a rookie
Smash Ace
Then watch my dair tutorial to find out how! Check it out guys!
https://www.youtube.com/watch?v=iq7nDkzn5eU
https://www.youtube.com/watch?v=iq7nDkzn5eU
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Wait so is it like a spacing thing? If you're too close do you hit them with too many air hitboxes? I was originally thinking it was just timing before you hit the groundSo the idea is to hit them with the ground hitbox? And to do that you must not hit them with too many air hitboxes (more than 2 sometimes less). if you hit them too much with air hitboxes and you miss the ground hitbox, you better not miss your l-cancel and the only guaranteed followup is a jab.
They can also just DI out of most combos correct? Just messing around against a 20xx puff there were clearly some hits that were possible to combo into fsmash but others hit her too far out of range. I think dair-> jc upsmash can cover more DI trajectories though. I would be interested in knowing what their options for DIing out of follows up are..So the idea is to hit them with the ground hitbox? And to do that you must not hit them with too many air hitboxes (more than 2 sometimes less). if you hit them too much with air hitboxes and you miss the ground hitbox, you better not miss your l-cancel and the only guaranteed followup is a jab.
Now it's not like anyone is actively trying to evolve the anti-mario meta but if your opponent knows how this works they could see how to avoid it. If they SDI up even just one air hitbox, then the ground hitbox will wiff. But luckily you don't have to hit them with an air hitbox at all. The first air hitbox comes out on frame 10, the ground hitbox triggers if you land during frames 6-32.
What's good and somewhat bad about super late ground hitbox only dair is you have to l-cancel before it hits, so if you can do them consistently, l-cancelling them should never be a problem. But if you are in the habit of sometimes hitting with air hitboxes, it'll make it kinda awkward.
Yeah, upsmash would be the safest option too since if you whiff it, it's a little safer than fsmash. But I've been getting a lot of these combos lately. Btw, it's an ok shield poke if they have medium shield. And can edge guard Spacies/Falcon. I'll post a little video about that later.They can also just DI out of most combos correct? Just messing around against a 20xx puff there were clearly some hits that were possible to combo into fsmash but others hit her too far out of range. I think dair-> jc upsmash can cover more DI trajectories though. I would be interested in knowing what their options for DIing out of follows up are..