- Oct 12, 2015
- 3DS FC
- Switch FC
Spirit Crossing - Camera Obscura Needed
What is Fatal Frame?
Fatal Frame (Known as Project Zero in other regions) is a series of Japanese survival horror games originally developed by Tecmo Koei, currently crowned with Nintendo as of the Project Zero II remake on the Wii. The series would normally revolve around a series of haunted shrines plague with vengeful spirits that cause mayhem within them in a 1980's Japan. Usually you play the role of a female (who sometimes have a partner) to investigate these incidents as a rookie exorcists under the orders of a doctor. In each scenario, the characters involved in the present investigation use the Camera Obscura, objects created by Dr. Kunihiko Asou that can capture and pacify spirits
The series has received critical acclaim, being ranked alongside other iconic video game horror series including Resident Evil and Silent Hillseries, while individual games have been ranked among the best survival horror games in existence. Some critics even go as far as saying that the Fatal Frame games are among the most frightening horror games of all time while being compared to those two titles (Especially Silent Hill). While the sales of individual games have never been high, the series as a whole has sold over one million copies worldwide as of April 2014. Multiple Japanese media adaptations have been made, while a Hollywood movie is currently in production (which may or may not be in development hell now).
How would a character from the series work as a fighter? What interesting capabilities can be done with the Camera Obscura?
As previously stated, most of the combat in the Fatal Frame series revolve around the use of exorcising them with the Camera Obscura. Usually the way of defeating a spirit is to aim for their weak point with the camera and flash it to harm them, which results in blue willow wisps flying from them. Sometimes those wisps can be flashed at for more damage or a Fatal Frame can occur in which the entire foe is locked on with a red screen. This is the main key to fighting spirits in the game and it should be the main draw of a Fatal Frame character's moveset. Like the games themselves, they can easily run out of film momentarily and be forced to refill it after time while different lens can be used for a variety of forms to shot (distance, size, damage, stun time, etc).
Other iconic spirits from the games can join the fun in which they appear from their human aggressor to attack her enemies. These attacks would involve possession, weapon strikes, ectoplasmic ***** slaps, ramming, scaring the opponents stiff, or even attacking with the very wisps that they shed. Given the frightening atmosphere that these protagonists dealt with during their quests, they can be frightened enough to use force themselves like shoving or other violent methods a woman would use when in a tight situation. So think of this character as the very embodiment of what horror games are all about, especially from the best ones of all time.
Are there any notable characters from the series they can use? Which one would be picked in Sakurai's eyes?
Given the non-episodic nature of the series, they focus on a different part pf Japan in addition to different protagonists in every game since the first game. The first solo Tecmo developed title Fatal Frame featured Miku and Mafuyu Hinasaki, who would solve the mysteries of the haunted Himuro Mansion. The next Fatal Frame title, Crimson Butterfly (which would be known as Deep Crimson Butterfly on the Wii updated release), featured Mayu and Miyu Akamura investigating the Lost Village. Fatal Frame III on the other hand featured Rei Kurosawa, who has Miku from the first game as her partner being one of the few games that tie into more than one title. The fourth title Fatal Frame: Make of the Luna Eclipse featured Ruka Minazuki exploring the mysterious fictional island of Rougetsu. And most recently, Maiden of the Black Water would feature Yuri Kozukata, Ren Hojo, and Miu Hanasaki (Who is the daughter of the reoccurring character Miku) investigating the haunted suicides around Hikami Mountain.
So if there's two likely protagonists to be chosen for the future, it would be between Miku or Yuri. Mika is one of the few reoccurring characters in the franchise who was playable since the first title and her own daughter is one of the tertiary protagonist of the latest title Maiden of the Black Water. Yuri is the main star of the game Maiden of the Black Water and she was never featured as a trophy in Super Smahs Bros Wii U (Or any Maiden of the Black Water content for that matter), giving her the edge for the next title. Sure there's the possibility of Sakurai picking the protagonist of Fatal Frame 6, but such a game haven;t been announced yet and it depends if Tecmo Koei would push him to choose that character. Another possible option is to have alts based on the other Fatal Frame protagonists with their own voices since it would be the best way to truly represent Fatal Frame.
