Dynomite
Smash Champion
This thread was created to list the moves that Wario can SDI. This can help get out of bad situations, punish, and even get an unexpected kill. The more help the better! DMG WHERE U AT?
--Difficulty level--
Easy
Medium
Hard
Your F***ing crazy if you can do this
Fair
- SDI in/up > Fart
Jab
You can SDI out of it + Powershield + FTilt
Ftilt
You can SDI the way MK is looking to avoid the last hit (Hard and only capable of doing if the FTilt gets you far)
Tornado
You can SDI up on the initial attack frames to pop up a bit from the nado and FF a Dair sometimes I hit MK out of tornado with Nair
Nair
diagonal opposite to where he is going
Ftilt
SDI snakes ftilt the first hit if you SDI towards him you should get behind him and be able to punish him
SDI through snake on reaction and grab/fsmash him
1st Jab > FTilt: SDI the first Jab Down and hold your shield, if you do so you are going to powershield 1st FTilt hit.
Dair
You can SDI up and FF a Nair and proceed for a grab/bite
Jab
SDI the way Snake is looking to Powershield last hit
Fsmash
SDI towards him
SDI the oposite side he's facing and up to avoid the second hit
Up smash
SDI away from him
Dash attack
SDI the oposite way diddy is coming and upwards, after that I land sometimes a bair but its kinda risky.
Jab
- SDI up/in > clap
- SDI up/in >nair
- SDI up/in > fart
Fair
SDI Up and away from it
Nair
SDI to his back and clap if he's high enough
Uptilt
If you predict it just SDI DOWN and DSmash /Fsmash
Uptilt
SDI away + down > tech
Grab release >Fart
SDI down > tech
Dsmash
SDI up
Jab
SDI up/away
Jab against a wall
SDI in so u push kirby back, then SDI out.
Fthrow>upair
Avoid getting punished even further SDI up and away once in contact with the upair. Prevents a grab.
Up air (rising)
Down + away left/right
Up air (descending)
up+away
:shiek:
Bullet seed
SDI left/right (whichever your closest to) + down
Dsmash
Up + away
Dtilt
dtilt has to be SDI away from her
Up smash
SDI up and away from him
:random: Generally to avoid jab->grab you want to SDI up and away (and then dj or do something else). This is very important to learn with Wario
--Difficulty level--
Easy
Medium
Hard
Your F***ing crazy if you can do this
Fair
- SDI in/up > Fart
Jab
You can SDI out of it + Powershield + FTilt
Ftilt
You can SDI the way MK is looking to avoid the last hit (Hard and only capable of doing if the FTilt gets you far)
Tornado
You can SDI up on the initial attack frames to pop up a bit from the nado and FF a Dair sometimes I hit MK out of tornado with Nair
Nair
diagonal opposite to where he is going
Ftilt
SDI snakes ftilt the first hit if you SDI towards him you should get behind him and be able to punish him
SDI through snake on reaction and grab/fsmash him
1st Jab > FTilt: SDI the first Jab Down and hold your shield, if you do so you are going to powershield 1st FTilt hit.
Dair
You can SDI up and FF a Nair and proceed for a grab/bite
Jab
SDI the way Snake is looking to Powershield last hit
Fsmash
SDI towards him
SDI the oposite side he's facing and up to avoid the second hit
Up smash
SDI away from him
Dash attack
SDI the oposite way diddy is coming and upwards, after that I land sometimes a bair but its kinda risky.
Jab
- SDI up/in > clap
- SDI up/in >nair
- SDI up/in > fart
Fair
SDI Up and away from it
Nair
SDI to his back and clap if he's high enough
Uptilt
If you predict it just SDI DOWN and DSmash /Fsmash
Uptilt
SDI away + down > tech
Grab release >Fart
SDI down > tech
Dsmash
SDI up
Jab
SDI up/away
Jab against a wall
SDI in so u push kirby back, then SDI out.
Fthrow>upair
Avoid getting punished even further SDI up and away once in contact with the upair. Prevents a grab.
Up air (rising)
Down + away left/right
Up air (descending)
up+away
:shiek:
Bullet seed
SDI left/right (whichever your closest to) + down
Dsmash
Up + away
Dtilt
dtilt has to be SDI away from her
Up smash
SDI up and away from him
:random: Generally to avoid jab->grab you want to SDI up and away (and then dj or do something else). This is very important to learn with Wario