Llumys
Smash Champion
I don't think PK Fire is ever a problem against any viable character...
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A shield drop is 8 frames of lag. Jab is 4 frames, so it would take 12 frames to go from shield to jab when you do it frame perfect. Dtilt is even slower. I'm not sure how many frames it is to do shieldgrab or usmash OoS.Also, Ness' grab would effectively come out faster than I think anything we have in this situation. Not sure how long it would take for us to drop our shield and jab or dtilt him away but I can't think it of being reliable, considering we don't know if he's going to do all three hits, do one/two and cancel the jab to grab or get the **** away after the first/second jab hit.That's five options he has following his fair, right? Some we'd deal with in a similar way, some wouldn't give us too big of a problem (jumping away). But considering we basically have to hide behind our shield in this situation, trying to predict what he's going to do next, it could be a problem. But I may be putting too much thought into this >.>
I dunno. It'd go with 50-50 unless anyone else objects to it.That's exactly what I wanted to see, DanGR. Reading what you wrote seems to balance the matchup out and in no way seems like the "40:60" we had previously, by any means. However, for the fact that Ness is better at approaching, gimping, juggling, and quite possibly killing, than us I still feel 45:55 fits perfectly. But I'm starting to see 50:50 seeming reasonable as well.
I forgot to mention another approach stuffer that Olimar has. If Ness is running at you, it's actually quite safe to run forward and short hop a fair at him really quickly. Make sure you do this before he gets to the position where he'd usually short hop a fair at you though. And don't do it too early or he'll be able to quickly react to you.Yeah, I can see yellows working the best in the matchup. Usmash would be far too difficult to land on Ness other than for punishment, and its main use would be in Toss, to throw off his approaches, which isn't entirely reliable, while yellow usmash, fsmash, and fair, can outdo his fair. In fact I can see Yellow Pikmin alone changing the matchup from 45:55 to 50:50, to be honest.
I think you're trying to compare the importance of two totally different things. >_> But yes, they're both important.Speaking of which, I think deciding which pikmin are most usable should be included in our matchup discussions. It's just about as important as stage counterpicks, and could even play into stage CPs as well. For Ness I'm feeling Yellow > Blue/Purple > Red > White
Well, I know that if I see an opponent pause for a bit after a jab, they're probably not going to jab again. During that time I usually either roll away or grab.Theorycraft time :D
Ness' Fair -> Jab vs Olimar's Shield -> Shield Grab
If Ness fairs our shield and we shield the three hits from jab as well, we're able to shield grab or whatever we want, due to the lag afterwards. So we'd basically be waiting for the third hit of the jab to hit our shield to throw out our grab, when it's safe. However, what if Ness doesn't send out the full jab? What if he fairs, throws out a jab to make sure we werent trying to shield grab his fair, then jumps back after the first or second hit (preferable first)? Or what if he fairs our shield, throws out the first jab, cancels the jab and throws out a grab? We're already in the mindset that we're just gonna shield through the whole thing until the "safe spot" after Ness' third jab hit, but what if it never comes? Considering we wouldn't be able to counter his grab until he already sent it out (when it's too late), it makes his approach not so "predictable". This, to an extent, changes Ness' approach options up a bit, doesn't it? Or am I thinking on it too much ^^;
Well, I think that's correct. The frame data listed for Ness in the Ness boards doesn't show the shield stun that fair gives; I can't say for sure.Also, Ness' grab would effectively come out faster than I think anything we have in this situation.
Let's see...Not sure how long it would take for us to drop our shield and jab or dtilt him away but I can't think it of being reliable, considering we don't know if he's going to do all three hits, do one/two and cancel the jab to grab or get the **** away after the first/second jab hit.
You're putting too much thought into this. xD Think about what actually happens during your matches in the heat of the moment.That's five options he has following his fair, right? Some we'd deal with in a similar way, some wouldn't give us too big of a problem (jumping away). But considering we basically have to hide behind our shield in this situation, trying to predict what he's going to do next, it could be a problem. But I may be putting too much thought into this >.>
Nah you didn't waste your time. Sometimes I'll type out responses to questions I don't even intend to post a response to. It makes you think.Thanks AvariceX for the frame data. His grab isn't as fast as I thought it was, but it's by no means slower than ours ^^; Can you or someone link me to Ness' frame data? Pretty sure I remember seeing it a long time ago, but I wasn't able to find it (I need to resticky our frame data or something so it's easier to find too....). Haha, how good is Ness' jab cancel to grab anyways? If it's not worth you all doing I definitely just wasted twenty minutes writing this out @_@.
