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We might be only getting the starting roster before release.

Brawler1432

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I do really hope they only give us starters, I hate tto see a CHALENGER APPROACHING screen, and then fight, say ... Dedede
 

Magnacor

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Well i meant it as an opinion, and they will change luigi up a bit, he probably won't be a clone, but he will have a few of marios moves, of course though they can't get rid of him, he's been in smash since the beggining.
If you meant it as an opinion, then consider substituting "In the end" with "In my opinion." In the end implies that it it is a fact.

I do really hope they only give us starters, I hate tto see a CHALENGER APPROACHING screen, and then fight, say ... Dedede
Why? You will find out who you're fighting when you see their silouette (assuming they still use those). You have false hope to think that at least one Kirby character isn't unlockable and to be completely honest, I doubt Sakurai cares if he reveals a few secret characters. I can almost guarentee you that, that is not the starting roster to the point that I'd willing make a bet involving me cutting off my foot, serving it in a bowl of soup, and feeding it to hobos without any fear. You can quote me on that.
 

SirPenguin

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Heh, actually, I put something discussing this on my blog today. I was wondering the same thing. It...it makes sense.
 

shipoffools

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i don't think he would have all three of his kirby reps as starters...but who knows.
 

TheBuzzSaw

Young Link Extraordinaire
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I really don't care either way. If the DOJO features starting roster only, then holy crap, it'll have a TON of characters! Otherwise, I wanna see them all.
 

dtams

Smash Cadet
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Feb 5, 2006
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Of course we are only getting the starting roster including the 3rd party characters. Why would they not announce the 3rd party characters? You need to announce them to get more sales, what we aren't going to get is the other 3rd party character from Sonic,Snakes and Mega's world like Tails, Rush ans so forth.
 

Brawler1432

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[/QUOTE]Why? You will find out who you're fighting when you see their silouette (assuming they still use those). You have false hope to think that at least one Kirby character isn't unlockable and to be completely honest, I doubt Sakurai cares if he reveals a few secret characters. I can almost guarentee you that, that is not the starting roster to the point that I'd willing make a bet involving me cutting off my foot, serving it in a bowl of soup, and feeding it to hobos without any fear. You can quote me on that.[/QUOTE]


LOL I just would rather it be a surprise
 

Brawler1432

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Why? You will find out who you're fighting when you see their silouette (assuming they still use those). You have false hope to think that at least one Kirby character isn't unlockable and to be completely honest, I doubt Sakurai cares if he reveals a few secret characters. I can almost guarentee you that, that is not the starting roster to the point that I'd willing make a bet involving me cutting off my foot, serving it in a bowl of soup, and feeding it to hobos without any fear. You can quote me on that.


I would rather surprised.
 

TheMastermind

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Jul 16, 2007
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Yes I believe this to be true. But if you actually count, since the website started theyve on average released 1 character per week. the site has been up for 23 weeks, and we have 23 characters.
So i think they were just catching up to the 1 character per week promise.
 

47drift

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I'd say I'm fine with that, but I'm still hoping that Sonic is an unlockable. As well as Snake.

What's the fun and exclusiveness of a third party if they're there from the start? That's pretty much like calling them Nintendo property!
 

ChronoBound

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Brawl releases on January 24, 2008 in Japan. According to that one brochure that was given out to retail by Nintendo there are more than 25 characters in the game. What remains to be determined is: A.) Whether some of the characters on the site (other than Snake and Sonic) are hidden characters. and B.) Whether more than 25 is referring to starting characters or total characters.

If it is the latter, then that would mean there are only nine more characters yet to be revealed in the game. Why? Well, currently there are seven characters with original movesets (excluding Ness) that have yet to be shown in Brawl. They are Jigglypuff, Captain Falcon, Luigi, Sheik, Marth, Mewtwo, and Mr. Game & Watch. Also, Ganondorf is very likely to return because of how important and popular he is to the Zelda series. This would also leave one more newcomer, because there is a series between Sonic and Kid Icarus that has yet to be revealed. Altogether, this would make 32 characters, however, because Zero-Suit-Samus and Sheik are/likely to be transformations, there will only be 30 characters on the selection screen. This ties in nicely to past history. Prior to Melee's release, there was preview site for North America, that stated that there were more than 20 characters in the game. This did not make sense to people at the time because there were only room for 19 characters on the screen (people did not know about Zelda or the clone boxes at this point), leading some to count the second Ice Climber separately, even then only getting to 20 characters. The final count for this "20+" was 25 (26 counting Sheik separately). Also, keep in mind that Sakurai hinted on his blog that he wanted to show all the characters in the game before anyone else. If my theory is correct, if he shows at least one character a week, he will have shown all the characters in the game a week before Brawl's Japanese release.

