i was thinking the same thing...Doesnt ganondorf already have a semi-spike hitbox on his u-air? Or was it just my imagination?
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i was thinking the same thing...Doesnt ganondorf already have a semi-spike hitbox on his u-air? Or was it just my imagination?
Yes, but it's not actually viable because the frames are very specific and the knockback is poor.Doesnt ganondorf already have a semi-spike hitbox on his u-air? Or was it just my imagination?
So let me get this straight : you want Ganon to differentiate more from Falcon... by copying Falcon's moves ? Furthermore Falcon's 64 Dsmash is just a copy of Samus', so you want to make Ganon more original by changing his actual "copy" Dsmash for a "copy of a copy" Dsmash ?Ganondorf needs C. Falcon's SSB64 U-Air semi-spike properties.
Talking about new properties...anyone up for Ganondorf having Captain Falcon's SSB64 Down and Side Smashes? It would make him much less of a clone character.
I'm not sure where, but this one guy posted a video of a PMBR member's personal mod of PM with Ganon having a custom sword moveset that fit your description. Anybody else know what I'm talking about?How about doing what they did with Samus and make his taunt (down taunt, in this case) affect his moveset. Instead of tweaking a few moves, like Samus, have the taunt change his moveset completely to actually put his sword to good use. Using down taunt again would cause him to sheath his sword and revert back to regular hand-to-hand Ganondorf.
Other than that, I think Ganon could use a wall jump. His recovery, while not terrible, isn't exactly great either, given how predictably linear it is, so a wall jump could help aid in his recovery a bit.
Did you see more than I saw, I only saw ganondorf. Were the other characters crap? From what I saw he probably was really OP, but I didn't see the rest of it.Yeah, and it was unbalanced as ****.
I just don't see it being necessary. And I like Ganon the way he is. He needs a little bit of work but a sword seems very un-Ganon to me. I mean he's the Warlock of stomps and sweet NBA ass dunks. I don't see sword fit into that personally.They can try to take player data involving Ganon's strong and weak points vs. certain matchups and make it where the sword moveset helps what otherwise would be problems for swordless ganon, but also nerfing the great things about swordless ganon as well, so that both movesets balance one another out. Sure it sounds simple on paper and would require a crap ton of metagaming and experimentation to pull off such a balance, but I think the PMBR's talented enough to pull it off in time.
Well, most Smashers know him for that, but in other media, he is a pretty kickass swordsman. He had that big sword that he teased us with in his victory pose in Melee; that sword was used in a Spaceworld 2000 tech demo before he appeared in Melee. Then in Wind Waker, he wielded not one, but two blades against Link (or Toon Link as we know him). Then he swung that cool glowing sword in Twilight Princess, and he was a good sword user there too, and Wind Waker & Twilight Princess predates Brawl. I don't see him as a thunder-stomper, nor do I see him as purely a brawler. I see him a purely a manly man's man with a beard that can impregnate even men who touch it... but I digress.I just don't see it being necessary. And I like Ganon the way he is. He needs a little bit of work but a sword seems very un-Ganon to me. I mean he's the Warlock of stomps and sweet NBA *** dunks. I don't see sword fit into that personally.
What the actual fuckIt goes without saying that his side B is useless
That would be a really interesting mechanics innovation, I don't know if they can do that -just because nothing like it has been done before. It gives him some protection in close quarters while leaving his weakness to projectiles intact. It would definitely have to be punishable, but I don't think the cooldown time should be that dramatic. A smash attack? It should have cooldown time, but I don't think smash attacks should be easy to get off if it misses.I don't know if it is possible for the PMBR, but I would love to see the neutral B like this:
- A counter to grabs: Low startup, mid cooldown, gets hit by non-grab moves
If you grab Ganon while he is in the neutral B then, a little animation will appear and suddenly Ganon grabbed the other character. With Ganon having powerful throws, but a bad grab this would be a nice away to make this move neither a KO move nor just a percentage move, but with a grab as possible reward, a combo starter.
It would adress Ganons weaknesses because low mobility characters often have the problem to get grabbed because they can't run away, so Ganon needs to put out an attack which can be avoided and then be punished.
If he has an option to counter grabs, he won't be as easy to bait and doesn't need to commit to bad moves as early.
Also it is by no means op because it is beatable by for example dash attacks if predicted and can also be baited out. Also Ganon can be punished hard because there will be enough time for a smash attack in most cases and I don't think it could be spammed.
Last but not least, I also feel like it fits for Ganon as Lord of Evil to do such a sneaky, guileful move. Ganon could do his evil laugh when the grab counter was successful, too.
PMBR plz :D
I wasn't thinking about that kind of G&W up-smash smash attack xD But if you start charging while the grab reflect is on and then release on the cooldown a smash attack as punish should be possible. By the way just going for a grab after the animation ends is also possible with a read.That would be a really interesting mechanics innovation, I don't know if they can do that -just because nothing like it has been done before. It gives him some protection in close quarters while leaving his weakness to projectiles intact. It would definitely have to be punishable, but I don't think the cooldown time should be that dramatic. A smash attack? It should have cooldown time, but I don't think smash attacks should be easy to get off if it misses.
I disagree.Projectiles don't give approach options.
Yeah, Ganondorf's recovery is fine. Except for what you mentioned. And there is the fact that it is very linear and predictable. Oh, and Ganon doesn't have a hitbox except at the end. Yes, he does have a grab box, but it can be easily trumped. As far as recoveries go on their own it is effective. But when put into a competitive scene, it is pretty bad.Projectiles don't give approach options.
The Utilt is actually quite good, very effective against spacies.
Ganon's recovery is fine, save for the ridiculous lag on both his up B and side B when he lands on the stage with them.
Projectiles can open up your opponent for approach but that in and of itself is the only approach option a projectile can give, and very few projectiles function like that, and Ganon don't need no stinkin projectile. Ganon should just be given projectile properties on all of his moves. That'll teach those damn space animals.And mario's fire ball is the perfect approach tool, same with Falco. Granted, not all projectiles are approaches, but don't say they don't give them. (This is not an argument for a projectile on Ganon, just pointing it out)
No, you're wrong, shut up, Ganondorf needs four magic projectiles, a giant fist slam that breaks the main platform of the stage, sword attacks on all normals, three kinds of hover, more magic, and a mullet.Projectiles can open up your opponent for approach but that in and of itself is the only approach option a projectile can give, and very few projectiles function like that, and Ganon don't need no stinkin projectile. Ganon should just be given projectile properties on all of his moves. That'll teach those damn space animals.
Projectiles force a response from an opponent without giving up your own position, which more often than not opens up approach options.Projectiles don't give approach options.
I completely agree with this. Gannon Can't hardly do anything OOS and his grab range is just laughably bad. I know people say that Falcon has a similarly bad grab, but Falcon is soo much faster and has a good JC grab so it's not that bad of a problem for Falcon.The most basic thing that Ganon needs is an extended grab reach.
Because for someone labeled as the "Master of punishes", he doesn't seem to be able to punish a damn thing OOS unless it's BLATANTLY unsafe. (Startup frames are a ***** on his aerials.)
And his grab reach is one of the worst in the game. He can't shield grab anything that's not balls deep in his shield.
I mean, I'm sure they could give him some cool stuff involving the replacement of his Ganon Punch, but I'd prefer that he can actually punish more things that make contact with his shield.
I know it's not likely, but a man can dream.