CyberHyperPhoenix
"Download Complete."
What a sick c***. This guy knows his stuff. Props to him for telling the smash community what the hell NEEDS to happen. 
Dat ending though
Dat ending though

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KilliminatiThat was a blunt yet accurate statement. There's pretty much no real reason to ban custom moves.
The Smash Illuminati pretty much exists whether intentionally or not just because the community puts the top players on a pedestal and treats them like gods. The invisible Back Room doesn't help either. If you let players who make money on the game influence bans, they're logically gonna pick what gets them more cash.
Data transfer and 3ds as a controller.Nice vid. Though the Wii U version isn't out yet, does anyone know what the "Connect to Wii U" feature on the 3ds does? I see it in the demo but its (obviously) not accessible to us yet. Perhaps we'll be able to directly connect our names and custom moves through that feature, saving tournament organizers tons of time.
KilliminatiThat was a blunt yet accurate statement. There's pretty much no real reason to ban custom moves.
The Smash Illuminati pretty much exists whether intentionally or not just because the community puts the top players on a pedestal and treats them like gods. The invisible Back Room doesn't help either. If you let players who make money on the game influence bans, they're logically gonna pick what gets them more cash.
Exactly. This is exactly why M2K, Zero and everyone that is willing to play this new game is being 100% biased about it because they need to sucker in the community so that this game's competitive side thrives, and thus they make money from it.That was a blunt yet accurate statement. There's pretty much no real reason to ban custom moves.
The Smash Illuminati pretty much exists whether intentionally or not just because the community puts the top players on a pedestal and treats them like gods. The invisible Back Room doesn't help either. If you let players who make money on the game influence bans, they're logically gonna pick what gets them more cash.
There's basically no controversy. Custom equips literally have zero possible chance of being legal.Custom moves should be perfectly fine. When I saw all of the custom moves that NinjaLink posted on YouTube, most of them were pretty terrible. I'm sure that if customs are allowed, people would only use a few since, like I said, most are pretty terrible.
As for custom equipment... That's another story for later. It's more controversial than custom moves.
You have to be kidding right? " So far its proven itself as a much better competitive game than Smash 4". That honestly has to be the most stupidest thing i have ever seen. The game has only been out in Japan for a few weeks and is coming within a few days. You can't go and say that Melee is more competitive than smash 4, even though only one version of smash 4 has been released and in one region onlyWhy do people call Melee outdated? Solely for the fact that its old? So far its proven itself as a much better competitive game than Smash 4 and it still evolves and puts up huge numbers at tournaments 13 years after release.
True, but I assume a very small minority will at least try to get custom equipment legal before giving up. I don't see equipment being legal though.There's basically no controversy. Custom equips literally have zero possible chance of being legal.
This is exactly what I'm getting at. Smash 4 hasn't proven itself at all yet and we're already saying lets replace it and make it the main smash game. The first official tournament for the game ended in a time out and we have no idea how good the game will be at a competitive level yet. Look what happened when Brawl was thrown into Evo before it was developed at all.You have to be kidding right? " So far its proven itself as a much better competitive game than Smash 4". That honestly has to be the most stupidest thing i have ever seen. The game has only been out in Japan for a few weeks and is coming within a few days. You can't go and say that Melee is more competitive than smash 4, even though only one version of smash 4 has been released and in one region only
Like he said in the video, Melee and Brawl took YEARS to figure out what to ban and why. Give smash 4 a few years dude, THEN that might be a legitimate comment![]()
Explain please? It doesn't necessarily make make theme OP. If you want OP, look at the custom equips. Pure Strength with Link = 108% in one shot. Now THAT'S OP.this basically makes characters op like whatever. custom moves aren't fair imo
custom equips are gonna be banned anyway so im not even gonna go over that.Explain please? It doesn't necessarily make make theme OP. If you want OP, look at the custom equips. Pure Strength with Link = 108% in one shot. Now THAT'S OP.
