixels. I'd imagine it would make this ominous droning noise the whole time too.
 

Hypercat-Z

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Missingno needs to be a boss.

Would be kinda creepy the more I think about it. I giant floating mass of twisted pixels. I'd imagine it would make this ominous droning noise the whole time too.
Or maybe a giant mas of undefined little critters like Smorg, the train stage boss od Paper Mario: The Thousand Years Door.
Thought, I found this fan art of Missigno:
 

SureNsync

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It would be amazing to see Giegue from Mother 1 as a Boss character because Giegue is the original antagonist of the Mother series and influenced Porky.

Robotnik is incredibly iconic and should be a special guess 3rd party boss character for Sonic.
 

KingofPhantoms

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Among others like the Titan Dweevil, and King Boo, I'd like to see Kraid in SSB4.
That poor fella hasn't made a real appearance in a game since Metroid: Zero Mission. And that game was just a remake of the original Metroid. He also seems to get bigger and fatter every new game he shows up in. lol wonder how big he would be here if that keeps up.

Also, I highly doubt it, but what if Zero (the final boss from kirby's dreamland 3 and kirby 64) was the final boss and main antagonist in the game?
 

God Robert's Cousin

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I don't see Zero being the main antagonist, but I'm definitely for the idea of Dark Matter taking place in the story. There's a lot they could do with an amorphous hivemind of shadows and eyes.

While we're at it, what if phazon got mixed in with some Dark Matter and some shadow bugs? That leaves plenty of potential for a Nintendo-themed eldritch abomination for SSE2's main plot. Dark versions of bosses and characters galore. Someone seriously tell me it wouldn't be fun to fight a mutated, shadowy Master Hand. I want to hear that logic.
 

KingofPhantoms

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A dark Master Hand would make for a God worthy boss fight, Hopefully even more chaotic than Tabuu (minus the instant kill attacks) Out of all Nintendo Villains, Kirby villains seem to have been quite neglected. I'm not talking about Dedede or Meta Knight. Theres a different villain for almost every Kirby game, and after that the character doesn't show up as much if at all after that. I think Dark Matter and Zero are the best choices for a Kirby villain in SSB4.

Dark Matter, Phazon, and Shadow Bugs mixing up with one and another would definitely assist the storyline with epicness and plot twists. Oh and the only way someone would not like to fight a mutated dark Master Hand is if they aren't in the whole darkness take over, or mutating characters. thing.

BTW. The Dark Matter taking over Master Hand concept reminds me of the Brawl in the Family comics.
 

Banjodorf

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Have I already posted? My memory is terrible, family trait and all that.

Anyway! I really hope (Probably in vein) that Sakurai will refrain from making OC bosses. I'd love for Smash to fully celebrate Nintendo's history by pulling bosses from a number of universes. Here's a few I'd love to see:

1. King Boo (He's the LM main antagonist, and has appeared in other Mario games. I think it'd be cool.)

2. Tiki Tong (Let's face it. The guy is Andross, but does represent a possible non-playable boss for the DKC franchise. K. Rool works MUCH better a s a playable villain, but this guy can still shine as a non-playable.

3. Kraid - Here's hoping Ridley gets a playable slot this time. Who better to fill that gap than Kraid? Metroid's loveable giant.

4. Deathborn - Let's say Black Shadow makes it as a PC. In any case, I think it'd be awesome if we had a boss fight against Deathborn, where he climbs into his machine and we have to damage it through various phases where he tries to crash into us, etc.

5. Robotnik - One of my big must haves. I sort of view Sonic as a soon-to-be Nintendo character, and I feel like he's going to get alot more love this time around than previously. I really hope Robotnik shows up as a boss, complete with at least one of those amazing songs.

6. The Imprisoned - That's right, the giant panda-slug from Skyward Sword! Given the number of times I beat him up, I expect to see him rear his incredibly ugly head again. It'd be a nice callback to SS as well!

I'm sure I'll think of more later.
 

Neanderthal

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- King Hippo from Punchout if Little Mac is playable.

- Also, King Boo like was mentioned.
- Maybe Andross

More characters who are Zelda style bosses where you need to figure out their weakness to defeat them instead of just hack and slash.

Ridley.


I'm sorry I'm sorry I'm sorry
 

KingofPhantoms

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I came up with an idea for a Dark Matter and Shadow Bug mix boss.

The Dark Matter looks like it normally does, but larger and sits on top of body made up of Shadow Bugs forming a cloak like shape, while a majority of them are held together by several stretched out tentacles of Dark Matter. It also has 2 large Dark Matter tentacles that it uses as arms.

HP: High

Attack power: High

It's main attack is to shoot 3 dark lightning bolts down from it's eye, going in the order of left, middle, right, or the opposite. It also sometimes moves it's tentacles up and down (the move so that they can only ever align in the middle) before stopping for 1 second and then will strech out forward quickly, dealing heavy damage but little knockback if make contact with it, or if you are directly hit you'll recieve very high knockback. The shadow bugs also sometimes spawn a random Primid type, but no more than 2 can be on the stage at once. It can also use the tentacles to pound the stage to make shockwaves and as well while trying to crush you. Also, in this battle if your character is K.O'd then Dark Matter will one of it's tentacles to grab it's trophy off screen, and then several shadow bugs will move up the tentacle and swarm the trophy, creating a false character to assist the boss.

If you defeat the false character, it will explode causing the large pile of shadow bugs to fall on top of the boss, stunning it for a short time and leaving the previously defeated character's trophy on the ground, allowing you to either revive the character as an extra stock, or giving you some time to damage the boss easily.

Thanks to God Robert's Cousin for coming up with the whole Dark Matter, Shadow Bug mix thing. I would have included the Phazon in the boss, but I don't know much Metroid Prime. I've never played it.
 

Hypercat-Z

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About mixing things, how about a return of the Rezors? But this time the mechanic will be somehow different:
They do their normal attack from the far background, where you can't hit them, but they can do! With the fireballs coming forward the screen. Then, a turn, each of them jumps in the foreground attacking Mario in a manner similar to Rambi shooting fireballs like Bowsers in Super mario Bros. 2. Then he goes back on the wheel and after fewest seconds another one comes on the foreground, the only time when you can actually hit them.
 
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