Statistics
Height: Equal to the realistic humans (
)
Weight: 96 (
)
Ground Speed: 1.8 (Between
&
)
Air Speed: 1.1 (
)
Basic Moves
Jab Combo: A five hit combo of slices with a sword (Astra)
Dash Attack: Lunging cut with a knife (same properties as
's)
Get-Up Attack: Same as
/
Ledge Attack: Slams down a massive sack of coins before climbing up.
U-Tilt: Quick sweep of a spear (
's fork)
F-Tilt: Swift backhanded slice with a sword (
/
's thrust)
D-Tilt: Quickly fires an arrow at her feet (akin to
's)
U-Smash: Charged stab of a spear (
/
)
F-Smash: One strong charged arrow shot (Mixture between
's thin hitbox and
's motion path)
D-Smash: Slams down a staff, causing a poisonous spout to erupt up on either side (
's)
U-Air: Fires out a short range spread of three arrows (longer range, weaker version of
's, akin to
's up smash)
N-Air: Quickly swings a blade forward and behind (
and I think
)
F-Air: Arcing swing of a staff with slight magical effect lengthening the swing (
)
B-Air: Swings back a large bag of coins (
hitbox)
D-Air: Tucks her legs in and conjures an explosion with a fire tome (effectively hits like
/
/
's stomp or
's Hammer)
Grabs
Grab & Pummel: Captures & squeezes someone in an empty sack (
's net)
U-Throw: Opens up her bag which erupts with coins and the captive
F/B-Throw: Anna spins her bag around until it tears, flinging the captive out of the far end (same animation, just longer/shorter based on input).
D-Throw: Just slams the bag onto the ground, ejecting the captive.
Specials
Up B: Warp Staff - A magical circle appears under Anna, she appears at a set distance in one of the 8 cardinal directions a moment later (
/
/
)
Up Custom 1: Sleep Staff - The range is lessened, but when appears Anna has an explosion of bubbles that will send anyone close enough asleep (we need ONE move that can somewhat reliably use this effect
)
Up Custom 2: Rewarp Staff - Now works like
's quick attack, with two quick but shorter jumps.
Neutral B: Levin Sword - Spawns an electrical explosion a set distance from Anna with a slight delay.
Neutral Custom 1: Flame Sword - The explosion is slower to appear, but has noticable more damage.
Neutral Custom 2: Wind Sword - The vortex appears almost instantly but is weaker
Side B: Ninja Arts! - Anna flourishes out her cape, releasing one of three projectile types depending on angle of input (akin to the 3 swings of
's Gordos or
dancing blade) .
High - A spread of 3 kunai, approximately at 0, 40, and 80 degrees for weak hits but a good spread. (best explaination I can give is Magic Kirby's doves in Squeak Squad)
Mid - Tosses out a fairly large shuriken (mid tier
's B charge, but just stops on impact instead of being multi-hit).
Low - Rolls out a bomb a few feet from Anna before exploding.
Side Custom 1: Swift Ninja - Faster speed, lesser damage.
Side Custom 2: Assassin's Tools - Slower speed, higher damage.
Down B: Puppet Play (Kugutsu) - Anna drops down a straw figure, while active, the next cast of her Side B will start FROM the figure, and on the next usage of Down B, the puppet will explode. Puppets can be disposed of by taking a sufficient % of damage. About 5 seconds of delay for when Anna can summon another puppet.
Down Custom 1: Heavy Puppet - Puppet has more HP, but has a 10 second delay for resummoning and takes more time to summon.
Down Custom 2: Light Puppet - Less HP, 2.5 second delay, near instant summon (great meatshield)
Final Smash: Family Feud - Anna does a golf swing with her bag of cash, holding the opponent in the air like
/
, then 6 Anna's come in to do a massive combo using a Sword, Lance, Tome, Bow, a flurry of Hidden Weapons, and Finally Axe slam, ending with them in unison "Cha-CHING!"
Animations
Entrance: Magical circle entrance... shared by
Idle: Swaying side to side, holding a silver sword in a backhanded grip, most akin to her Trickster self.
Walk: A carefree walk
Run: Ducked down dash
Crouch: ...Nothing special
Taunt 1: Anna sits down on her bag of coins & stretches, "Don't forget to take frequent breaks!"
Taunt 2: Anna flourishes a silver sword, "I make deep cuts."
Taunt 3: Proudly stands with her iconic finger-on-chin pose "Hope you bet on ME."
Victory 1: Anna appears out of a rune circle, holding a staff, "Y'know what they say, evil never pays."
Victory 2: Anna runs on screen, toting a massive backpack of wares, "The autograph line starts here!"
Victory 3: Anna lazily falls back onto her bag of coins, "What can I say? Winning's in my blood."
Defeat: Looking bored, golf claps