noob-lube69
Smash Journeyman
- Joined
- Jul 27, 2005
- Messages
- 400
Waveshining out of Sheild
As all competitive smashers know, you can jump out of sheild into any aerial or B attack simply by pressing up/x/y while sheilding, then attacking immediatley after. In fact, many characters take advantage of their quick up-b moves by jc-ing them out of sheild after blocking an attack (i.e. samus, marth, doc, link, etc...).
When you jump cancel your sheild into an A attack, you will always do an aerial (unless you upsmash out of sheild), however if you jc sheild and execute a B attack at the soonest possible frame, your character will do the attack on the ground, rather than in the air.
The big question is: What does this mean to fox/falco users?
Simply put, if you are fast enough you can jump cancel sheild into a shine without leaving the ground, making fox's shine one of the fastest moves out of sheild in the game (5 frames to activate) Falco's shine out of sheild is 2 frames slower due to his jumping start-up lag of six frames. After landing the shine (without leaving the ground) you can wavedash into any shine combo, including infinites...
How to do it:
With fox:
While sheilding, jump with X/Y/up on control stick, then press down and B exactly during the 4th frame after leaving the ground
with Falco:
While sheilding, jump with X/Y/up on control stick, then press down and B exactly during the 6th frame after leaving the ground
If you do this properly it will apear is if your sheild changes into a reflector while your character remains on the ground. You can then wavedash out of the shine.
**Note: you are best off using x or y to jump cancel while doing this technique as it is impossibly hard to do this with the control stick
If you can consistently jump cancel sheild into a shine without leaving the ground, you will be able to further abuse the speed/priority/1337-ness of fox/falco's shine. While this is immensly difficult to master (especially with fox) it can prove to be very useful as a method of edgegaurding (with fox, you can block a opponent's up b and then shine spike an opponent out of sheild) or as a combo starter/interuuptor (if your sheild is getting pillar-ed in a falco ditto, you can shine out of sheild and hopefully start a combo of your own).
**Note: My frame data may be inaccurate as i was unable to contact Mew2King, aka Dr. Smash while i wrote this. If you can prove any innacuracies within my frame analysis, please post corrections
As all competitive smashers know, you can jump out of sheild into any aerial or B attack simply by pressing up/x/y while sheilding, then attacking immediatley after. In fact, many characters take advantage of their quick up-b moves by jc-ing them out of sheild after blocking an attack (i.e. samus, marth, doc, link, etc...).
When you jump cancel your sheild into an A attack, you will always do an aerial (unless you upsmash out of sheild), however if you jc sheild and execute a B attack at the soonest possible frame, your character will do the attack on the ground, rather than in the air.
The big question is: What does this mean to fox/falco users?
Simply put, if you are fast enough you can jump cancel sheild into a shine without leaving the ground, making fox's shine one of the fastest moves out of sheild in the game (5 frames to activate) Falco's shine out of sheild is 2 frames slower due to his jumping start-up lag of six frames. After landing the shine (without leaving the ground) you can wavedash into any shine combo, including infinites...
How to do it:
With fox:
While sheilding, jump with X/Y/up on control stick, then press down and B exactly during the 4th frame after leaving the ground
with Falco:
While sheilding, jump with X/Y/up on control stick, then press down and B exactly during the 6th frame after leaving the ground
If you do this properly it will apear is if your sheild changes into a reflector while your character remains on the ground. You can then wavedash out of the shine.
**Note: you are best off using x or y to jump cancel while doing this technique as it is impossibly hard to do this with the control stick
If you can consistently jump cancel sheild into a shine without leaving the ground, you will be able to further abuse the speed/priority/1337-ness of fox/falco's shine. While this is immensly difficult to master (especially with fox) it can prove to be very useful as a method of edgegaurding (with fox, you can block a opponent's up b and then shine spike an opponent out of sheild) or as a combo starter/interuuptor (if your sheild is getting pillar-ed in a falco ditto, you can shine out of sheild and hopefully start a combo of your own).
**Note: My frame data may be inaccurate as i was unable to contact Mew2King, aka Dr. Smash while i wrote this. If you can prove any innacuracies within my frame analysis, please post corrections