However, if the "more than 25 characters" is referring to starting characters, we are probably looking at 36 characters being the absolute minimum in terms of the total amount of characters in the game, perhaps even reaching to 40 characters.

However, even Sakurai himself mentioned in his blog, that he struggled to get to 26 characters in Melee, and that he could not promise a lot of characters this time around, although he would try his best to get in as many characters as possible.

Finally, no characters have been put into the game as a result of the delay? Why? The Metal Gear voice actors, said back in October that they were done recording all their voicework for Brawl, and it would be kind of pointless to bring that back to the Brawl development to make one or two more codec conversations for one or two more characters made as a result of the delay.
 

Boofer

Smash Ace
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Oct 25, 2007
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Unfortunately, 25+ is almost definitely referring to the amount of total characters. I'm going to be a realist. If for melee we were told that we should expect 20+ characters (with an actual starting roster of 14), then most likely he's referring to the total when he says 25+. On the back of the melee box, it says choose from over 20 stages. What was the the starting number of stages and what was the total? I think it's safe to say that "x or more" is always somewhere between the starting amount and the total (it's probably closer to the total).
 

Brawler1432

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Unfortunately, 25+ is almost definitely referring to the amount of total characters. I'm going to be a realist. If for melee we were told that we should expect 20+ characters (with an actual starting roster of 14), then most likely he's referring to the total when he says 25+. On the back of the melee box, it says choose from over 20 stages. What was the the starting number of stages and what was the total? I think it's safe to say that "x or more" is always somewhere between the starting amount and the total (it's probably closer to the total).
That (no offence) seems to be a bit ridiculous to say now that Sakurai has hinted to around 35- 40 characters, and that they already announced 23, most of which don't seem like new characters, and they are gonna keep a lot of the characters from Melee as well (not counting clones).
 

Big-Cat

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However, if the "more than 25 characters" is referring to starting characters, we are probably looking at 36 characters being the absolute minimum in terms of the total amount of characters in the game, perhaps even reaching to 40 characters.

However, even Sakurai himself mentioned in his blog, that he struggled to get to 26 characters in Melee, and that he could not promise a lot of characters this time around, although he would try his best to get in as many characters as possible.
.
If the roster is only 36, that would be rather disappointing considering the total development time and the roster would only consist of popular characters.

Did the whole struggling thing come from the 10 month time period it took to make Melee? If so, we probably don't have much to worry about a struggle considering that this was said in early 2006 when the game was going to be launch title and now it isn't. Also, it's quite possible that he's being modest and he's not trying to put any hopes up.
 

SirPenguin

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That (no offence) seems to be a bit ridiculous to say now that Sakurai has hinted to around 35- 40 characters, and that they already announced 23, most of which don't seem like new characters, and they are gonna keep a lot of the characters from Melee as well (not counting clones).
Everyone says he hints at such a number, yet no one can exactly pinpoint where he said it.
 

ChronoBound

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If the roster is only 36, that would be rather disappointing considering the total development time and the roster would only consist of popular characters.

Did the whole struggling thing come from the 10 month time period it took to make Melee? If so, we probably don't have much to worry about a struggle considering that this was said in early 2006 when the game was going to be launch title and now it isn't. Also, it's quite possible that he's being modest and he's not trying to put any hopes up.
Melee began development in July 1999, and was released November 21, 2001 in Japan, giving it 2 years and 4 months of development. Brawl began development in October 2005 and will be released January 24, 2008 in Japan, giving it 2 years and three months of development time.
 

Brawler1432

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yes but Sakurai isn't dumb enough to put exactly one more then he had in Melee, we have to be serious about these things guys, think about it before you post stuff like that only 25 characters are gonna be in Brawl.
 

