Zhea
Smash Ace
Bair has it's uses. It can be used to cover roll behind if you go for an early whiffed stomp/knee or grab for tech in place, combos with reverse edge canceled uair on floatier characters at early percents, and is a decent option for shield drops. Also this move is your bread winner for the jiggs match up. The problem with bair is that it's falcon's middle of the road move. It's not as hard hitting as stomp or knee, it's not as fast as nair or uair, but it auto cancels and can be done from the ledge and allow falcon to regrab without having to up-b, so it just happens to be most useful there.
To quote Hax, edge guarding spacies is an art form, and if they have their double jump you really have to read them. Let me go over some of the edge-guard flow chart
To quote Hax, edge guarding spacies is an art form, and if they have their double jump you really have to read them. Let me go over some of the edge-guard flow chart
- Do they have to go to the edge? If you have hit a spacie with such force that the only part of the stage they have a chance of grabbing is the edge then you should just go for the edge hog and roll/get up attack for the additional edge hog frames when the get close.
- Could they land on either the edge or lip of the level? If you are not sure whether or not their fire fox will make it to the edge or the lip, your best option is usually invincible getup attack followed by wave dashing back on to the edge. If they went for the edge they are now dead, if they went for the lip, they are now off stage and you need to re assess your situation.
- Are they above the stage and close enough to also land on a platform? Now it gets tricky. This is highly position based and also depends on whether they have their jump or not.
- They have their double jump. They either have to do something incredibly stupid or you have to make a hard read if you want the edge guard. You can not cover every option, even from Falco if the above criteria are true. It's also dependant on your position
- You are near the edge. You straight up have to know where they are going. They have 4 options and you can cover 2 at most.
- The edge.
- The stage.
- Platform.
- Top Platform.
- Deep Stage. If the were in a spot to do this you should of just knee'd/uair'd them.
Realistically you can only cover 1 and 2, 2 and 3, and 3 and 4. The good news is at a certain point 4 stops being an option. Good double jump usage can keep 3 in the game for falco, and fire fox can keep it open for fox.
- You are mid stage or further. Your best option here is to just maintain stage control and use your speed to cover super high (platforms) or super dumb ( side b on to stage ) options. At the very least you have center stage and have strong positioning for neutral.
- You are near the edge. You straight up have to know where they are going. They have 4 options and you can cover 2 at most.
- They do not have their double jump.
- You are close to the edge they are recovering from. Great, Hax$ it or let it rock, you decide. Jump on after them, and when you here the ting, dj uair immediately. If they ever reach a point where they have drifted beyond side-b distance, then DJ back while uairing to catch any early up-bs and grab edge, refer to points 1 an 2 for what to look for from here.
- You are beyond mid stage or farther away. You are now in a hard read situation unless you are on Yoshi's and maybe FoD. You will have to make a hard read if you want to edge guard them.
- You are close to the edge they are recovering from. Great, Hax$ it or let it rock, you decide. Jump on after them, and when you here the ting, dj uair immediately. If they ever reach a point where they have drifted beyond side-b distance, then DJ back while uairing to catch any early up-bs and grab edge, refer to points 1 an 2 for what to look for from here.
- They have their double jump. They either have to do something incredibly stupid or you have to make a hard read if you want the edge guard. You can not cover every option, even from Falco if the above criteria are true. It's also dependant on your position
- Are they below the stage and close enough to recover above a platform. This really comes down to where you are.
- You are on the edge, either by sliding onto it or because of an earlier edge guard. You can drop down and dj bair/uair to gimp them.
- You are on the lip of the edge and will not have time to grab the edge. This depends on their angle now.
- They are directly below you. Stomp is really your only option if time is of the essence. It puts them in an immediate fire fox or die situation. Reassess situation immediately afterword. See situations 1 and 2 if they now apply, other wise finish them with a drop off bair.
- They are below you, but a bit further out. WD back bair or Dropzone weak knee to uair will close it out.
- They are directly below you. Stomp is really your only option if time is of the essence. It puts them in an immediate fire fox or die situation. Reassess situation immediately afterword. See situations 1 and 2 if they now apply, other wise finish them with a drop off bair.
- You are on the edge, either by sliding onto it or because of an earlier edge guard. You can drop down and dj bair/uair to gimp them.