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Violence is on sale today - Anna for DLC! * Waiting for new stock! Bear with us here! *

Burruni

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PLS. SPOILER TAGS FOR THE SAKE OF OUR SANITY

Also, can I get criticism for the moveset I recently posted? What people liked or disliked about it?
Honestly, the only real things I'd put criticism against is the vertical B specials.
The Money flip... I dunno, It just seems oddly hallow for a move for her. Maybe that's just me being too focused on the idea of it being a Warp Staff.
Aether... I dunno. I think Apotheosis Anna has it but it's something that's been so limitedly tied to royalty that it just seems a little odd being used by Anna, especially in a way entirely different than the other Aether in Smash Bros. :4myfriends:
 

Cutie Gwen

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Honestly, the only real things I'd put criticism against is the vertical B specials.
The Money flip... I dunno, It just seems oddly hallow for a move for her. Maybe that's just me being too focused on the idea of it being a Warp Staff.
Aether... I dunno. I think Apotheosis Anna has it but it's something that's been so limitedly tied to royalty that it just seems a little odd being used by Anna, especially in a way entirely different than the other Aether in Smash Bros. :4myfriends:
Huzzah for honesty! I wanted that giant money bag somewhere and oddly enough I thought 'recovery'. Anna does learn Aether in Apotheosis, and she's better royalty than ****ing Roy
 

Wintropy

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@ Cutie Gwen Cutie Gwen , I really like it overall (the third taunt had me in stitches) - the main criticisms I have would be her u-tilt (healing with a tilt sounds a tad open to abuse) and her down-b, which, as @ Burruni Burruni said, sounds a bit uninspired.
 
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Cutie Gwen

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@ Cutie Gwen Cutie Gwen , I really like it overall (the third taunt had me in stitches) - the main criticisms I have would be her u-tilt (healing with a tilt sounds a tad open to abuse) and her down-b, which, as @ Burruni Burruni said, sounds a bit uninspired.
Oh no no no. I didn't mean healing with the Staff. Breaking canon for a damaging Staff is alright. Basically vertical Palutena Jab
 

Wintropy

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Oh no no no. I didn't mean healing with the Staff. Breaking canon for a damaging Staff is alright. Basically vertical Palutena Jab
Ohhhh~

I read it as heals a bit of damage.

I getcha.

I'm all for it then~ :3
 
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Burruni

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Anna moveset 2 update

A fair amount of changes present, a few moves left blank for possibilites, going to completely change side and down B's.

I want to have a better understanding of what the hell constitutes the 'Hidden Weapons" used by classes like Maid and Ninja and specifically the Puppets of that one class she can become before I finish up. Anyone with those details please PM me~
 

Cutie Gwen

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Anna moveset 2 update

A fair amount of changes present, a few moves left blank for possibilites, going to completely change side and down B's.

I want to have a better understanding of what the hell constitutes the 'Hidden Weapons" used by classes like Maid and Ninja and specifically the Puppets of that one class she can become before I finish up. Anyone with those details please PM me~
I thought it was Ninja stuff, Kunai and Shurikens
 

Captain Shwampy

Smash Master
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Staffs this time around can do more than heal

From what I have seen, they can "silence" enemies or something like that now

There's probably more

Oh and I saw one of the kunai that maids were using were on fire
 
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Burruni

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ANNA MOVESET THE 2ND. TIME FOR A CHANGE OF FATE!
The Armsmaster of Avarice.

While her main weapons in Fates are Staves, Hidden, and Bows... Swords & Lances are still kept for her and namely allow her to have an actual melee front.

Statistics
Height: Equal to the realistic humans (:4myfriends::4lucina::4marth::4robinm::4robinf::4shulk:)
Weight: 96 (:4pit::4darkpit::4wiifit::4wiifitm:)
Ground Speed: 1.8 (Between :4diddy: & :4bowser:)
Air Speed: 1.1 (:4sheik::4falcon::4duckhunt::4megaman:)

Basic Moves

Jab Combo: A five hit combo of slices with a sword (Astra)
Dash Attack: Lunging cut with a knife (same properties as :4sheik:'s)

Get-Up Attack: Same as :4marth:/:4lucina:
Ledge Attack: Slams down a massive sack of coins before climbing up.

