Doyoudigworms
Smash Cadet
- Joined
- Feb 5, 2008
- Messages
- 34
It seems like a lot of Smashers have given up on Captain Falcon or are giving serious consideration to abandoning the character all together.
I'll start off by saying I don't main Captain Falcon, but one of my best buds does and accomplishes great things. But reality is that despite how good my friend is, and how well he plays on a competitive scale, he has to face the brash smash community and and Captain Falcon hate every time he plays. Due to Cap's low hitbox priority and the lack of hitstun in brawl, he has received a lot of backlash from the community and upset from Falcon mainers.
So what is my point? This thread is simply a message of hope, to not give up on Captain Falcon and lower tiers, but in order to play him it requires 110% every time you play. I encourage it.
I think the main problem with Brawl Falcon players(and this is from a 3rd party perspective) is that they approach him all wrong. Much like many Brawl Peach players do.
Being a good Falcon doesn't require frame by frame precision, or exact timing(although that helps), what it takes to be the manliest character in the game is patience.
The knee and Falcon Punch will not win you matches, they never will. Even if they were buffed to the extreme. I mean it seems rather silly to base your entire game around two moves(even though a lot of novice Snake players seem to think it does).
What it requires to be great with Falcon is spacing, very strong spacing. To play Falcon as offensively as you do defensively. Falcon will never be top tier in brawl, but he sure as **** ain't bottom of the barrel. And people who claim he is, create a negative feeling in the Smash community. Not that Falcon being low tier is a mentality, but it allows for more negative influence. Don't spend three hours perfecting you knee every night, spend that three hours planning proper and distinctive spacing methods.
As I said I don't main Falcon, but I believe in Falcon mainers. So in short don't get discouraged, create a different metagame for Falcon, approach differently and I truly feel you will see better results. But don't expect immaculate spacing to make it a cakewalk, maybe instead of 110% you only have to put in 100%.
I salute you all.
I'll start off by saying I don't main Captain Falcon, but one of my best buds does and accomplishes great things. But reality is that despite how good my friend is, and how well he plays on a competitive scale, he has to face the brash smash community and and Captain Falcon hate every time he plays. Due to Cap's low hitbox priority and the lack of hitstun in brawl, he has received a lot of backlash from the community and upset from Falcon mainers.
So what is my point? This thread is simply a message of hope, to not give up on Captain Falcon and lower tiers, but in order to play him it requires 110% every time you play. I encourage it.
I think the main problem with Brawl Falcon players(and this is from a 3rd party perspective) is that they approach him all wrong. Much like many Brawl Peach players do.
Being a good Falcon doesn't require frame by frame precision, or exact timing(although that helps), what it takes to be the manliest character in the game is patience.
The knee and Falcon Punch will not win you matches, they never will. Even if they were buffed to the extreme. I mean it seems rather silly to base your entire game around two moves(even though a lot of novice Snake players seem to think it does).
What it requires to be great with Falcon is spacing, very strong spacing. To play Falcon as offensively as you do defensively. Falcon will never be top tier in brawl, but he sure as **** ain't bottom of the barrel. And people who claim he is, create a negative feeling in the Smash community. Not that Falcon being low tier is a mentality, but it allows for more negative influence. Don't spend three hours perfecting you knee every night, spend that three hours planning proper and distinctive spacing methods.
As I said I don't main Falcon, but I believe in Falcon mainers. So in short don't get discouraged, create a different metagame for Falcon, approach differently and I truly feel you will see better results. But don't expect immaculate spacing to make it a cakewalk, maybe instead of 110% you only have to put in 100%.
I salute you all.