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such a tourament would be more time consuming and harder to organise for the TOWhy can't there be two different types of tournaments? One for the default moves and one for custom moves? Is there a particular reason?
Ok, thanks for clearing that up.such a tourament would be more time consuming and harder to organise for the TO
Is there a standard mii because if there is a standard mii then that should be no problemCharacter customizations are a great thing. For tournament play, I don't agree with having the TO's float around supervising every match. Way too much overhead. In tournament play, everyone should have pre-customized their movesets for every system with a max of like 3 different tags per player.
Miis should not be tournament legal. A gazillion weight classes, attributes, and moves are nightmarish for tournaments. It would change 5 min matches into 15 min matches with setup time. Imagine someone playing Marth and you counterpicking them with a Mii designed to duck under grabs, have a longer range sword, and an untipperable weight class. It doesn't reward skill, just unnecessary jank.
That was a blunt yet accurate statement. There's pretty much no real reason to ban custom moves.
The Smash Illuminati pretty much exists whether intentionally or not just because the community puts the top players on a pedestal and treats them like gods. The invisible Back Room doesn't help either. If you let players who make money on the game influence bans, they're logically gonna pick what gets them more cash.[/quote/]
Well time constraints can be a good reason to ban custom moves other than that they should be fine