Learn about Olimar's pikmin:
- Blue have amazing grab range (longest of all of them), and possibly good throwing power [just know that blue = grab for the most part]
- Yellow are as annoying as Pikachu - gives the priority issue, being electric.
- Red seem to be rather standard, I think. Didn't check what's special about this aside from elemental properties (doesn't apply to Sonic).
- White have weak knockback and are rather frail, but are most dangerous in Pikmin-throw (bites about 5% each!)
- Purple have the strongest knockback/trajectory of all the Pikmin, but are balanced by their crappy range. If Olimar goes for a grab with this, you can avoid it pretty easily since it has much less range.
So take advantage of this knowledge and know when you should bait a pikmin and when you can attack them. For the most part,
ignore pikmin latches unless he either:
a) gets 2+ on you
b) gets a white one on you.
- For some reason, landing behind Olimar = Olimar uses dsmash. D-smash>grab seems to be pretty common, so it's most likely safer to be behind Olimar and not be dumb and land behind > roll through him ;__;
- Olimar likes to kill with Usmash `.`
Blapius:
-...Sonic Boom? ;__; you're not referring to that corny song, so... what is that? F-smash? :l
-Actually (it's turning into a bad habit), I put springs under EVERY character I fight, and usually one of the following will happen (vs Olimar)
[Lay spring>D-air before Olimar respawns]:
-Olimar falls into spring and loses invincibility frames.
-Olimar floats away from spring, I chase and plant a new spring under him.
-Olimar double jumps and floats away from spring (no more invincibility).
-[
] Olimar does one of the above and uses N-air.
-[
] Miss
Standard edgeguarding procedures:
Bad Olimar: Tries to tether from under the stage
- Stand a fair distance from the edge [make him feel safe]
- Olimar positions for a tether grab from under the stage
A) You run, FF off the edge and immediately do: B-air (stage spike), F-air (he will DI toward the stage and get stage spiked, or escape, which allows you to dj-footstool)
B) Drop a spring so it knocks him toward the stage when he pulls back up
C) Ledgehog
However, good Olimars will tether at horizontal (and possibly, downward) angles, or just DI upwards to avoid the tether situation altogether.