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Snake is not on your list.
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here are mine
Ooohh, thanks! Yeah, Wario's juggle game on Snake is really good actually! xDGo to the subforum view (where you can see all the threads) and double-click the area around your thread's title. It should let you change it to whatever you want.
Also, I would call this matchup relatively even. We can safely poke at him while he's in the air via U-Air and D-Air, and we shouldn't be on the ground enough for him to take advantage of our awful ground game much. Just...go away. It's safe to get the bike out here in most situations. Don't challenge him if you can help it. He's just too slow to have much on us.
Statement: almost everyone plays this MU either too aggro or too campy.I've played every relevant Snake in Europe (Crysis, Akuma, Mr. R and Calzorz), plus Razer, Ally and Squall. I don't really think there's any reason to assume this MU is heavily in either character's favor, the current ratio system doesn't differentiate between 0, +1 and -1 too much so I'd just go with 'even', Wario's advantage with stupid stagelists the States still tend to come up with so every now and then.
There's not too much to say about the MU. Both characters have clear counterplay options against everything the other character has, it takes a bit of time for either player to be forced to commit to anything but those moments are inevitable. I won't be telling anything new if I say that both characters can exploit each other's commitments really well, but I'm pretty sure most non-top level Snakes gravely fail to understand how Wario's **** really works. Juggles are overestimated, edgeguarding and ledgeguarding are underrated.
Wario's grab isn't what will end up starting a **** train most of the time, it'll be an aerial. Especially fair is a really overlooked tool, Snake doesn't really have a solid answer to it aside of walking away and utilting or ftilting, the latter two being quite a commitment that would otherwise be punished fairly heavily. Snake cannot afford to allow himself to be zoned away, Wario cannot allow Snake to camp without being pressured. Pressure, in this matchup, means having to react, to anything.
Snake's pivot grab is good, but people stress it too much as a means of being an approach counter. It lasts rather long and pretty much means you instantly lose a lot of stage control because you're not spending time setting up explosives. It does beat or go even with nigh every approach, but that isn't always what is to be expected. Overcommitting to pivot grabs will make sure you will also have to commit to disadvantageous situations, like being cornered to the ledge or in your shield without nade covering.
Do not pummel if there is a grenade there then!Wario's pummel can detonate the grenades though. The hitstun dealt is dependent on which controller port priority you have.
Agreed, you can SDI the **** out of Snake's nair. I don't think I've ever gotten hit by the whole thing, it's just too easy.SDI and weaving. Probem solved.
...Are you sure? That doesn't sound right to me.If you predict Snake's Ftilt, you can get in the bike and RIDE right through it! xD
It has nothing to do with armor frames, those only work up to ~3%.Yup the bike has armor frames that power through the Ftilt if you time it right. If Snake is at high enough percent it hits him into the air with good DI, bad DI possibly off the stage (where Wario shines against Snake).