Ripple
ᗣᗣᗣᗣ ᗧ·····•·····
- Joined
- Sep 4, 2006
- Messages
- 9,633
okay now obviously you're going to see most of the same stuff that that the others have said before because I'm going last but I might have some interesting takes on things.
Things definitely needed.
1. Above all else he needs cooldown reduction on waddle toss. Grounded toss is 61 frames and for a projectile that is quite easily blockable imo. that's unacceptable and against someone like fox or someone with good mobility, which now is like 2/3 of the cast. a shielded waddle is like giving them a free smash attack. Waddles are supposed to be our way of getting mobility in the neutral game but the risk of getting one out is dumb against those who know our MU.
2. Faster jab. basically our fastest move other than grab is d-tilt. and this has considerable cool down and doesn't lead into anything productive and isn't even close to safe on shield. Jab is 4 frames slower than grab. I know our jab is actually insanely good, but its too slow, I'd rather take speed for damage in this case.
3. Safer inhale on spit. It's unacceptable when moves are unsafe on hit. period. peach, fox, falco, sonic, and ike can all punish Dedede for spitting them out. and by punish, I mean Dedede has nothing fast so he has to shield anyway.
4. A slightly bigger shield. We currently have the exact same size shield as ganon, Ganon is shorter and MUCH skinnier than Dedede so I don't know why we got screwed in this area despite being the advancing wall archetype. having this small of a shield definitely prevents us from power shielding a majority of the time. fatter characters are easy to PS with and that's not right.
Things not needed but would help/things that would be cool.
1. a higher MIDDLE grab box. Dedede can't grab anyone when he's on the lower end of a slope. He has the lowest standing grab in the game, if they are even on it a little, it'll wiff. with this change he could at least grab people close to him.
2. Waddles with a higher knockback resistance. IDK if you've played brawl minus before but waddles are ****ing impossible to kill because any attack sends them straight up. I would likea happy middle because our guys are so important yet die to any move.
3. slower waddle movement. Our guys walk to fast and just run off the stage too often and I don't always want to throw a new one.
4. Waddles with some form of light armor.
5. Gordos with a higher gravity. all Dedede mains complain that gordo isn't tossed at the same angle as the others, but I'm pretty sure the gravity is the problem, not angle. more gravity would solve this issue and also not let people crouch under what should be a 22% dealing projectile.
6. Medium armor or on "I have someone in my mouth" animation. This is really only for doubles as we are incredibly vulnerable during this at least 1 second period where a stray projectile could ruin some great positional advantages.
in singles this only affects ICs because snake's mines, C4, mortar, and grenades go through this level of armor. and white pikmin will almost never cause an issue with this. not sure how this would affect the IC MU though.
Things we don't need/ I don't care about.
1. No Gordos. I like that I can throw them sometimes, and I do know I can die while recovering while throwing these sometimes but I really don't care that much.
2. A faster initial jump. No.
@9bit
@ victra♥
@ PMS | LEVEL 100 MAGIKARP
@Fish&Herbs19
Things definitely needed.
1. Above all else he needs cooldown reduction on waddle toss. Grounded toss is 61 frames and for a projectile that is quite easily blockable imo. that's unacceptable and against someone like fox or someone with good mobility, which now is like 2/3 of the cast. a shielded waddle is like giving them a free smash attack. Waddles are supposed to be our way of getting mobility in the neutral game but the risk of getting one out is dumb against those who know our MU.
2. Faster jab. basically our fastest move other than grab is d-tilt. and this has considerable cool down and doesn't lead into anything productive and isn't even close to safe on shield. Jab is 4 frames slower than grab. I know our jab is actually insanely good, but its too slow, I'd rather take speed for damage in this case.
3. Safer inhale on spit. It's unacceptable when moves are unsafe on hit. period. peach, fox, falco, sonic, and ike can all punish Dedede for spitting them out. and by punish, I mean Dedede has nothing fast so he has to shield anyway.
4. A slightly bigger shield. We currently have the exact same size shield as ganon, Ganon is shorter and MUCH skinnier than Dedede so I don't know why we got screwed in this area despite being the advancing wall archetype. having this small of a shield definitely prevents us from power shielding a majority of the time. fatter characters are easy to PS with and that's not right.
Things not needed but would help/things that would be cool.
1. a higher MIDDLE grab box. Dedede can't grab anyone when he's on the lower end of a slope. He has the lowest standing grab in the game, if they are even on it a little, it'll wiff. with this change he could at least grab people close to him.
2. Waddles with a higher knockback resistance. IDK if you've played brawl minus before but waddles are ****ing impossible to kill because any attack sends them straight up. I would likea happy middle because our guys are so important yet die to any move.
3. slower waddle movement. Our guys walk to fast and just run off the stage too often and I don't always want to throw a new one.
4. Waddles with some form of light armor.
5. Gordos with a higher gravity. all Dedede mains complain that gordo isn't tossed at the same angle as the others, but I'm pretty sure the gravity is the problem, not angle. more gravity would solve this issue and also not let people crouch under what should be a 22% dealing projectile.
6. Medium armor or on "I have someone in my mouth" animation. This is really only for doubles as we are incredibly vulnerable during this at least 1 second period where a stray projectile could ruin some great positional advantages.
in singles this only affects ICs because snake's mines, C4, mortar, and grenades go through this level of armor. and white pikmin will almost never cause an issue with this. not sure how this would affect the IC MU though.
Things we don't need/ I don't care about.
1. No Gordos. I like that I can throw them sometimes, and I do know I can die while recovering while throwing these sometimes but I really don't care that much.
2. A faster initial jump. No.
@9bit
@ victra♥
@ PMS | LEVEL 100 MAGIKARP
@Fish&Herbs19
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