• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

wall jump to stage? is this anything new?

SirroMinus1

SiNiStEr MiNiStEr
Joined
Apr 18, 2006
Messages
3,502
Location
NEW-YORK-CITY
NNID
Ajarudaru
I saw the video. I guess i found this out to late. (as always) but he should of tried it with other characters,

But the way he did it was cool now i want to pick up samus.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
If you like chipping on damage slowly from a far while having no business in dealing with people next to you other than to get them off your back so you can repeat the first step, Samus is for you.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
I never tried wall jumping off the side of FD to spike... especially on MK! Well, none of my friends chase my Samus offstage. To them, it's like walking within 50 meters of Chuck Norris. Samus isn't THAAAAT good...
 

xXTACXx

Smash Journeyman
Joined
Oct 29, 2008
Messages
240
Location
Newfoundland, Canada
I never tried wall jumping off the side of FD to spike... especially on MK! Well, none of my friends chase my Samus offstage. To them, it's like walking within 50 meters of Chuck Norris. Samus isn't THAAAAT good...
thats probaly why you have trouble with meta, off stage with meta is gimp arena. Dont be afraid and keep distance, meta is easy to spike, and even easier to toadstool. awesome video vivid.
 

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
Offstage with MK is the "don't blink because you're about to get Shuttle Loop-Stage Spiked" area. You can't get close to MK without his disgusting disjointed hitbox smacking you juuuuust far enough so that you can't successfully recover. MK is difficult to spike/footstool
because he can uair 6 times per second, that's pretty much 6 times faster than Samus' dair. If you're out of range of his uair, he can just use his multiple jumps to stall, dimensional cape to sweetspot the ledge, glide to the other side of the stage, invincible shuttle loop through your face, outprioritze you with tornado, etc.
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
Offstage with MK is the "don't blink because you're about to get Shuttle Loop-Stage Spiked" area. You can't get close to MK without his disgusting disjointed hitbox smacking you juuuuust far enough so that you can't successfully recover. MK is difficult to spike/footstool
because he can uair 6 times per second, that's pretty much 6 times faster than Samus' dair. If you're out of range of his uair, he can just use his multiple jumps to stall, dimensional cape to sweetspot the ledge, glide to the other side of the stage, invincible shuttle loop through your face, outprioritze you with tornado, etc.
I'm glad I wasn't the only one who thought I bumped into a Peach player.
 

Orichalcum

Smash Journeyman
Joined
Oct 16, 2006
Messages
444
Location
Europe
You can dramatize everything so much and it still is logical, thats what i like about you 0rly. Still its hella fun to do
 
Top Bottom