Arguments Against A Fatal Frame Rep
The series is too mature and realistic to have a rep
This would be a valid argument if the likes of Snake or Bayonetta never been added in the Super Smash Bros franchise. The subject matter that is usually dealt wth in Metal Gear Solid revolves around things like politics, war, super weapons, and cloning. Some of these are highly controversial subjects while that's not even going into the sexual nature of the series humor. Then there's Bayonetta, which can be best described as a game that would easily offend conservative Christians and feminists everywhere with its setting. Both characters were easily toned down to suit the whimsical setting of Smash, so the same thing can easily be done for a Fatal Frame protagonist (Just tone down the bloody or malformed appearances of some spirits and they are good). And now, m we have more Fatal Frame content thanks to the two new spirits (Yuri and Mii and Mayu) as well as the Yuri Kozukata assist trophy. So this is a reasonable first step and shows that Fatal Fraem fits enough in Smash.
Fatal Frame isn't that relevant to Nintendo's history, even when more popular titles like Ninja Gaiden and Dead or Alive exists
While it may be true that those two franchises are much more popular (as much as I like them), I whole heartedly disagree on them having little impact on NIntendo's history. The fact that Nintendo is able to co-own such an iconic J-Horror game along is already historical enough coming from a company that never explored the horror franchise on their own (Silicone Knights were the ones to developed Eternal Darkness for example). Fatal Frame unlike Eternal Darkness is still a growing franchise to this day and Nintendo have some faith in it based on their marketing digital USA release aside. And naturally, Fatal Frame would have the biggest edge for representation in Smash over any other Tecmo rep because of this partnership alone and how easy it would be to get the right for it. We were able to get trophies for the Deep Crimson Butterfly protagonist after all and it shouldn't be too hard for them to negotiate for a character in the future.
The games sell poor and are unpopular. Therefore, the series is deserving to be in Smash
Come on now, I can get the series not being a big seller but unpopular? If an unpopular series like Fatal Frame was able to make 5 games (one being remade) and one spinoff then clearly it is a beloved franchise that does have its fans. It is a niche game which in itself doesn't have to appeal to a wide audience. I can name several characters off of the roster that fall in that category easily, one of them being Captain Falcon since it's been years since we last had a new F-Zero title since GX on the Gmaecube. And as for it being a poor seller, can tell you that we have the likes of Bayonetta in the roster who's from a developer company that is known for such niche titles. Bayonetta 2 just got lucky compared to other games since it garnered better sales much faster in comparison to the first game and other Platinum titles. Corrin could be another example, but only time will tell if the game's international sales would surpass that of Awakening in the future.
Camera Obscura Ghostbusting Moveset
Entrance Animation: Yuri walks through a thicket of fog with her with her Camera Obscura in hand and her flashlight put away after inexplicitly searching through it. She would get into a more conformable pose and holds her special camera forward as if she sees a nearby spirit.
Idle Animation: She stands still while holding the Camera Obscura with a face of fear and bravery. She would sometimes look behind herself with the camera facing that direction briefly to see if something's behind her. After a while, she would usually check out the details of her camera quickly out of curiosity.
Walk: She walks forward while still holding the camera forward as if she's creeping through an extremely haunted area.
Run: She would eventually start running like she does in Maiden in the Black Water, but with both of her hands still holding the Camera Obscura the same way.
Sleeping Animation: She falls asleep with her head down while her legs are bent and spread. The Camera Obscura is briefly on the ground due to her hands behind held low.
Dizzy Animation: She will be shuddering violently while groaning and struggling to hold her camera. This may be a reference to being in a wet and cursed state in Maiden of the Black Water.
Dodge Animation: She jumps behind them as if something frightening was approaching her from behind.
