cena_wolf
Smash Journeyman
...please don't start that here....Didn't you say you were purusu?
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(By the way, it's actually "Puroresu". My apologies.
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...please don't start that here....Didn't you say you were purusu?
What I mean is that my mindset is essentially casual (that winning and losing are secondary to creating an exciting game experience) but an exciting gameplay expirience for me is ultimately very different from what most people define as the "casual expirience" and I also know a lot of other people.Can you explain further.
I never said winning isn't fun. I said how fun can be obtained in many ways, especially for competitive players. I also said that taking things seriously and applying yourself is the greatest level of living.
*nods*What I mean is that my mindset is essentially casual (that winning and losing are secondary to creating an exciting game experience) but an exciting gameplay expirience for me is ultimately very different from what most people define as the "casual expirience" and I also know a lot of other people.
That's because for me, and those like me, the items are a novelty thing which fast lose their novelty when a bomb or trapped container spawns into your up-smash for the 50th time. At a certain point you get the "god hates me" feeling from this happening.
Because of this, the game also starts to lose fun when your opponent loses because of such a circumstance, it isn't that winning and losing is the most important part, but the game experience just seems hollow when you feel like item spawns did everything and you just watched.
But of course, winning is fun, but spending hours and hours practicing advanced techniques and combos against a level 1 cpu is not fun, so instead of doing that, we practice for maybe a few minutes so we learn the basic movements, and then just remember to use it in our games until we've got it cold (I adopted gannondorf as a secondary in order to learn shuffling for instance).
So that's what I'm describing, a player with a fundamentally casual mindset that however, mimics hardcore players in many ways in terms of net effect.
Already know, if Brawl fixes items I have no issue with them. As long as they are balanced (in other words, it randomly spawning nearby you) offers no inherent advantages then I'm more then willing to play with them, and I think they should be tourney-legal because at that point it just adds depth, adding to the overall expirience.*nods*
I wonder how thing might change for you if Brawl fixes all of the terrible item problems.
Thanks for replying.
Nah, I'd say you're probably like me, a casual player who thinks items and FFA detracts from the expirience.Apparently I'm competitive.
I play smash for fun, but I cant stand the 4 player item fests which are supposed to be about having fun.
Thats not fun. Skill matches are fun.
I disagree, as I pointed out there are plenty of players who are decidedly casual yet find that anything that detraction from a skill-game detracts from the overall expirience.I think that after reading these definitions, those who openly say that they are a "casual-anything" should stop arguing with the "pro" players on anything.
I disagree, as I pointed out there are plenty of players who are decidedly casual yet find that anything that detraction from a skill-game detracts from the overall expirience.
Furthermore casual players have every right to have opinions on what makes the game fun, and argue and debate said opinions.
By the same token, taking the game to the extreme makes it very difficult to get rid of outdated opinions.I'm not saying it's because their worse, but simply because in their nature, they don't take the game to the extreme as "pro" players do, so therefore they have a much less amount of experience when it comes to "what's the best" arguments.
Taken from that standpoint it's not what makes the fairest possible battle so skill is what decides that's important, it's what gives me personally an advantage....For a game where the goal is to win, "What is best" should always be answered with what will make you win, and pros strive to do nothing but "win". Casual players don't take the game to this extreme.
As I said, casual players can bring up things that "pros" would never consider because after you've reached a certain level in something there is a tendency to take a "my way or the highway" attitude and not even test out alternatives and experiment.What I meant to say was, they shouldn't argue with "pros" on "what is the best" prompts. They shouldn't attack players who know what they're talking about.
Flaming is always wrong, and always hurtful to real discourse.I'm not saying this as a mean statement towards all casual players, I'm just simply saying that some, SOME, casual players will blatantly flame more experienced players and discredit their advice based on a difference in perception, which is wrong.
I will admit that I see a good deal of that, but I'll note that my category of casuals is included as a target.It goes both ways, but the mentioned problem occurs more than what I see of "pros" flaming casuals.