Kernelcapi
Smash Rookie
- Joined
- Jan 22, 2016
- Messages
- 10
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You ain't ever gonna see a Cloud main admitting that, though.Yeah, not to mention he feels like Mario tier levels of "pick up and play", it's quite nice.
There's nothing shameful about a character being easy to play, and conversely, there's nothing honorable about a character being difficult to play.You ain't ever gonna see a Cloud main admitting that, though.
I never said that it was bad or shameful that Cloud is a simple character. However, I know some people who main him that think that there must be something special about maining a "complicated character" so you won't see them admitting that Cloud is simple.There's nothing shameful about a character being easy to play, and conversely, there's nothing honorable about a character being difficult to play.
Ryu is insanely technical, and he's still bull****. Sheik is not an easy character to play by any means--still bull****. Ganon is an easy character to play, but he's insanely hard to win tournaments with. Easy to play characters are stronger at first, because their meta develops faster than the counter-meta rather than at the same pace or slower. In the end, when the two forces average out, we will probably think about the character much differently.
I'm kinda right here with you. He's only going to be seen as powerful as long as there's no counter meta yet, but i believe figuring out exactly what moves your character has to make him have to recover at certain angles will be his downfall, because then it's just gimp and repeat. It's also funny that you mention Ryu, who i believe is overrated and his counter meta is starting to catch up, as evidenced by Genesis recently.There's nothing shameful about a character being easy to play, and conversely, there's nothing honorable about a character being difficult to play.
Ryu is insanely technical, and he's still bull****. Sheik is not an easy character to play by any means--still bull****. Ganon is an easy character to play, but he's insanely hard to win tournaments with. Easy to play characters are stronger at first, because their meta develops faster than the counter-meta rather than at the same pace or slower. In the end, when the two forces average out, we will probably think about the character much differently.
I fail to see what's hard about "space them out, keep center stage, keep knocking them away and charging, hit them with the touch", but they can be special snowflakes who play Mario with a sword all they want, they're still on the same tier in difficulty IMO. That said, i should mention I love playing him, kinda use him as an anti-camp character, since I'm just gonna charge LB if you don't approach. It's nice because I have a lot of spam/camp lords in my state.I never said that it was bad or shameful that Cloud is a simple character. However, I know some people who main him that think that there must be something special about maining a "complicated character" so you won't see them admitting that Cloud is simple.
Really? I would definitely put Cloud above Ike, considering Ike's only strengths over Cloud are throw combos (when Cloud has better setups) and a better recoveryHe's good, but he's not great. Top 15, but Ike is still better.
I never said how much Ike is better Cloud. Ike is only slightly better than Cloud, mainly because of his throw combos (which are important in a defensive metagame) and his much better recovery.Really? I would definitely put Cloud above Ike, considering Ike's only strengths over Cloud are throw combos (when Cloud has better setups) and a better recovery
Thank you! Now I don't feel so weird when I tell my friends that he "feels sorta like Melee Marth" to me.Also one of the most melee feeling characters in the game Kreygasm
Limit Cross Slash kills pretty early as well as his Fsmash.I don't believe Cloud is worse than Ike, though the gap between them depends on your perception. I personally don't believe he is VASTLY better, but better is better.
Cloud thrives on a solid whiff punish game, high mobility, incredible frame data, and being generally overtuned in all areas outside of grabs and recovery.
Ike is a bit more well rounded but Cloud is extreme in basically every area that's really important. It's not really a pre-requisite to have throw combos when you can scare people in the neutral game, or even just throw them upwards and chase with Uair (of which Cloud's is likely the best or 2nd best in the game, mind you.)
It's when he gets Limit Break fully charged up that he becomes absolutely insane. Runs faster than ZSS and has Air speed almost as good as Mario's alongside all else, + gains all of his Limit moves which, barring Climhazzard and Finishing Touch, are incredibly strong. Limit Cross Slash is super scary.
This is all my opinion so grain of salt ahoy, but I've spent time on Cloud since the very first hour he came out.
Cloud is sword-marioYou ain't ever gonna see a Cloud main admitting that, though.
Can you elaborate further on your experiences with Cloud vs Sheik? I'm in a similar boat. MK's worst MU is Sheik; just like Ike. I was considering Cloud for Sheik.I mainly use Cloud to counter Sheik, though. But he's truly an excellent character, and my secondary as a result.
Dar4 mentioned Captain Falcon is bad for Cloud due to the latter's inability to gimp him. This is untrue because Cloud can just fire a Limit Blade Beam into the ledge and Falcon's not coming back.
Sheik is bad, yes. But as an Ike main, I feel safer using Cloud against her.
Whether Cloud is better than Ike still remains to be seen. However, in the matchup itself, Cloud > Ike 55:45. Just on Final Destination, the matchup is neutral because Cloud lacks platforms to juggle Ike on. With platform stages, the matchup tilts right into Cloud's favor every time because he can out-disjoint Ike, move faster, and juggle him to death. Plus he has a gimp of his own - Limit Blade Beam vs. Quick Draw. Cloud can even Fair Ike out of Aether or Dair spike him, and his Bair can't be punished on shield. It's a matchup Ike is forced to respect at all times, hoping for offstage advantage to get the early kill.
Regarding other matchups, it's still too early to tell. Cloud is said to have a hard time against Mario, and even ScAtt told me Sonic is bad for him. From personal experience, Palutena is surprisingly bad for Cloud, too, due to her Uair destroying his landing options, Dair included. I've also heard Pikachu is fairly questionable. All things considered, he doesn't seem to have a terrible matchup on anyone, though, and his all-around tools are both great and his moveset is extremely enjoyable.