xDizxy
Smash Journeyman
Lucas, Roy, Mewtwo, and Ryu have the worst customs ever.
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Excuse me good sir I think I found a typo in your sentence, Terrible is meant to be replaced with GODLY.I feel bad for Jiggs: Terrible character, no customs to back her up.
No offense to Jiggs. She's a fine character. I was just being a little critical...Excuse me good sir I think I found a typo in your sentence, Terrible is meant to be replaced with GODLY.
The fast Up-B is super fun, you gotta admDedede's are pretty miserable. None of them help his many shortcomings at all.
Sometimes it's not easy to time the counter window right, so Grumpy Toad at least allows you to use a longer-ranged attack without requiring someone to attack you first.And since this thread has been revived, I may as well add another to the heap:
Peach: Grumpy Toad. Literally has no use because she could use any other attack, and is heavily outclassed by Sleepy Toad.
I know . The moment called for it.No offense to Jiggs. She's a fine character. I was just being a little critical...
Meh, I'd rather just use a normal attack with not as much range but more power. I want the special moves to be, you know, special.Sometimes it's not easy to time the counter window right, so Grumpy Toad at least allows you to use a longer-ranged attack without requiring someone to attack you first.
Greninja's counter is pretty terrible though... You need to counter something like a DDD Fsmash if you don't want the opponent to react to it and shield.Meh, I'd rather just use a normal attack with not as much range but more power. I want the special moves to be, you know, special.
On that note, Lucario's Glancing Counter and Greninja's Exploding Attack. They replace useful counters with the equivalent of a spot dodge and then an attack. Of the two, Greninja's is better because it actually has good range, but I'd still rather have a counter.
Taste Test is probably the only exception, since Dedede spits out his opponent immediately; it may sound inconvenient, but the opponent can't break free from the attack at all, which is possible with the standard Inhale.I have to say most of King Dedede's moves. ALL of his customs are vastly inferior to his normal moves.
The step back on the default move makes the move safer since you suddenly move out of the way. Not sure how it'd effect the custom, but the default has a tech that turns the step back into a step forward.That both of Falcon's custom side b moves are also pretty bad, obth of them are pretty much impossible to hit anyone with thanks to the insane startup and the one where he goes back and lunges forward is just impossible to recover with (seriously what does this move even do besides make him step back before attacking?).
Taste Test and Rising Dedede are straight up better than the defaults, and some prefer Bouncing Gordos to default Gordos.I have to say most of King Dedede's moves. ALL of his customs are vastly inferior to his normal moves.
Honestly, just from looking at Palutena and the Miis, you can tell that Customs were an idea that was either thought up too late in the making or scrapped and kept in.One move that I don't think is bad, but it's kinda useless to have, is Sonic's Auto Spin Charge. The development team must have really been out of ideas, because the only change is that instead of mashing B to charge, you can just hold it. Was that really a good enough reason to make a separate move for it?
According to the documents on the original Smash 4 pitch, custom moves were both planned from the beginning and to be largely slight alterations like what we have now rather then completely different moves.Honestly, just from looking at Palutena and the Miis, you can tell that Customs were an idea that was either thought up too late in the making or scrapped and kept in.
She's the only character with different moves. She's the only one with moves entirely different. The others were rushed over, and Sonic probably happened to be one of the last characters to do.
Electroshock is the good move, not Silver Bow. And his Ftilt still has unique uses.Silver Bow. The move itself is good, but I should be able to run it on Pit without also having to run the Electroshock Arm custom. And a worse forward tilt.
...
I have been informed that thr custom set I was complaining about is called "Dark Pit" and is apparently a separate character slot altogether. Weird.
On a more serious note, aside from the obvious bad ones like Spinphony and Wakey Wakey and such, I have to give a special shout-out to the absolute worst "trade hitbox for recovery" custom move in the game, bar none. Yoshi's High Jump. You give up one of his best tools entirely in exchange for a... high jump. WHY. Also, his side-B customs are pretty bad. You could literally have a side-B that does absolutely nothing and it would be better than all 3 egg rolls because at least then you couldn't accidentally misinput it. *** Yoshi to the "would happily trade his Side-B for Effortless Blade or any of the other downgrade custom moves" club. He'd prefer PK Bonfire, or Gravity Grenade, or shocking skull bash, or sideways pound, or Bouncing Gordo, or Liftoff Lloyd, or Flame Wave, or Shocking Cape, or...
My ignorance about (Dark) Pit is showing. The attempt at the "Dark Pit is a custom set for Pit with his own character slot for some reason" joke has backfired.Electroshock is the good move, not Silver Bow. And his Ftilt still has unique uses.