That isn't necessarily OP you know. :/ Just counter pick with someone like DuckHunt who has SUPER GOOD projectiles as it is or even Rosalina, who is GDLK against Projectile characters as it is, simply for her Down B.custom equips are gonna be banned anyway so im not even gonna go over that.
let's say you are olimar.
you use the strong pikmin custom for neutral special
then you use sticky pikmin custom for side special
after that you use crash whistle
you throw a white pikmin on your opponent. the opponent tries to knock it off but since strong pikmin have more health, and sticky pikmin stay on longer. it would about 12% minimum. if the pikmin don't die you use crash whistle to call your pikmin back and do damage if it hits. about 15% with one projectile.
\o/ oh well
Yes sir, it IS the way we play smashyes because counterpicking is how to play smash. #zackout
Make me sad honestly, Gunner Mii's moveset looks so freaking cool. I hope we find a way around it. Maybe have some tourney-legal Miis to use, and put the QR codes up on Smashboards and r/Smashbros for everyone to see and use?Character customizations are a great thing. For tournament play, I don't agree with having the TO's float around supervising every match. Way too much overhead. In tournament play, everyone should have pre-customized their movesets for every system with a max of like 3 different tags per player.
Miis should not be tournament legal. A gazillion weight classes, attributes, and moves are nightmarish for tournaments. It would change 5 min matches into 15 min matches with setup time. Imagine someone playing Marth and you counterpicking them with a Mii designed to duck under grabs, have a longer range sword, and an untipperable weight class. It doesn't reward skill, just unnecessary jank.
Easy way to solve this: Action ReplayWhat I almost never see addressed is the matter of actually making custom moves available. The only way to get them is to spend untold hours grinding for random drops in awkward single player modes that have little if any use as tournament practice. This is not the ‘play a bunch of VS matches like you were going to do anyway’ kind of unlocking we’re used to. Correct me if I'm wrong, but in addition you also need to have a 3DS/a copy of the 3DS version of the game (the version that will NOT be standard in tournaments as soon as the console version drops), an Amiibo to transfer customs to the WiiU, and must do the aforementioned grinding while using a 3DS for your controller, which is not an ideal setup to begin with and not what most people are going to be playing on during actual tournaments.
If you don't have all the customs unlocked, you can't practice with them. You can't even get basically familiar with their timing/range/etc.. If other people don't have them all unlocked you can't practice fighting AGAINST them (so it’s not even a matter of your own personal willingness to put up with acquiring them). If custom specials can't be readily available to everyone, and some players are “rewarded” for owning all the 3DS related things and grinding single player, or for getting lucky and unlocking a good move, we really don't have an even playing field. Terms like “less competitive”/“not competitive” get thrown around way too much these days, but I think it’s not unreasonable to say that we can’t have a legitimate competition if we can’t provide a level playing field for all players. Having different people with different custom specials unlocked is like running a tournament with a different PM build on each console. People aren’t even playing the same game. The randomness of what moves you’ve unlocked is like having a tournament with items on.
I only see two ways to solve this. One is to ban custom moves. The other is to assume that anyone who wants to be a part of the competition is going to have to unlock everything. That’s 2 versions of the game and all the hardware associated with it, plus a soul-rending amount of time grinding 3DS single player modes that are nothing like the form of the game we all came here to play. That’s a huge barrier to entry. Maybe it’s my personal bias, but I don’t think custom specials are worth that cost.
I'm curious what other people think of this. Is this the sort of thing we want to expect of our players? Am I exaggerating the difficulty of getting 100% of the custom moves?
What a lot of people don't realize is that there doesn't need to be "custom and vanilla" tournaments. A custom character has no true advantage over a vanilla character and picking the latter is just as viable.While the customs are *different* than the neutrals, it doesn't always translate to better in every scenario. They have advantages and downsides that the vanilla moves don't. It's all a matter of play style difference.Why can't there be two different types of tournaments? One for the default moves and one for custom moves? Is there a particular reason?
