GS had quite a bit of popularity back in the early 2000s among GBA owners. When it was initially announced GS1 was praised for being one of the strongest games on the GBA. As far as my knowledge goes general census still looks at both games pretty favorably. I think GS' timing didn't really have a negative impact on it at all. After all, GS1 came out in 2001 and GS2 in 2003, back when you could openly be a JRPG fan without having a number of obscene slurs thrown your way JRPGs were very popular.
IMO the real issue was that GS3 had the misfortune of being released well beyond the peak of the genre's international popularity. Mix that with Nintendo wanting to focus on other things and you get a franchise that is quietly pushed aside. It doesn't help that despite having solid game play mechanics, an interesting narrative and very enjoyable Zelda-style dungeons the series can't shake the "generic SNES RPG" look that likely turns off new players who probably take one look at it and dismiss it as "been there, done that."
I know GS 1 and 2 are remembered fondly but some of them are plain trolls. I saw a website where a person reviewed Golden Sun and was literally against almost everything the JRPG genre stood for. One line dialogues to the "inability" to jump over fences, climb over walls, etc.
They are some of the best games on GBA and my favourite games overall. They were not "generic" but a good fusion of everything a JRPG stood for while having its own quirky Djinn, puzzle maps mechanic.
GS3 was near the end of the DS' lifespan, was not advertised well, did not deliver according to expectations and came too late. It was a great game (not amazing like the first 2 but very good). Now Nintendo is focusing on its new franchises as well as some old ones. Xenoblade is taking off in the JRPG genre whereas the series that came first is not being focused on.
Golden Sun is, so far, stuck in some limbo. I don't want it to become 20 years old (it is already 13 years old) and then only be considered "retro" and worthy of revival.
D'you think that Nintendo could get some mileage out of GS if they let a third party work on it for a while? A studio that'd have more RPG experience, maybe?
I would be fine if Camelot, Nintendo and Monolith Soft made it together. Keep it in its turn based roots of course but they could do a really good job.
@
finalark
They have plenty of RPG experience but in hindsight, they are a small team. It is also rumoured (not sure) that some of the staff that worked on GS have left Camelot hence the decrease in quality of their recent games. Their "Golden" age was during the GBA era.
With some studios to help out, they could make a pretty amazing experience. Plus give the series the wake up call it needs.