Luigi's U-tilt is not as good at ******, but it has better range and sets up for aerial slaughter.
Luigi's Utilt is as good as Mario's for setups and chains.
You never really use a D-Smash for killing and you're overhyping the F-Smash power by a lot. Luigi's Up-Smash is the same thing. You can't be serious about the F-Smash either. I really hope you're joking.
Either way, Dsmash kills better than Luigi's even if its not generally a better killer. Unstaled, it's half decent as long as you hit at the tip of his foot. If it doesn't kill, it sets up for edgeguard, whereas Luigi's knocks the opponent up.
And sorry pal, but I'm not "hyping" the Fsmash. This is what it does. I've seen it. I'm not guessing or generalizing. It reliably kills at 100%. Maybe not from the center of FD when staled, but certainly from near the edge where I most often use it. I also probably should've added that I angle mine upward, which adds to kill power.
D-Air is still a spike and will be mastered over time. Mario's spike is horrible and rarely connects correctly.
By all means, master it. The hitbox remains terribly small and it isn't even that powerful a spike.
Mario's spike is horrible in the hands of a scrub. It'll never connect for them because they don't know how to space well, even though it's painfully simple to do. Even if you miss the hitbox and knock the opponent away, it has pretty powerful knockback; more than his Bair. Learn to use the Fair and you'll find it has quite a few uses, more than Luigi's terrible Dair spike.
Mario's aerial range, speed and priority are nothing compared to Luigi. Luigi can SH 3 aerials (If you end with N-Air) and they all have killing and edgeguarding power, save the nerfed F-Air. They all combo extremely well and he has the godly anti-combo, N-Air, which has ridiculous priority and kill/combo power. It's also strange that you don't mention the Up-B. The Shoryuken has many setups and the kill power is insane.
Luigi's has a
little more range than Mario on a few moves in his moveset, and the Luigi mains go berserk. Luigi does NOT have more priority OR speed on his Aerials than Mario, they're both the same. Fitting 3 aerials into a shorthop as opposed to 2 means very little, especially when you factor in Luigi's horrid aerial mobility.
Mario's Nair and Uair are better for edgeguarding while Luigi's Dair and Bair are better. Fairs have about equal usage for edgeguarding. As for killpower, I'm honestly not sure. Even if he wins in that department, I've already given that to Luigi as the only thing he truly has over Mario.
Mario's nair breaks out of combos just like Luigi's. But Mario's upB breaks out of combos better than both because of the beginning invincibility frames. Mario's nair has less combo ability, range, and killpower, but I've been saying since day one that Luigi's Nair is broken, so w/e.
I prefer Mario's upB to Luigi's, especially since Luigi's Upangled Fsmash kills only a little higher but with much less risk. Missing Luigi's upB can cost a stock.
Mario's recovery is very bad, and you can't be ****ing serious if you say Luigi's recovery is "okay." Ever heard of the rising tornado? He can only be gimped by, like, Sonic, with the **** spring. You also can't be serious about his approaches. He has aerial/grounded tornado, SH Double B-Air, SH Double F-Air to N-Air, SH Double D-Air to N-Air, and any mix of them. His aerials are amongst the best in the game and they all approach well.
Mario's recovery is inferior to Luigi's ONLY distance-wise. Mario can protect his recovery much better than Luigi, and his upB gimps those who try to stop his approach to the stage. Fludding opponents trying to edgeguard completely prevents characters like MK or Marth from gimping you and sometimes sets up for Uair, or upB stagespikes. He also has fireballs to stop gimps, cape to stall when opponents are waiting to edgehog, and his fastfalled aerials.
Luigi's recovery has great distance, but anyone can gimp it. His sideB is easily stopped, his upB is sort of fast, but terrible, and he relys heavily on the tornado for recovery. If his tornado is taken away, his recovery becomes extremely predictable which adds on to it being already slow. Even if it's not taken away, Luigi has nothing to protect him from being gimped by oncoming attackers. If MK or Marth want to come out and gimp Luigi, he has to lift up his skirt.
Mario's recovery may not leave him able to circle the stage five times like Pit or Wario, but it's enough to help him recover from the bottom of FD or from Fox's Dsmash with good DI and protect him when pursuers try and gimp him.
The N-Air is a priority GOD. Projectile spam is answered by a falling tornado, which eats through everything. Luigi, if you powershield the hit, has plenty of out-of-shield options. Luigi has bad range but you act as if he has 3 pixels of a hitbox on every single move.
Mario and Luigi's Nair have the same priority, one's just more powerful.
Luigi's tornado has okay priority, and isn't safe on block. The ending lag afterward also pretty much screws its usage if someone knows how to deal with it.
Luigi's traction makes his OOS options inferior to Mario's, he can't even shield grab properly. His upB is also worse than Mario's for attacking OOS.
Luigi's range isn't a problem unless you add his horrible speed to the mix. He actually has pretty good range, but he can't use it properly on an aggressive opponent. Vs Mario, he's a walking powerhouse. He can rush right through him and score his KOs at 80% easy.
Vs anyone with any sort of priority and projectile, he's a goner. You have to work much harder than a Mario would to gain any room to breathe.
And yes, Mario is awesome.
This won't save you. The guy before you spewing his nonsense tried the same trick. Saying "I like Mario too so it's okay" isn't giving you an "I'm objective" pass to say whatever the hell you want.