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Wavedash mechanics

beencake

Smash Apprentice
Joined
Aug 7, 2010
Messages
89
Location
abingdon,maryland
hopefully some one can inform me, ive been wondering if weight/ gravity has any effect on wavedashs utility, or if it has any effect on the wavedash in general what so ever.
 

beencake

Smash Apprentice
Joined
Aug 7, 2010
Messages
89
Location
abingdon,maryland
i dunno its hard to tell because, apparently fox and samus require the same amount of frame to leave the ground after jumping ( 3 ) but there wavedash's are blatantly different, cant figure out why.
 

Xyzz

Smash Champion
Joined
Feb 7, 2011
Messages
2,170
Location
Gensokyan Embassy, Munich, Germany
Weight / time till airborne after hitting jump is not affecting the wavedash, airdodging speed (isn't the speed of the airdodge pretty constant anyways? The only difference I know is that for example Peachs airdodge goes pretty far in comparision to other characters) neither as far as I know.

The maximum length of wavedashing is varying from character to character base on "traction", which is also used to determine how far a character will glide away when hit. If you want a clear difference look at for example Peach (very high traction => very short distance gain from WD) and Luigi (very low traction => goes very far).
Difference in utility is pretty obvious. If your wavedash takes you further, you can avoid attacks in more situations, then if it would be very short. Also some characters tend to use it as a means of general transportation, since if it takes you very far and your run speed is low it can be as fast / faster (ICs etcpp come to mind)
 

Signia

Smash Lord
Joined
Feb 5, 2009
Messages
1,157
Peach and Zelda's airdodges have less recovery frames. This means they also recover from their wave dashes faster, making WD OoS safer and potentially leaving them at advantage, though they don't go very far.

Most characters' wavedashes are faster than their normal run if you angle the wavedashes properly.
 

_Xanatos_

Smash Apprentice
Joined
Oct 7, 2007
Messages
77
Location
Virginia
Maybe you're just imagining things. Samus and Fox have nearly identical wavedashes. They both leave the ground after 3 frames and Samus goes only slightly further due to less traction.

If you wavedash close enough to frame perfect, there should be very little difference.
If you don't airdodge immediately after jumping, jump heights can come into play and affect how high you go before you airdodge.

Fox's ground jump goes only slightly higher than Samus's whereas his short hop is much smaller than Samus's. Short hop height would only matter if you short hopped all your airdodges AND you didn't airdodge close enough to frame perfect.

Also, dashing speed can affect presentation of wavedash. If you wavedash out of a dash, the dash may appear to add a little distance.
 

Zodiac

Smash Master
Joined
Aug 10, 2005
Messages
3,557
yes, traction...there you go, generally the floatier you get the longer the wavedash, case closed
 

beencake

Smash Apprentice
Joined
Aug 7, 2010
Messages
89
Location
abingdon,maryland
i can WD with samus perfectly every time but not with fox to save my life, im not imagining anything if i can Wd with samus perfectly i should be able to with fox dosent make any sense.
 

Xyzz

Smash Champion
Joined
Feb 7, 2011
Messages
2,170
Location
Gensokyan Embassy, Munich, Germany
Floatiness isn't really that much of a deciding factor. Traction is traction, falling speed is falling speed.

here's (a really brief) explanation to traction and a sorted list of the cast going from highest to lowest.
http://super-smash-bros.wikia.com/wiki/Traction

and a sorted list of falling speed (scroll down a bit :) ), if anyone cares to draw correlations between traction and falling speed :D
http://super-smash-bros.wikia.com/wiki/Falling_speed

edit: if you can't WD with fox but you can on Samus, make sure you aren't trying to hard (pressing the air dodge before leaving the ground, because you might feel that it's needed to press faster). Or you might be a bit late with samus, because Samus will rise pretty slow, so you airdodge slightly above the ground (maybe even at a point where it's barely - if at all - noticeable), where most of the airdodge will still be converted into horizontal movement. But with fox being a bit late, he'll be a lot higher then samus (in that case, hit the r button closer to the jump :) )
 

Ripple

ᗣᗣᗣᗣ ᗧ·····•·····
Joined
Sep 4, 2006
Messages
9,633
Peach and Zelda's airdodges have less recovery frames. This means they also recover from their wave dashes faster, making WD OoS safer and potentially leaving them at advantage, though they don't go very far.
.
this is incorrect. everyone suffers from 10 (8?) frames of lag after a wavedash because its considered a hard landing
 

Mooo

Smash Apprentice
Joined
Oct 31, 2010
Messages
177
Location
Los Gatos, CA
yes, traction...there you go, generally the floatier you get the longer the wavedash, case closed
puff and peach are pretty floatie, yet have big traction. fox is extremely unfloaty but has a pretty decent wavedash. the marios have above average wd's but are perfectly normal in the floatyness.
imo traction doesnt necessarily change with floatyness.
 

Anthon1996

Smash Ace
Joined
Nov 17, 2010
Messages
995
Location
Bionis
NNID
AnUglyBarnacle
3DS FC
5301-0385-3871
Floatiness isn't really that much of a deciding factor. Traction is traction, falling speed is falling speed.

here's (a really brief) explanation to traction and a sorted list of the cast going from highest to lowest.
http://super-smash-bros.wikia.com/wiki/Traction

and a sorted list of falling speed (scroll down a bit :) ), if anyone cares to draw correlations between traction and falling speed :D
http://super-smash-bros.wikia.com/wiki/Falling_speed

edit: if you can't WD with fox but you can on Samus, make sure you aren't trying to hard (pressing the air dodge before leaving the ground, because you might feel that it's needed to press faster). Or you might be a bit late with samus, because Samus will rise pretty slow, so you airdodge slightly above the ground (maybe even at a point where it's barely - if at all - noticeable), where most of the airdodge will still be converted into horizontal movement. But with fox being a bit late, he'll be a lot higher then samus (in that case, hit the r button closer to the jump :) )
I know this is off topic, but....EWW!! Wikia is HORRIBLE!! Hopefully you know that SmashWiki has moved to become its own independent wiki.
 
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