Jab: She swings her left hand at the opponent then resorts to a kick with her right leg. Then she resorts to swinging her camera forward for a continuously series of flashes (her infinite combo). But like all combos of this nature, she can end the loop with a stronger flash that knocks the opponent away.
Forward Tilt: She shoves herself at the opponent with her shoulder and body.
Up Tilt: A ghastly hand pops from the ground before her (which startles her) and swings itself upwards.
Down Tilt: She raises her hand forward and deals some purifying damage to the opponent (Reference to the Fatal Touch finisher)
She rams into the opponent in fright with her full body after sliding on water from her full wetness. It can cause racking damage due to the splashes that occur when she's sliding.
Neutral Air: Yuri takes shot with her camera diagonally.
She quickly swings a jar of medicine in self defense.
Back Air: A ghosts appears behind her to attack, then she defeats it with a camera flash. The "death" of the ghost's spectral body could easily knock foes away.
Up Air: She takes a massive shot with her camera above her head with heavy damage, which is good for scoring Star KO's.
Down Air: Two spirits would briefly "attack" Yuri by grabbing grabbing her, causing her to kick her legs rapidly while slowly descending slightly. Then they would disappear and allow her to fall normally.
Forward Smash: She would be attacked by a random spirit that grabbed her and her struggle with it is her charging animations. Then she shoves the spirit at her foes with a mighty push, causing it to slowly die.
Up Smash: Yuri rapidly flashers her camera above her head akin to Samus's Up Smash with the last flash knocking the opponent into the air
Down Smash: She stands perfectly still in fear as two massive ghastly hands appear from both sides of her feet. Then she jump to trigger their action to slam themselves onto the ground.
Grab: Yuri gasps as two otherworldly hands appear before her to grab the opponent like vengeful spirits.
Pummel: These hands would forcefully shake the opponent while Yuri looks horrified.
Forward Throw: A disembodied ghost head appears in front of the opponent and screams to scare both them and Yuri, which results in knockback for the trapped opponent.
Back Throw: The hands fling the opennent around the frightened Yuri and toss them aside like trash.
Up Throw: The opponent is tossed into the air by these hands and Yuri quickly takes a shot to knock the opponent even further into the air.
Down Throw: The victim is dragged into the a spectral portal bellow them and tortured briefly (as signified by the rising damage) before being lightly tossed out of the ground.
Neutral Special: Camera Obscura
With this special, Yuri (Or any other chosen character) will use the true power of the Camera Obscura to capture her foes. But here's the catch: You would have to choose your lens/film combination from the start of the special by holding the B Button and going from there. Each one has their own damage input and function to turn the tides on the battle. But like Robin's tomes, there is a limited amount of film for each combo and running out of film can force you to chose enough combination or be left with default shots like the other camera related neutral attacks with no special properties. Everything will be fully reset once she gets KO'd and it will be right back at the last lens/film combination you used.
- Blast & Type 61: Increases the damage and launching power of the Camera Obscura attacks but decreases its range and lengthens the lag animations. The film used is the most basic type and has no special properties.
- Boost & Type 07: Increases the speed on power of the attacks while decreasing longing and priority stats. The film used has prolonged hitstun, but the shots are much weaker than default ones.
- Pierce & Type 14: Does more damage to those with shields utilized. The film used applies a fire effect to each shot easily and it's superior to the Type 07.
- Extend & Type 90: Increases the duration and range of the attacks that allows for attack to be connected easier but greatly decreased the knockback. The film used has a freezing effect and cause more damage to those with a high damage percentage.
- Zero & Type Zero: Increases both speed, damage, and launch attacks but does half damage to Yuuri. The film used is strong, but has longer lag to the ending frames of the attack.
Side Special: Spectral Summon
Yuri aims her camera forward as him she's taking a shot, but then jumps back once a ghastly moan can be heard. This is where several iconic ghosts from the series would pay a visit to the battlefield and do their worst to make their lives a living hell. Some can appear briefly while others last long and they can be damaged slightly to make the experience more shorter. So think of this as Duck Hunt's Wild Gunmen, but slightly extreme.
