Angiance
Smash Lord
Many seem to wish for Brawl N.Air because of how strong it's knockback is, but pikachu disregard the positives we have with our current N.Air, so I'll list them...
Positive #1~ Combo Ability
Low Knockback but good hitstun: this is what most complain about is the weak knockback. While the weak knockback means we can't KO as early as we could in Brawl, N.Air still has a good amount of hitstun meaning the opponent will be left close enough for us to follow-up with more attacks.
Positive #2 ~ New Properties
Something else our current N.Air has is that it shrinks our hurtbox (enough that it's actually inside of the hitbox I believe, but I'm not sure). With our hurtbox shrunken, we are able to squeeze through many hitboxes and hit the opponent through their attack.
Positive #3 ~ Gimping Ability
Because of how low the knockback on the strong hit is, we can setup for things offstage since the opponent won't be knocked so far away.
Positive #4 ~ Knockdown
Because the knockback is so low, it will put them in a situation where they have to try to tech which incredibly good for us to have.
Positive #5 ~ Less Hitlag?
I'm not 100% sure on this or not, but I believe N.Air has less hitlag which allows for us to follow-up better and be safer on hit confirm
There are probably some things I need to list, but N.Air definitely has it's positives over Brawl's N.Air-in fact, if N.Air were to recieve any sort of buff it should be *less landing lag*, because it'll allow us to attack at wild speeds and it'll give us brand new true comboes.
Positive #1~ Combo Ability
Low Knockback but good hitstun: this is what most complain about is the weak knockback. While the weak knockback means we can't KO as early as we could in Brawl, N.Air still has a good amount of hitstun meaning the opponent will be left close enough for us to follow-up with more attacks.
Positive #2 ~ New Properties
Something else our current N.Air has is that it shrinks our hurtbox (enough that it's actually inside of the hitbox I believe, but I'm not sure). With our hurtbox shrunken, we are able to squeeze through many hitboxes and hit the opponent through their attack.
Positive #3 ~ Gimping Ability
Because of how low the knockback on the strong hit is, we can setup for things offstage since the opponent won't be knocked so far away.
Positive #4 ~ Knockdown
Because the knockback is so low, it will put them in a situation where they have to try to tech which incredibly good for us to have.
Positive #5 ~ Less Hitlag?
I'm not 100% sure on this or not, but I believe N.Air has less hitlag which allows for us to follow-up better and be safer on hit confirm
There are probably some things I need to list, but N.Air definitely has it's positives over Brawl's N.Air-in fact, if N.Air were to recieve any sort of buff it should be *less landing lag*, because it'll allow us to attack at wild speeds and it'll give us brand new true comboes.