alright, i just got home so i can type now instead of using my phone inc massive info dump
notable things i found while playing my friends *** 3ds for a few days playing wifi, ran into people like zero/chillin/azen
-pac man is good, struggles with sword characters with counter (because its so good in this game and his grab is so bad)
-worst grab in the game rip
-fair is really odd, not sure if i like it or not because it has very small hitstun so you get punished for hitting people with it while they're low %, but mid-high its very good for linking into kill moves (fair > nair, fair > key, fair > bell)
-back air is very solid, but nothing special, kills at good %s if you get the sweetspot near/off the ledge (~100-130)
-nair is amazing. fair>nair works great at mid %s
-dair is pretty good but has alot of lag when you land, great tool for edgeguarding does alot of % and knocks away with little ending lag in the air
-uair is amazing, my favorite aerial, when pacman kicks up it propels him upwards a bit which allows for good micro spacing, and fair>uair in a short hop is good crossup because the uair kick will arc all the way around and kick their shield in the back, and its so late that it catches people out of their oos often
-smash moves are all absurdly strong, dsmash is imo his worst smash because of very significant starting lag, but may be stronger than fsmash(not sure on this i didnt use it much) usmash is similar to marth/lucina usmash where theres hitboxes on the side that suck them up into the strong hit
-utilt is mediocre because the hitbox doesnt hit low, but if you can land one it links into itself/uairs easily
-ftilt is standard long range poke kick, but super fast and low end lag. very very good move
-dtilt is kinda weird, its good but i don't know enoguh about its properties to say if its better than ftilt
-dash attack is AMAAAAZING, it crosses up shields by itself, does like 12%, combos into uairs/nairs depending on %s and catches rolls very easily
-jab is good. funny stuff you can do with jab is if you have a hydrant behind you you can jab combo them, hydrant water pushes you towards and then you can get a smash/ftilt/jab follow up kinda cool stuff.
-key is absurd and probably the best move in his kit, throws almost instantly moves super fast and kills
-melon also kills, and moves very slowly so it allows for some mixups like melon throw > sh instant toss it to change direction to catch jumps or rolls
-cherrys are pretty useless except for the fact double tapping uncharged roulette will drop it out instantly so it can help you land
-bell is very very good, but key is almost always better in singles (but in doubles bell can be pretty crazy since it stuns by passing throguh and doesnt dissapear on one target hit)
-galaga ship is hillarious and i think it has alot of potential but i didnt get to test it as much as i wanted
-other fruits are pretty mediocre and dont do anything special
-hydrant is INSANE, it does everything you want, it throws a hitbox down to help you land, blocks land and pushes people near it away, but they can also hit it and turn ti into a flying hitbox to hit you, but you can do the same (combos ive found involving it are like drop a hydrant, walk away, when they get close enough throw a key at it and it knocks the hydrant up, hits them into the hydrant kills pretty early does alot of %, if they shield the hydrant bounces and does alot of shield damage) its a good gimping tool too, but i pretty much always had one on the stage to help zone so i could switch my fruits
-up b is very mediocre, tons of distance on 3rd bounce but better to not have to use it since side b is better for recovering low.
-side b is great recovery move, can angle it up to slingshot up, doesnt put you in free fall, also after pacman eats the pellet i believe he is invincible (?) for a short amount of time, or just has a property where he bypasses projectiles im not sure, but once hes in the waka waka mode he passes throguh projectiles from my experience. because of this it can also be used to follow up on moves like fthrow>side b if you think they're going to throw out a projectiles to cover themselves
-fthrow seems to have set knockback
-dthrow is similar to metaknights dthrow but slightly worse, but imo at higher %s is very good since it has a decent amount of stun so you can follow up or bait/punish pretty effectively
-bthrow is my favorite throw lots of damage high knockback to set up for pacmans good edgeguarding game or just to get room to cycle for a key
-uthrow has high knockback and can be useful if you have a key, since key beats almost every landing tool in the game since airdodge into ground will lag and it goes through aerials only thing that beats it is like... counters and catching the key (very hard to do but it happens sometimes and really sucks lol)