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In 3.6 He flashes whenever he gets a charge of aura. Quite handy in the middle of a fight.I wish there was a better visual cue that has an Aura Charge.
I really like how the blue flames on his hands grew more visible the more he takes damage in vBrawl, can we use blue flames to indicate an aura charge?
Might be too risky, they don't wanna copy too much from Smash 4 and Bowers more hunched over in PM so the Smash 4 run wouldn't make much senseI love this thread idea. I'm kinda surprised no one has mentioned Bowser getting a Smash 4 like run animation though, or would that be too risky?
His current "slide" animation doesn't make much sense either.Might be too risky, they don't wanna copy too much from Smash 4 and Bowers more hunched over in PM so the Smash 4 run wouldn't make much sense
Why?1. I would hate to see Bowser's running animation change for one.
1. It would take away a unique aspect of his movement. No one has a run animation like it. Why make everyone the same?Why?
His current "slide" animation doesn't make much sense either.
That would be cool to see.Any chance you add an afterimage effect to Samus' dash attack or anything immediately following a dash, as a tribute to the speed booster upgrade?
Also I support this.Ness' Bair should retain all of the properties it has now, but he should swing his bat backwards instead. Never understood why devs of all smash games gave him a lil kick.
Agreed. In support of decloning characters as much as possible, Falco is about as close to Fox as Ganon was to Captain Falcon in Melee. Perhaps the hitboxes could be similar or close enough to not throw off long time fans of the character.Falco's Up Tilt and Fair animations should be reverted to their Brawl counterparts IMO.
The big guys make up for the lack of speed with powerful hits. Which is probably why Bowser's headbutt doesn't have the best range, but will kill very very early. If you've seen a good Bowser being played, you would understand how good he really is.They're talking about how Bowser and other fatties need to be buffed in tier spec thread and one of Bowsers problem is that his F smash sux, slow as hell and not much range to it so the punch was suggested as an improvement I guess.
That's supposed to be the case but tbh the lighter smaller characters hit just as hard if not harder than big characters and Bowsers f smash got nerfed in 3.6, it's not nearly as strong anymore and 30 frames of start up is way too slow to hit any competent playersThe big guys make up for the lack of speed with powerful hits. Which is probably why Bowser's headbutt doesn't have the best range, but will kill very very early. If you've seen a good Bowser being played, you would understand how good he really is.
Why though? So the opponent knows exactly where Yoshi is going to toss his egg so they can more easily avoid it? I mean obviously the Yoshi player already knows where the egg is going to land depending on how long he/she held down the B button and what direction they were holding/tilting it.If Yoshi hold his Up-B, crosshairs will show up like this.
Well it seems that Silentdo0m worked on new animations for boozer:1. I would hate to see Bowser's running animation change for one.
Doesn't it bother you that Bowser's shell is bending a lot in those animations? Isn't it supposed to look rigid?Well it seems that Silentdo0m worked on new animations for boozer:
http://gfycat.com/GlumAmusedCaimanlizard
http://gfycat.com/FinishedFastBoutu
Don't know if these will be used for future versions of PM but it's highly probable. I hope the giant turtle will gain huge buffs in the gameplay department as well.