There are tradeoffs to custom moves yes, but that does not mean they are all equal. There are advantages and disadvantages to picking different characters also, but we still end up with low tiers and high tiers. Certain custom moves will be objectively better than the regular version, in certain matchups or universally. There will be some amount of choosing based on preference/playstyle yes, but for the most part people bother to pick a custom in the first place precisely because it IS better for the matchup they are about to play.What a lot of people don't realize is that there doesn't need to be "custom and vanilla" tournaments. A custom character has no true advantage over a vanilla character and picking the latter is just as viable.While the customs are *different* than the neutrals, it doesn't always translate to better in every scenario. They have advantages and downsides that the vanilla moves don't. It's all a matter of play style difference.
Exactly. A specific CM setup might be Super OP for 'X' Character, but then the player who is controlling 'Y' character might body the hell of out them, despite having a 'weaker' default or cm moveset . Its all comes down to ones skill at the game and its characters.Honestly doesn't matter to me...let people use cm sets and if they lose to a player using no cm's then well it wouldn't matter. cm's don't make the player better so why not allow them.![]()
Nintendo is probably never even going to patch the game to buff/nerf characters. Like c'mon, this is Nintendo we're talking about. The game isn't even meant to be 100% competitive in the first place, I'm sure Sakurai has no interest in keeping the game healthy for competitive players when he hates people playing his game that way.when we find weird things about characters Nintendo can patch the game and give nerfs/buffs accordingly instead of having to depend on custom move sets to balance (or unbalance) the game for us.
And yet you still said that Smash 4 is more competitive than MeleeThis is exactly what I'm getting at. Smash 4 hasn't proven itself at all yet and we're already saying lets replace it and make it the main smash game. The first official tournament for the game ended in a time out and we have no idea how good the game will be at a competitive level yet. Look what happened when Brawl was thrown into Evo before it was developed at all.
I think you're overexaggerating the amount of time it takes to unlock all of them. Dark Link found a way to make it easier to get custom drops in classic mode. I definetly agree that it seems way too long thoughWhat I almost never see addressed is the matter of actually making custom moves available. The only way to get them is to spend untold hours grinding for random drops in awkward single player modes that have little if any use as tournament practice. This is not the ‘play a bunch of VS matches like you were going to do anyway’ kind of unlocking we’re used to. Correct me if I'm wrong, but in addition you also need to have a 3DS/a copy of the 3DS version of the game (the version that will NOT be standard in tournaments as soon as the console version drops), an Amiibo to transfer customs to the WiiU, and must do the aforementioned grinding while using a 3DS for your controller, which is not an ideal setup to begin with and not what most people are going to be playing on during actual tournaments.
If you don't have all the customs unlocked, you can't practice with them. You can't even get basically familiar with their timing/range/etc.. If other people don't have them all unlocked you can't practice fighting AGAINST them (so it’s not even a matter of your own personal willingness to put up with acquiring them). If custom specials can't be readily available to everyone, and some players are “rewarded” for owning all the 3DS related things and grinding single player, or for getting lucky and unlocking a good move, we really don't have an even playing field. Terms like “less competitive”/“not competitive” get thrown around way too much these days, but I think it’s not unreasonable to say that we can’t have a legitimate competition if we can’t provide a level playing field for all players. Having different people with different custom specials unlocked is like running a tournament with a different PM build on each console. People aren’t even playing the same game. The randomness of what moves you’ve unlocked is like having a tournament with items on.
I only see two ways to solve this. One is to ban custom moves. The other is to assume that anyone who wants to be a part of the competition is going to have to unlock everything. That’s 2 versions of the game and all the hardware associated with it, plus a soul-rending amount of time grinding 3DS single player modes that are nothing like the form of the game we all came here to play. That’s a huge barrier to entry. Maybe it’s my personal bias, but I don’t think custom specials are worth that cost.
I'm curious what other people think of this. Is this the sort of thing we want to expect of our players? Am I exaggerating the difficulty of getting 100% of the custom moves?
What are you talking about? I assume you mixed up Smash 4 in Melee in your post but regardless you didn't respond to anything I said...And yet you still said that Smash 4 is more competitive than MeleeOh well.