U-Tilt: Quick sweep of a spear (:4bowserjr:'s fork)
F-Tilt: Swift backhanded slice with a sword (:4pit:/:4darkpit:'s thrust)
D-Tilt: Quickly fires an arrow at her feet (akin to :4samus:'s)

U-Smash: Charged stab of a spear (:4marth:/:4lucina:)
F-Smash: One strong charged arrow shot (Mixture between :4miigun:'s thin hitbox and :4megaman:'s motion path)
D-Smash: Slams down a staff, causing a poisonous spout to erupt up on either side (:4megaman:'s)

U-Air: Fires out a short range spread of three arrows (longer range, weaker version of :4peach:'s, akin to :4samus:'s up smash)
N-Air: Quickly swings a blade forward and behind (:4marth::4lucina::4myfriends: and I think :4robinm::4robinf:)
F-Air: Arcing swing of a staff with slight magical effect lengthening the swing (:4shulk:)
B-Air: Swings back a large bag of coins (:4falcon::4ganondorf: hitbox)
D-Air: Tucks her legs in and conjures an explosion with a fire tome (effectively hits like :4ness:/:4ganondorf:/:4dk:'s stomp or :4dedede:'s Hammer)

Grabs
Grab & Pummel: Captures & squeezes someone in an empty sack (:4villager:'s net)
U-Throw: Opens up her bag which erupts with coins and the captive
F/B-Throw: Anna spins her bag around until it tears, flinging the captive out of the far end (same animation, just longer/shorter based on input).
D-Throw: Just slams the bag onto the ground, ejecting the captive.

Specials
Up B: Warp Staff - A magical circle appears under Anna, she appears at a set distance in one of the 8 cardinal directions a moment later (:4zelda:/:4palutena:/:4mewtwo:)
Up Custom 1: Sleep Staff - The range is lessened, but when appears Anna has an explosion of bubbles that will send anyone close enough asleep (we need ONE move that can somewhat reliably use this effect :4jigglypuff:)
Up Custom 2: Rewarp Staff - Now works like :4pikachu:'s quick attack, with two quick but shorter jumps.

Neutral B: Levin Sword - Spawns an electrical explosion a set distance from Anna with a slight delay.
Neutral Custom 1: Flame Sword - The explosion is slower to appear, but has noticable more damage.
Neutral Custom 2: Wind Sword - The vortex appears almost instantly but is weaker

Side B: Ninja Arts! - Anna flourishes out her cape, releasing one of three projectile types depending on angle of input (akin to the 3 swings of :4dedede:'s Gordos or :4marth::4lucina::4feroy: dancing blade) .

High - A spread release of 3 sizable gold coins approximately at 0, 40, and 80 degrees for weak hits but a good spread. (best explaination I can give is Magic Kirby's doves in Squeak Squad)
Mid - Tosses out a fairly large shuriken (mid tier :4greninja:'s B charge, but just stops on impact instead of being multi-hit).
Low - Rolls out a bomb a few feet from Anna before exploding.

Side Custom 1: Swift Ninja - Faster speed, lesser damage.
Side Custom 2: Assassin's Tools - Slower speed, higher damage.

Down B: Puppet Play (Kugutsu) - Anna drops down a straw figure, while active, the next cast of her Side B will start FROM the figure, and on the next usage of Down B, the puppet will explode. Puppets can be disposed of by taking a sufficient % of damage. About 5 seconds of delay for when Anna can summon another puppet.
Down Custom 1: Heavy Puppet - Puppet has more HP, but has a 10 second delay for resummoning and takes more time to summon.
Down Custom 2: Light Puppet - Less HP, 2.5 second delay, near instant summon (great meatshield)

Final Smash: Family Feud - Anna does a golf swing with her bag of cash, holding the opponent in the air like :4myfriends:/:4robinm::4robinf:, then 6 Anna's come in to do a massive combo using a Sword, Lance, Tome, Bow, a flurry of Hidden Weapons, and Finally Axe slam, ending with them in unison "Cha-CHING!"

Animations
Entrance: Magical circle entrance... shared by :4marth::4lucina::4myfriends::4robinm::4robinf::roypm:

Idle: Swaying side to side, holding a silver sword in a backhanded grip, most akin to her Trickster self.

Walk: A carefree walk
Run: Ducked down dash
Crouch: ...Nothing special

Taunt 1: Anna sits down on her bag of coins & stretches, "Don't forget to take frequent breaks!"
Taunt 2: Anna flourishes a silver sword, "I make deep cuts."
Taunt 3: Proudly stands with her iconic finger-on-chin pose "Hope you bet on ME."