- Fallen Woman: This frightening woman will drop out of the sky and land onto opponents with her sheer force and weight. Her broken legs will prevent her from really moving around as she disappears instantly.
- Broken Neck Woman: This infamous spirit would appear and warp around the room slowly. When she's near a certain victim, she would reach out her arms and charge at them to attack.
- Kusabi: This imposing male spirit would appear as a cloud of fog that travels slowly. Anyone unlucky enough to touch it will be attacked by him.
- Ayako: This young girl would run around the stage like most ghost children and attack foes by jumping at them. She's by far the weakest of the spirit summons.
- Long Arms: This mutated long limbed freak would normally be in a slouched position before his master and only attack when foes get any closer to her or attempt attacking him.
- Shiragiku: This white haired young girl will hold her hitogatami to attempt reading her foes minds. This would result in her sicing some living dolls to attack them if she think they're sinners.
Up Special: Rising Spirit
A ghastly shrine maiden would appear behind Yuri with an otherworldly moan and start dragging her into the air. Yuri would be frightened and struggling as the spirit takes her straight into the air (you can control which direction for her to move horizontally during this moment). She would finally disappear once she's tried of carrying her to leave Yuri into a helpless state. If the spirit is attacked during this state by other fighters, she flies away instantly and leaves Yuri falling. Like Snake's Up Special, she can do it again after such an attack happens.
Down Special: Mitori
Yuuri performs a pose. If an attack connects during the pose, Yuuri sees the opponents demise and deals damage through indirect spiritual energy launching them. The attack does more damage to the opponent if it connects after that opponent was KO'd. It has a 14 second window of time to connect before the effect wears off. Connecting after a KO also has more launching ability.
Final Smash: Fatal Frame
Yuri would notice a thick fog rolling in with plenty of otherworldly moans heard in the distance. She looks noticeably afraid while shivering violently with the laughter of the spirits building up even louder. Then the girl would run off the screen with her camera regardless of the stage's elevation as loads of spirits appear on the stage. These spirits (which consist of shrine maidens and berserkers) would slowly move around and only attack with manhandling or slashing at opponents. Then a camera symbol would appear (just like the one in the Fatal Frame games) as a sign that Yuri is ready to take some fatal frames.
In this state, she can move this cursor around freely and press the B Button to take a shot like traditional gameplay. It would cause some damage to opponents that are hit and causes spirits to shed Will-O-Wisps from their bodies. Doing this would make them more dangerous to the opponents that are being chased by them and doing so enough time would result in them spawning more to harm foes. There are times when they would finally die after enough shots and another spirit would appear in their place. As usual, more knockback (which is likely for a KO) will happen to your foes if you take enough shots of them in this form.
When this move is over in 10 shots, the foe subsides and the sprits would disappear from sight immediately. Then Yuri appears back into the scene from a similar fog to her entrance animation and sighs before taking her Camera Obscura out again.
Taunt 1: Yuri looks at an old photo from her pocket and sighs before putting it away.
Taunt 2: She takes out her scrapbook to look through it only to be spooked by a white hand that appears out of it. She immediately slams it closed and put it away while catching her breath.
Taunt 3: She takes a few shots quickly around herself as if she's taking some photos for herself.
Victory Animation 1: Yuri would look into a photo (one that can be implied to be one of Hisoka), then glance up with a smile as if she accomplished something for her.
Victory Animation 2: Yuri would notice a shine maiden trying to attack her and takes a shot of it to make her scream in pain. "That was close," she says before continuing her shots at the spirit above her.
Victory Animation 3: Yuri jumps in victory only to drop her Camera Obscura and tries to get it. Then ghastly hands try stopping her from getting it back be grabbing at her hands. "Hey, that's not fair!" she says while continuing to fight back to reach her sacred camera.
Yuri Kozuka Moveset by TyrantLizardKing
Yuri Kozuka Moveset by TyrantLizardKing
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