ChronoBound

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yes but Sakurai isn't dumb enough to put exactly one more then he had in Melee, we have to be serious about these things guys, think about it before you post stuff like that only 25 characters are gonna be in Brawl.
How is 32 one more than 25?
 

TheMagicalKuja

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Melee began development in July 1999, and was released November 21, 2001 in Japan, giving it 2 years and 4 months of development. Brawl began development in October 2005 and will be released January 24, 2008 in Japan, giving it 2 years and three months of development time.
Wait a second, didn't Melee only get about a year's development? I coulda sworn it was rushed beyond imagination.
 

ChronoBound

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Wait a second, didn't Melee only get about a year's development? I coulda sworn it was rushed beyond imagination.
Yes and no. No, it had more than two years of development time, and yes, the game was obviously rushed.

The fact that Ganondorf was originally planned to use his sword in his moveset (when you are about to fight him, there is a silhouette of him attacking wit his sword and a shorter cape). Also, there is an Action Replay code that allows him to hold his sword in battle (however, you cannot use any attacks with it).

Also, Akaneia (Marth's continent) was planned to be an arena, as well as Icicle Top (which most likely became Summit in Brawl).
 

TheBuzzSaw

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SSB - 1999
SSBM - 2001

Yeah, I'd say it was a tad rushed.
 

Big-Cat

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Melee began development in July 1999, and was released November 21, 2001 in Japan, giving it 2 years and 4 months of development. Brawl began development in October 2005 and will be released January 24, 2008 in Japan, giving it 2 years and three months of development time.
You have to consider this also: Brawl has a much, much larger development team than Melee. This means they can put in more stuff in less time.
 

ChronoBound

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You have to consider this also: Brawl has a much, much larger development team than Melee. This means they can put in more stuff in less time.
Source? I always here people say this, yet I have never seen any proof of it. If you are talking about people doing the music for Brawl, then yes. However, actual programming, I have yet to see any proof.
 

Big-Cat

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Source? I always here people say this, yet I have never seen any proof of it. If you are talking about people doing the music for Brawl, then yes. However, actual programming, I have yet to see any proof.
I don't have it on me since it's in a web archive but I recall that a development team was assembled just for SSBB.
 

ChronoBound

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I don't have it on me since it's in a web archive but I recall that a development team was assembled just for SSBB.
Yes, a development team was assembled for just this game, however, we do not know how many people are a part of it.
 

volbound1700

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i'm hoping sakuari only announces starters, if he announced all characters ,including unlockables, it would ruin the game
I want him to announce the returns from Melee, but any newcomer unlockables to be kept secret (like Captain Olimer).

However go ahead and announce who is coming back from Melee.
 

volbound1700

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King Dedede has a 98% of being unlockable. he's on the Dojo. this theory of "secret characters wont be shown until after release" got Falcon Punch'd in the face a long time ago...

the gap is probably just due to filler updates caused by the delay.
Yes but if we have 40 characters that is at least 20 still not revealed. Announcing one character a week would still meet the requirement by release. I am not sure why no new character has been announced.
 

Boofer

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Where are people pulling this "40 characters" number from? I mean I wish we got that many characters, but I think people are being a bit too optimistic. I think people are making these numbers up based on how many characters they wish to see.
 

volbound1700

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Where are people pulling this "40 characters" number from? I mean I wish we got that many characters, but I think people are being a bit too optimistic. I think people are making these numbers up based on how many characters they wish to see.
Well since 64 to Melee was a double in the number of characters, I think people expect a double for Brawl as well.

I don't understand the anti-clone logic. "I would rather have 25 regular then 25 and 10 more clone." That statement makes 0 sense to me. I would rather have 35 characters over 25 clone or not any day of the week. Melee would not have been as good with 18 characters or so and none of the clones. Plus the clones were not TOTALLY like the person they cloned. Dr. Mario was slower then Mario and a little more powerful.
Roy was weaker then Marth but had a more powerful sword smash.
Ganon was totally different then CF other than moves, Ganon was slow and his moves where powerful.
Falco was harder to kill then Fox but not as fast.
Pichu was weaker and took damage. Overall weaker clone of Pikachu.
Young Link moved very differently then Link, however IMO this one was the most like his clone.

However, I didn't mind the clones and thanks to whiny idiots that whined about them, some of them likely will not make it back.
 
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