I've said it before, and I'll say it again... Pit's biggest advantage in customs is Electroshock plus good arrows. Electroshock is a godly edgeguarding move, and adding in the Guiding Bow compounds it.
It can be rather inconvenient, being required to tap the special move button to keep the Spin Charge charging, so at least you're given a better alternative if you're playing with customizations.One move that I don't think is bad, but it's kinda useless to have, is Sonic's Auto Spin Charge. The development team must have really been out of ideas, because the only change is that instead of mashing B to charge, you can just hold it. Was that really a good enough reason to make a separate move for it?
Light Egg Roll is the closest thing to a not horrible side special Yoshi has. Also, Gravity Grenades are amazing. It's essentially "press B for a guarenteed up smash."Silver Bow. The move itself is good, but I should be able to run it on Pit without also having to run the Electroshock Arm custom. And a worse forward tilt.
...
I have been informed that thr custom set I was complaining about is called "Dark Pit" and is apparently a separate character slot altogether. Weird.
On a more serious note, aside from the obvious bad ones like Spinphony and Wakey Wakey and such, I have to give a special shout-out to the absolute worst "trade hitbox for recovery" custom move in the game, bar none. Yoshi's High Jump. You give up one of his best tools entirely in exchange for a... high jump. WHY. Also, his side-B customs are pretty bad. You could literally have a side-B that does absolutely nothing and it would be better than all 3 egg rolls because at least then you couldn't accidentally misinput it. *** Yoshi to the "would happily trade his Side-B for Effortless Blade or any of the other downgrade custom moves" club. He'd prefer PK Bonfire, or Gravity Grenade, or shocking skull bash, or sideways pound, or Bouncing Gordo, or Liftoff Lloyd, or Flame Wave, or Shocking Cape, or...
Does that move actually do anything? I use it because ain't nobody got time to keep pressing the button, but does it change anything from Spin Dash?Honestly, just from looking at Palutena and the Miis, you can tell that Customs were an idea that was either thought up too late in the making or scrapped and kept in.
She's the only character with different moves. She's the only one with moves entirely different. The others were rushed over, and Sonic probably happened to be one of the last characters to do.
Auto-Spin Charge is basically an easier version of Spin Charge. You can always utilize it alongside the Burning Spin Dash custom special to mix things up more.Does that move actually do anything? I use it because ain't nobody got time to keep pressing the button, but does it change anything from Spin Dash?
I actually don't like Burning Spin Dash because it gimps the short hop of whatever you have set for down special.Auto-Spin Charge is basically an easier version of Spin Charge. You can always utilize it alongside the Burning Spin Dash custom special to mix things up more.
The two + ones are pretty good. No amount of customization can make Nosferatu or Elwind good, though.Robin's customs are so bad that the only use out of them is purely situational and cause more disadvantages than advantages when compared to the default.
The only generally viable one is Speed Thunder if you don't care about racking up damage.
Elwind 3? Enjoy having the vertical recovery of Donkey Kong. Elwind 2? SPIKE ME!
Goetia's a pretty good replacement for Nosferatu, as it has a bigger range for a command grab, but you lose the ability to regain a broken amount of health.The two + ones are pretty good. No amount of customization can make Nosferatu or Elwind good, though.
Indeed, but as I said - it's situational mostly. The heal on Nosferatu is too useful to pass up as it can be enough to change the tide especially for the slowest character in the game. I would replace Robin's actual grab with Goetia though if it weren't for the buffed D-throw.Goetia's a pretty good replacement for Nosferatu, as it has a bigger range for a command grab, but you lose the ability to regain a broken amount of health.
I have yet to see a bigger "REFLECT ME AND WIN" window when it comes to Thoron+. As delicious the damage is(especially with the Critical Hit equipment), Thoron's biggest strength is how hard it is to predict if you mix up your projectiles due to it's speed. Thoron+ takes that away, making any brain dead character fighter with a reflect gain the opportunity for an easy KO or KOs.The two + ones are pretty good. No amount of customization can make Nosferatu or Elwind good, though.
In all fairness, Robin is shut down extremely hard by any character with a reflector. Heck, you can spike him with his own Elwind if you time your reflector right.Indeed, but as I said - it's situational mostly. The heal on Nosferatu is too useful to pass up as it can be enough to change the tide especially for the slowest character in the game. I would replace Robin's actual grab with Goetia though if it weren't for the buffed D-throw.
I have yet to see a bigger "REFLECT ME AND WIN" window when it comes to Thoron+. As delicious the damage is(especially with the Critical Hit equipment), Thoron's biggest strength is how hard it is to predict if you mix up your projectiles due to it's speed. Thoron+ takes that away, making any brain dead character fighter with a reflect gain the opportunity for an easy KO or KOs.