
Rosalina is my 2nd favourite Mario character ever (2nd to Bowser, beating Waluigi), and you have no idea how much I squealed with joy when I saw she was playable in SM3DW. A few months later, it was revealed she would be in Smash 4. I instantly knew who would be one of my most used characters. Out of the handful I initially tried upon release (Her, Bowser, Marth and Mario), it soon became clear who I was best with, and she thus became my main, and who I still to this day, invest the most time into. Going into her moveset, I love how much range she is capable of with Luma, and that surprising power is something to fear. I also like her defensive playstyle, which is fantastic in the Smash 4 metagame. Plus she's my waifu. Waifu4laifu.

My 2nd best character, who I consider my 2nd "main". Aside from me just loving Mario (I'm in what seems like the minority that prefers Mario to Luigi as a character), I was super excited to hear Mario was buffed. It's really fun to play Mario and feel like you are a real threat for once. I love his neutral game, which is super easy to get your head around, and his combos, though don't differ much, are really rewarding when pulled off correctly. A super fun character, who is super easy to switch into playing. Super!

My first real secondary. I have used Marth as a main in every game since Melee. He was one of those intriguing characters to me, who felt really good to play as to boot. Eventually I learned that hitting with the tip of his sword maximized almost every situation. Trying to play like this feels really rewarding, and actually fun, as you feel like you have a mission whilst playing. Needless to say, this transitioned into Brawl, where Marth stayed my main. I also picked up his game remake on the DS, learning much more about the character and gaining more respect for him. Coming into Smash 4, I was aware of the nerfs Marth had received. Did this stop me playing him? Of course not. I play Marth out of love of the character. Most of his attributes still stand, such as great spacing game when tipped, great off stage game, great range. Landing that tipper early is SUPER satisfying. I also feel Marth gets the sh***y end of the stick in Smash 4. Most people seem to ignore him due to the nerfs. I will say that they change him up from before, and he has a couple of areas which could do with improvement, but he is still effective in my eyes. Just not spammable and easy win. Sticking with a character gains more respect for them too. Marth, I love ya. Say what you like about him, he's fabulous.

Another character who I feel gets shown in a dimmed light in Smash 4. Samus was my main in 64, and secondary in Melee and PM. I only recently decided to start playing more Metroid games to get to know the character more (i'm glad I did). What attracts me to picking Samus is her long range spacing game, and just how powerful it can be. As with Marth, people assume Samus is bad due to a few reasons, like her Jab or Dash Attack, yet if you explored the character you'd realize that most of her "problems" aren't actual problems at all, and can either be worked around, or adapted to. A problem is a trait like being huge and combo-able, or struggles landing (Samus can struggle landing. At least she has options to mix up landing). I won't argue that she could do with a few fixes here and there, but that's not to say she can't work with what she already has. Her moves pack a punch (Dsmash not counted), and have lots of utility (Dash Attack being one of them, being able to combo at many percents based on the clean or late hit, and can even kill), and has a great true combo game, with some of them being able to deal 40%+ damage.That Zair is just fantastic too. Samus all in all feels extremely rewarding to play and win with. She's hard to master, but when mastered, can be a terror. Most people don't seem to expect it either, as they expect the cancerous FG rolling archetype.