Lexl5
Smash Journeyman
Yeah, my thoughts exactly. If we dont get a character update this week, I may lose my head.
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If you meant it as an opinion, then consider substituting "In the end" with "In my opinion." In the end implies that it it is a fact.Well i meant it as an opinion, and they will change luigi up a bit, he probably won't be a clone, but he will have a few of marios moves, of course though they can't get rid of him, he's been in smash since the beggining.
Why? You will find out who you're fighting when you see their silouette (assuming they still use those). You have false hope to think that at least one Kirby character isn't unlockable and to be completely honest, I doubt Sakurai cares if he reveals a few secret characters. I can almost guarentee you that, that is not the starting roster to the point that I'd willing make a bet involving me cutting off my foot, serving it in a bowl of soup, and feeding it to hobos without any fear. You can quote me on that.I do really hope they only give us starters, I hate tto see a CHALENGER APPROACHING screen, and then fight, say ... Dedede
Why? You will find out who you're fighting when you see their silouette (assuming they still use those). You have false hope to think that at least one Kirby character isn't unlockable and to be completely honest, I doubt Sakurai cares if he reveals a few secret characters. I can almost guarentee you that, that is not the starting roster to the point that I'd willing make a bet involving me cutting off my foot, serving it in a bowl of soup, and feeding it to hobos without any fear. You can quote me on that.
The fist hidden character was shown after the Japanese launch.When Melee was coming out, when were the unlockables shown on the website?
That (no offence) seems to be a bit ridiculous to say now that Sakurai has hinted to around 35- 40 characters, and that they already announced 23, most of which don't seem like new characters, and they are gonna keep a lot of the characters from Melee as well (not counting clones).Unfortunately, 25+ is almost definitely referring to the amount of total characters. I'm going to be a realist. If for melee we were told that we should expect 20+ characters (with an actual starting roster of 14), then most likely he's referring to the total when he says 25+. On the back of the melee box, it says choose from over 20 stages. What was the the starting number of stages and what was the total? I think it's safe to say that "x or more" is always somewhere between the starting amount and the total (it's probably closer to the total).
If the roster is only 36, that would be rather disappointing considering the total development time and the roster would only consist of popular characters.However, if the "more than 25 characters" is referring to starting characters, we are probably looking at 36 characters being the absolute minimum in terms of the total amount of characters in the game, perhaps even reaching to 40 characters.
However, even Sakurai himself mentioned in his blog, that he struggled to get to 26 characters in Melee, and that he could not promise a lot of characters this time around, although he would try his best to get in as many characters as possible.
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Everyone says he hints at such a number, yet no one can exactly pinpoint where he said it.That (no offence) seems to be a bit ridiculous to say now that Sakurai has hinted to around 35- 40 characters, and that they already announced 23, most of which don't seem like new characters, and they are gonna keep a lot of the characters from Melee as well (not counting clones).
Melee began development in July 1999, and was released November 21, 2001 in Japan, giving it 2 years and 4 months of development. Brawl began development in October 2005 and will be released January 24, 2008 in Japan, giving it 2 years and three months of development time.If the roster is only 36, that would be rather disappointing considering the total development time and the roster would only consist of popular characters.
Did the whole struggling thing come from the 10 month time period it took to make Melee? If so, we probably don't have much to worry about a struggle considering that this was said in early 2006 when the game was going to be launch title and now it isn't. Also, it's quite possible that he's being modest and he's not trying to put any hopes up.
How is 32 one more than 25?yes but Sakurai isn't dumb enough to put exactly one more then he had in Melee, we have to be serious about these things guys, think about it before you post stuff like that only 25 characters are gonna be in Brawl.
Wait a second, didn't Melee only get about a year's development? I coulda sworn it was rushed beyond imagination.Melee began development in July 1999, and was released November 21, 2001 in Japan, giving it 2 years and 4 months of development. Brawl began development in October 2005 and will be released January 24, 2008 in Japan, giving it 2 years and three months of development time.
Yes and no. No, it had more than two years of development time, and yes, the game was obviously rushed.Wait a second, didn't Melee only get about a year's development? I coulda sworn it was rushed beyond imagination.
You have to consider this also: Brawl has a much, much larger development team than Melee. This means they can put in more stuff in less time.Melee began development in July 1999, and was released November 21, 2001 in Japan, giving it 2 years and 4 months of development. Brawl began development in October 2005 and will be released January 24, 2008 in Japan, giving it 2 years and three months of development time.
Source? I always here people say this, yet I have never seen any proof of it. If you are talking about people doing the music for Brawl, then yes. However, actual programming, I have yet to see any proof.You have to consider this also: Brawl has a much, much larger development team than Melee. This means they can put in more stuff in less time.
I don't have it on me since it's in a web archive but I recall that a development team was assembled just for SSBB.Source? I always here people say this, yet I have never seen any proof of it. If you are talking about people doing the music for Brawl, then yes. However, actual programming, I have yet to see any proof.
Yes, a development team was assembled for just this game, however, we do not know how many people are a part of it.I don't have it on me since it's in a web archive but I recall that a development team was assembled just for SSBB.
The old Japanese Melee site.Chrono, what's your source for Melee's development time?
I want him to announce the returns from Melee, but any newcomer unlockables to be kept secret (like Captain Olimer).i'm hoping sakuari only announces starters, if he announced all characters ,including unlockables, it would ruin the game
Yes but if we have 40 characters that is at least 20 still not revealed. Announcing one character a week would still meet the requirement by release. I am not sure why no new character has been announced.King Dedede has a 98% of being unlockable. he's on the Dojo. this theory of "secret characters wont be shown until after release" got Falcon Punch'd in the face a long time ago...
the gap is probably just due to filler updates caused by the delay.
Well since 64 to Melee was a double in the number of characters, I think people expect a double for Brawl as well.Where are people pulling this "40 characters" number from? I mean I wish we got that many characters, but I think people are being a bit too optimistic. I think people are making these numbers up based on how many characters they wish to see.