Nah, that's not really needed. We just need everyone to understand the situation. Neither player probably isn't going to use all of their options anyways.Edit: I'll list out what options and whatnot we both have when it's not 4:30 in the morning.
I was certain that dropping your shield took only 7 frames. Am I wrong? >_<A shield drop is 8 frames of lag. Jab is 4 frames, so it would take 12 frames to go from shield to jab when you do it frame perfect. Dtilt is even slower. I'm not sure how many frames it is to do shieldgrab or usmash OoS.
Too many ****ing characters in this game like to grab Ness' ***...what the hell is wrong with Sakurai?How so? I get my *** grabbed by Olimar a lot whenever I make an attempt.
Ness should stay away from BF, in fact he should be careful of being on platforms in general because of that large amount of range Olimar hasI'd like to know how stages affect this match-up.
So I guess Nofair for Ness is out of the question.Ness should stay away from BF, in fact he should be careful of being on platforms in general because of that large amount of range Olimar has
Meh...I just hate BF because of the two lower platforms in the Olimar match up...So I guess Nofair for Ness is out of the question.
This matchup is dead even, just take me at my word
Olimar is **** on rainbow cruise and jungle japes. Delfino isn't so bad (love u avariceX) sure there is the water thing, but olimar can take advantage of being under the stage and uairing better then ness can.Meh...I just hate BF because of the two lower platforms in the Olimar match up...
Nolfair however, seems less evil when it comes to Usmash at least...
Still I think it helps Olimar more than Ness IMO...shame because Ness is great on Nolfair as well...
I'm thinking Rainbow Cruise actually...how is Olimar on that?
fair enough
A bit of reasoning would be great though :/
"Taking your word for it", even as good of an Olimar as you are, is difficult for me to do without good reason.
Meh...I just hate BF because of the two lower platforms in the Olimar match up...
Nolfair however, seems less evil when it comes to Usmash at least...
Still I think it helps Olimar more than Ness IMO...shame because Ness is great on Nolfair as well...
I'm thinking Rainbow Cruise actually...how is Olimar on that?
just cuz you beat FOW doesnt mean that you can beat any ness playerFuuuuck there is SO MUCH TO READ
This matchup is dead even, just take me at my word
And for the record
I raaaaaaped FOW
Haha not really, our MM was last hit 3rd game, I barely won, and I didn't wanna go double or nothing because I felt like he'd probably beat me lolol. He's legit.
He never said he could. He just mentioned that one of the top-level Olimars beat one of the top-level Ness'. That does give some insight on the match-up.just cuz you beat FOW doesnt mean that you can beat any ness player
lol so trueHe does better against MK than Oli does. >.>
An advantage against snake and other top tier chars really helps olimar.Yes, he does, but Olimar has enough good match-ups against the other top tier characters to negate the fact he sucks against Meta Knight.![]()
Yes it's definitely 35:75 hahaI'm referring to 35:75, or at least 40:60.
Are you aware Olimar has no horizontal recovery for Japes?Yeah, about counterpicking..... *uses his ban on Rainbow Cruise just for being messed up in general anyway* And as for Jungle Japes, if I land below the platforms, I'm likely dead anyway. May I in fact point out that water *DOES NOT KILL YOU*. It only kills the Pikmin, who die anyway if you die. If anything, water saves you from needing the gimpable (albeit in a risky manner) Up B. You may have only 1 or 2 Pikmin left, if any, but at least you're not a stock down.
Plus Japes has a good defensive position at the center for Olimar. Nothing like having a platform above you to allow focus on a more major potential blind spot in your defense.
Yeah, about counterpicking..... *uses his ban on Rainbow Cruise just for being messed up in general anyway* And as for Jungle Japes, if I land below the platforms, I'm likely dead anyway. May I in fact point out that water *DOES NOT KILL YOU*. It only kills the Pikmin, who die anyway if you die. If anything, water saves you from needing the gimpable (albeit in a risky manner) Up B. You may have only 1 or 2 Pikmin left, if any, but at least you're not a stock down.
Plus Japes has a good defensive position at the center for Olimar. Nothing like having a platform above you to allow focus on a more major potential blind spot in your defense.
Needs less modding ;DYes, I've started on the matchup summary, I'm just trying to balance writing this, the reference thread, and modding @_@