Vlade
Social Outcast
Ok I was messing around with walljumping under the lip underneath FD. To be honest, I think this part of the stage has been overlooked as a hinderance to falco's recovery, but I found that it can be very useful as well.
I know in 'How to Protect Your Bread' by slashtalon shows falco's edge-game, and one of his edge-game options is walljumping. However, he didn't extend and provide detail on that, so I've got a couple of nifty tricks to add to falco's edgegame on FD and other stages in which you can walljump in a similar manner (Yoshi's Island comes to mind).
All of these tips are useful for when the opponent is standing very close to the edge, trying to edgeguard or pressure you while you're hanging on the edge.
Walljump > Uair:
This is my favourite. The uair goes through the edge and hits the opponent if they're standing in the right spot. Just remember to recover! I would recommend doing this at higher percents so they can't edgehog (so long as they don't shield)
Walljump > Nair:
If you do it right, you can carry the opponent off the stage with you (although this was against a standing CPU, they may be able to DI back onto the stage or edge). You must catch them in the first hit of the nair, then DI away from the edge for the following hits. As always, recovery is priority! Good for taking characters with terrible recoveries off the stage (by terrible I mean that they will take longer to reach the edge than falco would with his firebird), and it sets up for edge-guarding with bair off the stage.
Walljump > Bair:
This is quite good. Like uair, only use this at higher percents. However, this is probably safer because if they opponent avoids the attack and edgehog, your back will be facing the stage. Remember the thread that discussed the firebird landing more often when your back is facing the stage? Well that applies right here. When you walljump, if you don't DI after the walljump you end up grabbing the ledge. To pull off the bair, DI away from the edge and use the c-stick to execute the attack.
Now of course all of these 'techniques' should only be used as a surprising mix-up to falco's normal edge-game of phantasm, shine and double lasers etc. It can be punished severely if you mess-up or the opponent reacts very well (also depends on character your opponent is using). These tricks are qutie risky so don't use them if you don't think it can be pulled off. To be honest, I'm yet to use it in an actual match, but it's just something to think about adding to your play.
Discuss.
EDIT: I just realised that there is a similar thread to this: http://www.smashboards.com/showthread.php?p=4463890#post4463890
However this is mainly for defending against on-stage edgeguarders.
I know in 'How to Protect Your Bread' by slashtalon shows falco's edge-game, and one of his edge-game options is walljumping. However, he didn't extend and provide detail on that, so I've got a couple of nifty tricks to add to falco's edgegame on FD and other stages in which you can walljump in a similar manner (Yoshi's Island comes to mind).
All of these tips are useful for when the opponent is standing very close to the edge, trying to edgeguard or pressure you while you're hanging on the edge.
Walljump > Uair:
This is my favourite. The uair goes through the edge and hits the opponent if they're standing in the right spot. Just remember to recover! I would recommend doing this at higher percents so they can't edgehog (so long as they don't shield)
Walljump > Nair:
If you do it right, you can carry the opponent off the stage with you (although this was against a standing CPU, they may be able to DI back onto the stage or edge). You must catch them in the first hit of the nair, then DI away from the edge for the following hits. As always, recovery is priority! Good for taking characters with terrible recoveries off the stage (by terrible I mean that they will take longer to reach the edge than falco would with his firebird), and it sets up for edge-guarding with bair off the stage.
Walljump > Bair:
This is quite good. Like uair, only use this at higher percents. However, this is probably safer because if they opponent avoids the attack and edgehog, your back will be facing the stage. Remember the thread that discussed the firebird landing more often when your back is facing the stage? Well that applies right here. When you walljump, if you don't DI after the walljump you end up grabbing the ledge. To pull off the bair, DI away from the edge and use the c-stick to execute the attack.
Now of course all of these 'techniques' should only be used as a surprising mix-up to falco's normal edge-game of phantasm, shine and double lasers etc. It can be punished severely if you mess-up or the opponent reacts very well (also depends on character your opponent is using). These tricks are qutie risky so don't use them if you don't think it can be pulled off. To be honest, I'm yet to use it in an actual match, but it's just something to think about adding to your play.
Discuss.
EDIT: I just realised that there is a similar thread to this: http://www.smashboards.com/showthread.php?p=4463890#post4463890
However this is mainly for defending against on-stage edgeguarders.