beencake
Smash Apprentice
hopefully some one can inform me, ive been wondering if weight/ gravity has any effect on wavedashs utility, or if it has any effect on the wavedash in general what so ever.
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this is incorrect. everyone suffers from 10 (8?) frames of lag after a wavedash because its considered a hard landingPeach and Zelda's airdodges have less recovery frames. This means they also recover from their wave dashes faster, making WD OoS safer and potentially leaving them at advantage, though they don't go very far.
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puff and peach are pretty floatie, yet have big traction. fox is extremely unfloaty but has a pretty decent wavedash. the marios have above average wd's but are perfectly normal in the floatyness.yes, traction...there you go, generally the floatier you get the longer the wavedash, case closed
I know this is off topic, but....EWW!! Wikia is HORRIBLE!! Hopefully you know that SmashWiki has moved to become its own independent wiki.Floatiness isn't really that much of a deciding factor. Traction is traction, falling speed is falling speed.
here's (a really brief) explanation to traction and a sorted list of the cast going from highest to lowest.
http://super-smash-bros.wikia.com/wiki/Traction
and a sorted list of falling speed (scroll down a bit), if anyone cares to draw correlations between traction and falling speed :D
http://super-smash-bros.wikia.com/wiki/Falling_speed
edit: if you can't WD with fox but you can on Samus, make sure you aren't trying to hard (pressing the air dodge before leaving the ground, because you might feel that it's needed to press faster). Or you might be a bit late with samus, because Samus will rise pretty slow, so you airdodge slightly above the ground (maybe even at a point where it's barely - if at all - noticeable), where most of the airdodge will still be converted into horizontal movement. But with fox being a bit late, he'll be a lot higher then samus (in that case, hit the r button closer to the jump)