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While this is half true, i have to say expanding the roster isn't really the only concept that "improves" the game. The whole Melee VS Brawl debate proves that. I do want to see new characters of course, but don't make that the main focus of the development. Online is in desperate need of a huge makeover, as well is the story mode. I don't even want to start on the gameplay mechanic and physics.That's ridiculous. New characters are essential for further improvement of the game and gives more reasons to actually buy the game. I know it sounds shallow, but some people actually think that it's pointless buying a sequel with the roster intact since that would make it basically the same game as the predecessor.
True, but the marketing mostly focuses on the characters. Bringing together Nintendo characters is the whole point of Smash Bros. The average consumer (let's assume they've at least played Brawl) won't be very willing to buy a game where all you can say for the roster is: "HAS THE SAME CHARACTERS AS LAST TIME!"While this is half true, i have to say expanding the roster isn't really the only concept that "improves" the game. The whole Melee VS Brawl debate proves that. I do want to see new characters of course, but don't make that the main focus of the development. Online is in desperate need of a huge makeover, as well is the story mode. I don't even want to start on the gameplay mechanic and physics.
Darn, I was looking at the wrong quote then. But I do remember that quote. You make some very valid points but I'd like say that Sakurai basically went against his word. So who is to say that he wouldn't do it again?There's the original quote. Originally, everyone was saying that this meant that new characters wouldn't be showing up. That SSB4 would have the same characters as Brawl and/or Melee, but give the game something entirely new. However, that was before the "Sakurai Confirms the Appearance of New Characters" post. So, he must be talking about cutting a lot of veterans to make room for new characters, right? That's what brings us to our discussion.
I don't personally think so. I don't think we'll be seeing that many cuts. This quote came before the reveal that Namco-Bandai was working on the game. Granted, Sakurai probably knew about their involvement before the interview, but I digress.
Let's ignore the question of whether Sakurai knew about Namdai's involvement during the interview or not. This is Namco-Bandai we're talking about. As in, Tekken. Soul Caliber. They know how to work with tons of characters. Sakurai said he won't be doing the balancing all by himself any more, so it won't be so difficult to balance a massive roster. That sounds like a decent indicator to me.
Also, as we all very well know, Sakurai is a very confusing man. Sometimes he tells the truth, sometimes he lies, and sometimes he pulls a Ben Kenobi and tells the truth "from a certain point of view." The quote could mean exactly what it says: no more than 35 characters. However, he could change his mind. He could be lying. He could also mean something entirely different.
I might be extremely optimistic. I might also be in deep denial. But I have a feeling that we'll be getting more characters than Brawl without seeing too many (if any) cuts. Namco-Bandai is great with massive rosters. Sakurai also knows that players love to have as many characters as they can get. The roster will probably only/mostly increase. That's my take on it.
Hitstun canceling?"That's ridiculous."
We're talking about the man who invented hitstun canceling, Ove. And as ridiculous as it is, it doesn't make it any less accurate to what the man has said.
At least in my experience, finding out the new characters that will be playable is really fun and exciting. New characters aren't the deciding factor if I buy the game or not, however. Blind fanboyism is Think about how many people got interested in Brawl when Sonic was revealed. How can you tell how the game plays when you've only seen footage of the game? I think it's safe to say the characters and the content (e.g. Subspace Emissary, Boss mode etc) are huge selling points for most of the demographic that would buy the game. (Casuals.) I think for us, who play the game competitively, know what we are looking for and are a bit more critical of what is in the game. We're in the minority, though.While this is half true, i have to say expanding the roster isn't really the only concept that "improves" the game. The whole Melee VS Brawl debate proves that. I do want to see new characters of course, but don't make that the main focus of the development. Online is in desperate need of a huge makeover, as well is the story mode. I don't even want to start on the gameplay mechanic and physics.
I have no way of proving that Sakurai won't keep changing his mind. Like I said, he's a fickle kind of guy. I'm just standing by the assumption that he won't change his mind again.Darn, I was looking at the wrong quote then. But I do remember that quote. You make some very valid points but I'd like say that Sakurai basically went against his word. So who is to say that he wouldn't do it again?
unless they make the pics of the characters on the character select screen smallerI got my information from the Smash News link "Sakurai Confirms Appearance of New Characters" but it looks like you're right. But I don't know what else to think of as the article says that Sakurai said Brawl was the limit for the roster. If you aren't making the roster bigger, but adding new and veteran characters, then it only makes sense that there will be cuts.
Wouldn't matter, character data eats up disc space. But i'm assuming that was sarcasm anyway.unless they make the pics of the characters on the character select screen smaller
Not really, characters take up relatively little disc space compared to stuff like music and those Masterpiece demos.Wouldn't matter, character data eats up disc space. But i'm assuming that was sarcasm anyway.
Yup. Some take up whole 3 1/4 floppies. So huge..brstm files are ****ing massive. Like, MBs of data.
Well, yeah, that's obvious. If you were to add in more characters, from a design perspective, you would have to scale down the entire roster to make room for the other characters.unless they make the pics of the characters on the character select screen smaller
The Wii U discs will be 25 gigabytes in size. Disc space isn't an issue and ShadowSmasher98 wasn't even talking about disc spaceWouldn't matter, character data eats up disc space. But i'm assuming that was sarcasm anyway.
