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OH GOD NO! KEEP YOUR FILTHY STREET FIGHTER INPUTS OUT OF SMASH! But seriously...Dragon Punch motion's ridiculous.
The problem isn't that he thinks it would ruin the game for him, it's that he seems to think it would ruin the game period.![]()
You wanna know why you are singled out in most threads? Because of your pouty, maudlin manner of responding to others whom don't hold the same opinions or ideas as you. How would those Street Fighter motions ruin Smash for you? All you have to do to execute them is flick the control stick in the direction of the motion given. Shouldn't take more than a second unless someone has the reflexes of a turtle. That's even true even if the Dragon Punch motion is a bit finnicky. In that post you quoted me in, I even say that they wouldn't be the best option because the directional motions we have already serve the purpose those standard fighting game special commands do.
I suppose it's a case of a revamp to an existing mechanic. Still enough of a change if you ask me. Provided it applies to more than just Mac of course.That's hardly new. Angled forward smash attacks existed in Brawl. (to a lesser degree, but nonetheless)
Wouldn't that be a nerf for the Links?Aerial grabs for Toon Link, Link, Samus, and Ridley.
I'd like air grabs to stay unique to characters who have them. Besides, then every character could potentially have a Kirbycide/Bowsercide.Air Grabs. That is all.
I like your idea but that example sounds a bit OP.Similarly to Little Mac's KO Punch, every character should have their own KO move that's high-risk high-reward. Such as Sonic charging his side-special, then performs a Sonic Boost that goes across the entire platform, killing everyone in his path.
Well, maybe it could be a kill move at high percents, but at low percents only causing medium knockback. But the Fsmash idea sounds good too.AB moves would be cool. Maybe a bit too complex.
I'd like more characters to have wall jumps. Air grabs should be made for z-airs but should immediately end in a throw.
I like your idea but that example sounds a bit OP.
Maybe Sonic's F-smash could charge up longer and increase range and kill power. A fast kill move that sweeps across an entire platform sounds ridiculously OP even if takes a while to charge, especially if it kills multiple players.
Wouldn't port priority be removed, since all controllers sync up via blue-tooth?Oh yeah, I'd like to see the port priority thing fixed somehow. http://www.ssbwiki.com/Port_priority
Perhaps with grabs, whoever has the higher percent wins?
Well, it's just a name. It means that P1 will always be at an advantage in certain situations, and P4 in others. It's actually lead people to believe Snake has an uneven matchup with himself.Wouldn't port priority be removed, since all controllers sync up via blue-tooth?
oh my god I love the airgrab idea..Critical Hits and Misses a' la pokemon. Just occuring randomly. Jumping out perfect to metoer smash your opponent? To bad, attack missed and went straight throu. Trading attacks with someone cause its favourable for you? To bad, he got a critical hit and you got KO:d at 30%.
Sorry, bad taste joke. No hate please.
In all seriousness though, Id like to see air grabbing. They would ofcourse need to be fast, like no holding and punching obviously. But a quick grab and tap controll stick into the direction you want to throw (Pivot air grab a most for this to be a cool feature. Bait airdodge and grab them behind you). But I don't know, it might not have any clear uses or purpose so maybe it is redundant since there is already 5 air attack options and enemies can't even shield in the air. Wich is what grabs counters and I assume was implemented for.
I have also fantisized about air tilts, but I think that might just over complicate the game.
Something I really want and know would be good is alternate grab. Since the WiiU pro has two buttons on top as opposed to the GC controllers single Z-button. Only for characters with a ranged grab, think it would be a nice buff to Samus, Link, Lucas and similar grabbers if they had a normal short range grab to.
You could do any ground attack out of a dash in Melee by crouch canceling.Air Shielding, for all.
Ceiling Cling, for Sheik
Air Dashing for Ganondorf, Samus, Mewtwo, and maybe Ness.
Wall Climb for Diddy and Sheik.
And finally, the ability to use any ground attack out of a dash, for all.
Shoryuken's are so easy to do in SF4 that I get them accidentally all the time.OH GOD NO! KEEP YOUR FILTHY STREET FIGHTER INPUTS OUT OF SMASH! But seriously...Dragon Punch motion's ridiculous.
Shoryukens arent easy to do at all.Shoryuken's are so easy to do in SF4 that I get them accidentally all the time.
Actually they are. There are short cut to all the inputs in the Street Fighter series, and for Street Fighter. 4 in particular you could sort of "wiggle" the stick diagonally and press punch and it will come out.Shoryukens arent easy to do at all.