Victory 1: Anna appears out of a rune circle, holding a staff, "Y'know what they say, evil never pays."
Victory 2: Anna runs on screen, toting a massive backpack of wares, "The autograph line starts here!"
Victory 3: Anna lazily falls back onto her bag of coins, "What can I say? Winning's in my blood."

Defeat: Looking bored, golf claps

How does everyone feel about the edit?

Edit: Tilts, F-Smash, Side & Down Specials, Up & Down-Air changed and newly added Idle animation/pose

Double Edit: Tried to put more emphasis on her "Trickiness" and zoning as a kind of a thief character in general. Sword is a "staple" but I don't use it a lot for the moveset.
 
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Cutie Gwen

Lovely warrior
Joined
Jul 1, 2014
Messages
63,833
Location
Somewhere out there on this big blue marble
ANNA MOVESET THE 2ND. TIME FOR A CHANGE OF FATE!
The Armsmaster of Avarice.

While her main weapons in Fates are Staves, Hidden, and Bows... Swords & Lances are still kept for her and namely allow her to have an actual melee front.

Statistics
Height: Equal to the realistic humans (:4myfriends::4lucina::4marth::4robinm::4robinf::4shulk:)
Weight: 96 (:4pit::4darkpit::4wiifit::4wiifitm:)
Ground Speed: 1.8 (Between :4diddy: & :4bowser:)
Air Speed: 1.1 (:4sheik::4falcon::4duckhunt::4megaman:)

Basic Moves

Jab Combo: A five hit combo of slices with a sword (Astra)
Dash Attack: Lunging cut with a knife (same properties as :4sheik:'s)

Get-Up Attack: Same as :4marth:/:4lucina:
Ledge Attack: Slams down a massive sack of coins before climbing up.

U-Tilt: Quick sweep of a spear (:4bowserjr:'s fork)
F-Tilt: Swift backhanded slice with a sword (:4pit:/:4darkpit:'s thrust)
D-Tilt: Quickly fires an arrow at her feet (akin to :4samus:'s)

U-Smash: Charged stab of a spear (:4marth:/:4lucina:)
F-Smash: One strong charged arrow shot (Mixture between :4miigun:'s thin hitbox and :4megaman:'s motion path)
D-Smash: Slams down a staff, causing a poisonous spout to erupt up on either side (:4megaman:'s)

U-Air: Fires out a short range spread of three arrows (longer range, weaker version of :4peach:'s, akin to :4samus:'s up smash)
N-Air: Quickly swings a blade forward and behind (:4marth::4lucina::4myfriends: and I think :4robinm::4robinf:)
F-Air: Arcing swing of a staff with slight magical effect lengthening the swing (:4shulk:)
B-Air: Swings back a large bag of coins (:4falcon::4ganondorf: hitbox)
D-Air: Tucks her legs in and conjures an explosion with a fire tome (effectively hits like :4ness:/:4ganondorf:/:4dk:'s stomp or :4dedede:'s Hammer)

Grabs
Grab & Pummel: Captures & squeezes someone in an empty sack (:4villager:'s net)
U-Throw: Opens up her bag which erupts with coins and the captive
F/B-Throw: Anna spins her bag around until it tears, flinging the captive out of the far end (same animation, just longer/shorter based on input).
D-Throw: Just slams the bag onto the ground, ejecting the captive.

Specials
Up B: Warp Staff - A magical circle appears under Anna, she appears at a set distance in one of the 8 cardinal directions a moment later (:4zelda:/:4palutena:/:4mewtwo:)
Up Custom 1: Sleep Staff - The range is lessened, but when appears Anna has an explosion of bubbles that will send anyone close enough asleep (we need ONE move that can somewhat reliably use this effect :4jigglypuff:)
Up Custom 2: Rewarp Staff - Now works like :4pikachu:'s quick attack, with two quick but shorter jumps.

Neutral B: Levin Sword - Spawns an electrical explosion a set distance from Anna with a slight delay.
Neutral Custom 1: Flame Sword - The explosion is slower to appear, but has noticable more damage.
Neutral Custom 2: Wind Sword - The vortex appears almost instantly but is weaker

Side B: Ninja Arts! - Anna flourishes out her cape, releasing one of three projectile types depending on angle of input (akin to the 3 swings of :4dedede:'s Gordos or :4marth::4lucina::4feroy: dancing blade) .

High - A spread of 3 kunai, approximately at 0, 40, and 80 degrees for weak hits but a good spread. (best explaination I can give is Magic Kirby's doves in Squeak Squad)
Mid - Tosses out a fairly large shuriken (mid tier :4greninja:'s B charge, but just stops on impact instead of being multi-hit).
Low - Rolls out a bomb a few feet from Anna before exploding.