LOL.Yup. Some take up whole 3 1/4 floppies. So huge.
But yeah, they're the biggest individual space hog on the disk. Though I think the biggest file overall is the OoT rom.
Masterpieces was such a space occupier, they put in the entire games with time limits added. Whoop. Hopefully they aren't consindering Masterpieces 2.Not really, characters take up relatively little disc space compared to stuff like music and those Masterpiece demos.
I think that if the music is better compressed, you could have Brawl amount of music but still not have it be such a space hog.Masterpieces was such a space occupier, they put in the entire games with time limits added. Whoop. Hopefully they aren't consindering Masterpieces 2.
Music however, Brawl had like 5 tracks or more for each stages. Are most people in favor that they revisit this, or should they go back to the two music for each stage formula like in Melee? I could live with this actually, because i usually just listen to my own music whenever i play Smash. But i know a lot of people care about the soundtrack.
the Wii U version will have MUCH more storage space than on the Wii U,
I'm not a computer geek, but I think 25gb is alot of space.Well, yeah, that's obvious. If you were to add in more characters, from a design perspective, you would have to scale down the entire roster to make room for the other characters.
The Wii U discs will be 25 gigabytes in size. Disc space isn't an issue and ShadowSmasher98 wasn't even talking about disc space
You could argue that this kind of balance is subjective. What ultimately matters is if the cast is balanced in strengths and weaknesses, not the learning curve.Namco is known to have its fair share of balance issues when it comes to including a mix of "Easy to use" characters and "Hard but good" characters.
Huh? I'm talking about how the easy-to-use characters almost always start out being "super top tier broken omg" at the beginning, then end up bad as the game evolves.You could argue that this kind of balance is subjective. What ultimately matters is if the cast is balanced in strengths and weaknesses, not the learning curve.
This actually reminds me of something regarding the whole casual-hardcore debate. I would rather approach things to where the design should be intuitive. The smaller shield idea that's been discussed is an example of this. Press a button to lift a shield and use the control stick to move the stick to block attacks. It's simple in concept, very easy to understand, and very indepth.
to be fair though, its not completely inaccurate to say brawl has less hitstun if you can cancel the hitstun.In Brawl, you can cancel hitstun after 16 frames with an air dodge or aerial attack. This is where the misconception that Brawl has "less" hitstun than Melee comes from. To see the actual length of hitstun, jump out of it as soon as possible.
actually the opposite is gonna happen.Something I'm actually really looking forward to more than anything is that we can now have all players playing the same game. No debate about which game is better. Imagine that? Brawl and Melee players playing the same game without almost killing each other. That means that a lot of communities will revive or even start.
There aren't too many people complaining about what melee did wrong compaired to smash 64. Im Just saying....people are still gonna be playing brawl or melee, but now we'll have smash4 in the mix, where folks will be debating on what it did wrong compared to the other 2.
Well, that's kind of expected once the hype dies down. If you recall in 2008 when Brawl came out, Melee players played Brawl. After playing for an extended amount of time, some decided they didn't like it, so they sticked to Melee. What I meant was that at least in the beginning, when the game is all hyped up after being released, everyone will be playing it regardless if they're diehard Melee fans. But yeah, some will still not like it and will stick to Melee. I wonder if the same phenomenon will happen with Brawl players, lol.actually the opposite is gonna happen.
people are still gonna be playing brawl or melee, but now we'll have smash4 in the mix, where folks will be debating on what it did wrong compared to the other 2.
the only thing that might happen, is depending on whether or not smash4 actively tries to get rid of the things that most folks had a problem with in brawl(tripping, poor character balance, etc.) melee players might be more accepting of smash4 than they were of brawl.
But even then i highly doubt everyone will welcome 4 with open arms nor will they not continue to argue which game is better.
tbh i think most melee fans in 08 when brawl was first released, stopped playing it relatively quickly, aside from the obvious *facepalm* known as tripping, the majority of the players still hated all the other drastic changes to physics right from the get go.Well, that's kind of expected once the hype dies down. If you recall in 2008 when Brawl came out, Melee players played Brawl. After playing for an extended amount of time, some decided they didn't like it, so they sticked to Melee. What I meant was that at least in the beginning, when the game is all hyped up after being released, everyone will be playing it regardless if they're diehard Melee fans. But yeah, some will still not like it and will stick to Melee. I wonder if the same phenomenon will happen with Brawl players, lol.
"This game blows. I'm sticking to Brawl"
Wouldn't that apply to Tager in every BB game? And my mistake, I misinterpreted what you said.Huh? I'm talking about how the easy-to-use characters almost always start out being "super top tier broken omg" at the beginning, then end up bad as the game evolves.
See also: CS:EX Tager.
I guess so. Ex struck me particularly as players raving about a "Finally A-Tier Tager."Wouldn't that apply to Tager in every BB game? And my mistake, I misinterpreted what you said.
This is why you have to do the "Expect absolutely nothing that isn't confirmed" route.Jock said:I'm excited for Sakurai to get my hopes up then disappoint me even more than he did with Brawl