kongfucius
Smash Cadet
What comes to mind when you think of a Samus player? Mindgames? Technical skill? Offense? Defense? Stage control? Excessive gimping? Crazy A$$ Black guys?
I, for some obscure reason, feel very proud to be a Samus user. I never talk during a match, only before of after. I acknowledge it when my opponent defeats me out of skill. I do not taunt to inflame or distract them. I play Samus because I truly feel like a hunter, waiting patiently for his prey/bounty to fall into a well planned Bair, CS, or Fsmash. I brave the depth off the stage to intercept them, knowing that risk are needed to get the job done.
Using Samus has been natural because I see a part of myself reflected in her visor. It just makes me feel like I'm in charge or something...I need to see a psychiatryst...
Edit: My own playstyle is ALL about combos and gimping. Combos to rack up a bit of damage, gimping to kill at early percentage. I make a mental list of what set-up to use at what percentage, and the exact knockback of each move to keep comboes going. I usually never set foot on ground, where I tend to get ***** by throws and such (DDD...shudder). Any move that is useless I do not make, due to the stale moves negation and then fact that they **** you as punishment. I have my preferences as to which combo to use, but if that doesn't work I don't do it. One of the worst things that can happen is you trying to look flashy and ending up with your *** off the stage.
(June, 10 ,08)
Unique traits so far:
-Abuses grab attack/ chozo chop while screaming "smack, smack, smack" before throwing opponent.
-Predicts opponent's moves very well.
-Calls D-smash the "Chozodian Windmill"...
-Defies public opinion by using a character branded by most people as "garbage"
-Takes pride in using a character that is hard to master, and defeating top tiers with her.
-Likes challenges
-Must adapt to a whole new playstyle, if not a whole new character
-Enjoys the awesomeness of Z-air approaching
-mindgames...
-Rely upon not only techincal skill, but intelligence and improvision to win matches
Samus Specific moves (let's name our own Samus moves!):
Jab:
Grab attack: Chozo chop
U-throw: Grapple launch/ Tracta Beamu!
D-throw: Grapple slam
F-throw: Whiplash
B-throw: Backlash
U-tilt: Axe kick
D-tilt: Minesweeper
F-tilt: Roundhouse
U-smash: Flame Arc
D-smash: Chozodian Windmill
F-smash: SAMUS PAWNCH!!!!!/Gun punch
U-air: Drill kick
D-air:
F-air: Thrower of flames
B-air: Reverse thrust kick/ Chozo flight of heaven.../surprise buttsecks
N-air: Sex kick
Z-air: MARTHREAVER....jkjk
U-B: Screw attack
D-B: 'Bloops'(SFX)
F-B(smash): Concussion Missile
F-B(tilt): Homer
B: Starcrash/final blast
U-taunt: Chozo chop 2/Get Down!!!/You goin' down...
Side-taunt: ArM cAnOn OnLiNe
D-taunt: Who's next?
Sidestep:
Airdodge:
(more than one name can be given! don't hesitate to post a good name if you have one. If you all think a name is stupid...then I shall destroy it.)
Several names were submitted by yours truly...
So far so good...
I, for some obscure reason, feel very proud to be a Samus user. I never talk during a match, only before of after. I acknowledge it when my opponent defeats me out of skill. I do not taunt to inflame or distract them. I play Samus because I truly feel like a hunter, waiting patiently for his prey/bounty to fall into a well planned Bair, CS, or Fsmash. I brave the depth off the stage to intercept them, knowing that risk are needed to get the job done.
Using Samus has been natural because I see a part of myself reflected in her visor. It just makes me feel like I'm in charge or something...I need to see a psychiatryst...
Edit: My own playstyle is ALL about combos and gimping. Combos to rack up a bit of damage, gimping to kill at early percentage. I make a mental list of what set-up to use at what percentage, and the exact knockback of each move to keep comboes going. I usually never set foot on ground, where I tend to get ***** by throws and such (DDD...shudder). Any move that is useless I do not make, due to the stale moves negation and then fact that they **** you as punishment. I have my preferences as to which combo to use, but if that doesn't work I don't do it. One of the worst things that can happen is you trying to look flashy and ending up with your *** off the stage.
(June, 10 ,08)
Unique traits so far:
-Abuses grab attack/ chozo chop while screaming "smack, smack, smack" before throwing opponent.
-Predicts opponent's moves very well.
-Calls D-smash the "Chozodian Windmill"...
-Defies public opinion by using a character branded by most people as "garbage"
-Takes pride in using a character that is hard to master, and defeating top tiers with her.
-Likes challenges
-Must adapt to a whole new playstyle, if not a whole new character
-Enjoys the awesomeness of Z-air approaching
-mindgames...
-Rely upon not only techincal skill, but intelligence and improvision to win matches
Samus Specific moves (let's name our own Samus moves!):
Jab:
Grab attack: Chozo chop
U-throw: Grapple launch/ Tracta Beamu!
D-throw: Grapple slam
F-throw: Whiplash
B-throw: Backlash
U-tilt: Axe kick
D-tilt: Minesweeper
F-tilt: Roundhouse
U-smash: Flame Arc
D-smash: Chozodian Windmill
F-smash: SAMUS PAWNCH!!!!!/Gun punch
U-air: Drill kick
D-air:
F-air: Thrower of flames
B-air: Reverse thrust kick/ Chozo flight of heaven.../surprise buttsecks
N-air: Sex kick
Z-air: MARTHREAVER....jkjk
U-B: Screw attack
D-B: 'Bloops'(SFX)
F-B(smash): Concussion Missile
F-B(tilt): Homer
B: Starcrash/final blast
U-taunt: Chozo chop 2/Get Down!!!/You goin' down...
Side-taunt: ArM cAnOn OnLiNe
D-taunt: Who's next?
Sidestep:
Airdodge:
(more than one name can be given! don't hesitate to post a good name if you have one. If you all think a name is stupid...then I shall destroy it.)
Several names were submitted by yours truly...
So far so good...