thewiredknight
Smash Journeyman
I'm at a loss on this, I find short hop to Dair to be quite powerful especially to temporarily imbozlie an opponent but it's a tricky move to follow up on because of the landing lag and the invincibility frames they have getting up (especially if they press attack rather than roll.
What is a good move to follow up a short hop dair with? Or would it be better to just back off, I've tried dtilt but with landing lag I can't get it out before invincibility frames of waking up kick in, same goes for a c-sticked dsmash. Any ideas?
What is a good move to follow up a short hop dair with? Or would it be better to just back off, I've tried dtilt but with landing lag I can't get it out before invincibility frames of waking up kick in, same goes for a c-sticked dsmash. Any ideas?