Earthbound360
Smash Hero
K I didnt invent the name, and I would vote on a name change, but I needed a point of reference. The WHARRGARBL animation is as follows.
It was originally posted in the tripping thread. The WHARRGARBL animation usually involves a characters feet leaving the round completely. Dedede hops a little, Wolf does a flip, and so does Jigglypuff.
Now as stated in the tripping thread, characters enter this animation of taking hits after certain percents with certain attacks. Ness' non tippered bat will make Wolf go into his WHARRGARBL animation.
Also stated in the tripping thread, characters that undergoe this animation will not bounce off of walls. They will be stuck there, and this allows King Dedede to do his infinite chaingrab.
Some attacks at lower percents will make opponents just slide around on the ground without making them WHARRGARBL at all. If they go through this animation, they WILL bounce off of walls and be unable to be comboed.
I was thinking one day, what other attacks would produce a similar effect on walls? So I experimented and got some stuff, but first of all, I want to know if this was thought of and looked through already.
So was it?
Also, one more note, a few characters can actually combo with the WHARRGARBL animation without a wall.
It was originally posted in the tripping thread. The WHARRGARBL animation usually involves a characters feet leaving the round completely. Dedede hops a little, Wolf does a flip, and so does Jigglypuff.
Now as stated in the tripping thread, characters enter this animation of taking hits after certain percents with certain attacks. Ness' non tippered bat will make Wolf go into his WHARRGARBL animation.
Also stated in the tripping thread, characters that undergoe this animation will not bounce off of walls. They will be stuck there, and this allows King Dedede to do his infinite chaingrab.
Some attacks at lower percents will make opponents just slide around on the ground without making them WHARRGARBL at all. If they go through this animation, they WILL bounce off of walls and be unable to be comboed.
I was thinking one day, what other attacks would produce a similar effect on walls? So I experimented and got some stuff, but first of all, I want to know if this was thought of and looked through already.
So was it?
Also, one more note, a few characters can actually combo with the WHARRGARBL animation without a wall.