ShadowPhoenix951
Smash Ace
The sequel to #EducatedFeet, this tourney will feature improvements such as:
No horses!
Working AC!
Project:M!
Fees:
Venue - $5
Doubles - $10/person ($20/team)
Singles - $10/person
Melee: $5/person
Project:M: $5/person
General rules:
Venue only has one major rule - NO CURSING. It is a family friendly venue with kids that enter often, and as such, the owner requests there be no swearing in the venue. Repeated offense will lead to possible disqualification, and ejection from the venue, up to the discretion of the store owner.
The venue is called Game On Frozen Yogurt/ The Playroom, and it is both a used game store and a frozen yogurt shop. It's split into two halves, but you can come and go between them as you please. They have a wide variety of flavors for frozen yogurt, and every topping you can imagine. We've got a few photos of the venue:
the Game Store
the Frozen Yogurt Shop
Schedule:
10:30 AM: Doors open, registration begins
11:30 AM: Registration for Melee singles and Brawl doubles ends
2:30 PM: Registration for Brawl singles ends
3:00 PM: Pools begins
5:00 PM: Project:M registration ends
6:00 PM: Brawl singles begins
6:30 PM: Project:M singles begins
Payouts
Doubles:
1) 60%
2) 30%
3) 10%
Singles > 32:
1) 48%
2) 22%
3) 14%
4) 8%
5) 4%
5) 4%
Singles <32
1) 40%
2) 30%
3) 20%
4) 10%
Melee and Project:M payouts will be the same as Singles
Brawl ruleset:
1) Player Priority is determined if it can not be agreed on. (See below for details)
2) Each Team selects one controller port to use for each Player. During Teams play controller ports 1 & 4 and 2 & 3 will each constitute as 'one controller port.'
3) Each Team selects one character for each Player. A double blind pick may be called by any player.
4) The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-1 (Team 1 strikes a stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
5) The first match is played.
6) The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7) The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
8) The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9) The Team that won the previous match chooses one character for each Player.
10) The Team that lost the previous match chooses one character for each Player.
11) The next match is played.
Repeat steps 6-11 for all proceeding matches.
Melee Ruleset:
Starters/Neutrals:
Project:M Ruleset:
TBA
No horses!
Working AC!
Project:M!
Fees:
Venue - $5
Doubles - $10/person ($20/team)
Singles - $10/person
Melee: $5/person
Project:M: $5/person
General rules:
Venue only has one major rule - NO CURSING. It is a family friendly venue with kids that enter often, and as such, the owner requests there be no swearing in the venue. Repeated offense will lead to possible disqualification, and ejection from the venue, up to the discretion of the store owner.
The venue is called Game On Frozen Yogurt/ The Playroom, and it is both a used game store and a frozen yogurt shop. It's split into two halves, but you can come and go between them as you please. They have a wide variety of flavors for frozen yogurt, and every topping you can imagine. We've got a few photos of the venue:
Schedule:
10:30 AM: Doors open, registration begins
11:30 AM: Registration for Melee singles and Brawl doubles ends
2:30 PM: Registration for Brawl singles ends
3:00 PM: Pools begins
5:00 PM: Project:M registration ends
6:00 PM: Brawl singles begins
6:30 PM: Project:M singles begins
Payouts
Doubles:
1) 60%
2) 30%
3) 10%
Singles > 32:
1) 48%
2) 22%
3) 14%
4) 8%
5) 4%
5) 4%
Singles <32
1) 40%
2) 30%
3) 20%
4) 10%
Melee and Project:M payouts will be the same as Singles
Brawl ruleset:
- 3 Stocks
- 8 minute time limit
- Items set to "off" and "none"
- Pause set to "off"
- Meta Knight's infinite dimensional cape tactic is banned
- All infinites and chaingrabs are legal until 300%
- There is a 40 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
- The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
- Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
- If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death.
- In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
- If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage.
- For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
- Pools play seeding will be determined by set wins first, followed by head to head wins in case of ties, followed by wins - losses, followed by replaying of a starter stage best of 1.
- Team attack is set to "on"
- Double Meta Knight is banned
- Life stealing is allowed
- In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
- In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
- If percents are tied then a 1 stock per player, 3 minute tie-breaker match on the same stage will occur.
- If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
- Smashville
- Final Destination
- Battlefield
- Yoshi's Island (Brawl)
- Lylat Cruise
- Pokémon Stadium 1
- Castle Siege
- Delfino Plaza
- Battleship Halberd
- Frigate Orpheon
- Pokémon Stadium 2
- Rainbow Cruise
1) Player Priority is determined if it can not be agreed on. (See below for details)
2) Each Team selects one controller port to use for each Player. During Teams play controller ports 1 & 4 and 2 & 3 will each constitute as 'one controller port.'
3) Each Team selects one character for each Player. A double blind pick may be called by any player.
4) The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-1 (Team 1 strikes a stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
5) The first match is played.
6) The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7) The Team that won the previous match may announce one “Stage Ban” if they have not already done so in this set.
8) The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a “Stage Ban” by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9) The Team that won the previous match chooses one character for each Player.
10) The Team that lost the previous match chooses one character for each Player.
11) The next match is played.
Repeat steps 6-11 for all proceeding matches.
Melee Ruleset:
- Items are set to off.
- Stock and Time are set to 4 stock and 8 minutes, respectively.
- Double Blind*: If elected.
- Contest Port Priority*: If elected.
- Neutral Start*: If elected.
- Standard DSR*
- Gentleman’s Clause*
- Forced Character Selection*: Off
- Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count.
Starters/Neutrals:
- Yoshi’s Story
- Fountain of Dreams
- Battlefield
- Final Destination
- Dream Land
- Pokemon Stadium
- For Best of 3 sets, each player gets 1 stage ban.
- For Best of 5 sets, there are no stage bans.
Project:M Ruleset:
TBA