Hey guys, long time lurker, first time poster. Anyways I have a bunch of matches online with Bowser Jr. as my main, and I've noticed a few things. These are backed up with some matches I'm putting up on youtube for you guys. Don't be afraid to like/sub and comment
The files are big so I will be adding the links once they are done. Anyways, here we go:
http://youtu.be/Y4mE9G95cYc
https://youtu.be/sjck25F9JLg
First, Villager's pocket move. I for one don't mind if Villager snags my mecha koopa. The reason is that it's irrelevant vs our cannon ball. Charged CB goes through his tree, and lloyd, and koopa. To me him having the koopa lets me rain more cannonballs without fear. Him snagging a CB is worse. It hits harder, and again goes through our koopa. CBs can KO, koops not so much. They are a much worse threat to have pocketed. So go head and give him the koopa. His projectile is worse and CBs will blast past everything. Also staying in his face will make him have to choose whether to bring out the koopa to deny it from us, or it will be lost after awhile. He has to use his pocket move again or after 30 seconds or so, it's lost forever, which means more koopas.
Second, is Lloyd. Koopa and CB are great here. CBs blast through like previously stated and Koopas trade or better yet will absorb 1 hit then continue on forward and still work. Both in our favor. Hiding behind tree still loses to CBs. The biggest thing that sucks for us vs this move is that we have a big body, so low to ground Lloyds can't be ducked. Also he has a bit of start up till the move is active, so Fair will break the Lloyd and hit for damage, be in his face.
Lastly his, punishing his recovery. His balloons are great but if he recovers low, I have found a weakness. Bower Jr's Nair when hit close will pop both balloons with a single hit! This can definitely effect his recovery, so give it a try. Also, Fair once they are off screen is great, since it can hit Lloyd and we can use Klown Car to get back to the stage. Our Up B is always good, however I like it along their roll range instead of over the side. For that I prefer Nair.
I personally think that most match ups can be figured out based on what people typically do against your koopas. If they use B moves to handle them, play around it. If they use them against you, follow up with CB pressure, since it blows through Koopas and hits them.