Side Custom 1: Swift Ninja - Faster speed, lesser damage.
Side Custom 2: Assassin's Tools - Slower speed, higher damage.

Down B: Puppet Play (Kugutsu) - Anna drops down a straw figure, while active, the next cast of her Side B will start FROM the figure, and on the next usage of Down B, the puppet will explode. Puppets can be disposed of by taking a sufficient % of damage. About 5 seconds of delay for when Anna can summon another puppet.
Down Custom 1: Heavy Puppet - Puppet has more HP, but has a 10 second delay for resummoning and takes more time to summon.
Down Custom 2: Light Puppet - Less HP, 2.5 second delay, near instant summon (great meatshield)

Final Smash: Family Feud - Anna does a golf swing with her bag of cash, holding the opponent in the air like :4myfriends:/:4robinm::4robinf:, then 6 Anna's come in to do a massive combo using a Sword, Lance, Tome, Bow, a flurry of Hidden Weapons, and Finally Axe slam, ending with them in unison "Cha-CHING!"

Animations
Entrance: Magical circle entrance... shared by :4marth::4lucina::4myfriends::4robinm::4robinf::roypm:

Idle: Swaying side to side, holding a silver sword in a backhanded grip, most akin to her Trickster self.

Walk: A carefree walk
Run: Ducked down dash
Crouch: ...Nothing special

Taunt 1: Anna sits down on her bag of coins & stretches, "Don't forget to take frequent breaks!"
Taunt 2: Anna flourishes a silver sword, "I make deep cuts."
Taunt 3: Proudly stands with her iconic finger-on-chin pose "Hope you bet on ME."

Victory 1: Anna appears out of a rune circle, holding a staff, "Y'know what they say, evil never pays."
Victory 2: Anna runs on screen, toting a massive backpack of wares, "The autograph line starts here!"
Victory 3: Anna lazily falls back onto her bag of coins, "What can I say? Winning's in my blood."

Defeat: Looking bored, golf claps

How does everyone feel about the edit?
I'm sleepy af so I don't remember much. Very, VERY good way of using the concealed weapons!
 

Sid-cada

Smash Lord
Joined
Jan 19, 2013
Messages
1,784
HOLY **** ME ANNA CAN GET 70 MAGIC AND 90 LUCK AS STRATEGIST
...Considering Apotheosis Anna had Rightful God skill, and playable Anna's luck growth being the same as Tiki's, do you think the Intelligent Systems is acknowledging Anna as the Random Number God? 'Cuz if so, that's awesome.
 

Cutie Gwen

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...Considering Apotheosis Anna had Rightful God skill, and playable Anna's luck growth being the same as Tiki's, do you think the Intelligent Systems is acknowledging Anna as the Random Number God? 'Cuz if so, that's awesome.
I want IS to go to the next Smash developer and say "Look, she's now our mascot, we'll even help pay out of our pockets and help design her moveset, just put her in"
 

Captain Shwampy

Smash Master
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Messages
3,074
Anna is a spotpass character...

This better not mean I have to reach close to endgame to unlock her like the spotpass characters in awakening...
 

Cutie Gwen

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In FE13, there were 6 spotpass maps.
Gangrel, Valhart, Emyryn, Aversa, Priam, Yuangfey or whatever Say'ri's brother's name was.
They were basically maps that you got to do.... RIGHT BEFORE GRIMA.
WELL ****. ANNA'S NINO! Nah, Anna's better as a character and in Hoshido I think you can use the boxes
How did you get to make Spotpass work again?
 

Burruni

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How long did it take for the awakening spot pass characters to come out?
I got the game like a year after release.
So I dunno.
WELL ****. ANNA'S NINO! Nah, Anna's better as a character and in Hoshido I think you can use the boxes
How did you get to make Spotpass work again?
It was just part of the menu that you could access once you beat... Chapter 2? Chapter 3? Something really early.

Edit: Once you had access to that full menu in which inventory, supports, options, save, etc was on, Spotpass/Streetpass was basically one tab. Once the spotpass chapters were RELEASED, you could activate them at any time but could only travel TO THEM once you beat the chapter before the final boss.
 
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Burruni

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Guys.
I failed you all.
I had Anna throw KUNAI when it's far more logical for her to toss actual coins like the main firing ability from Goemon or the Throw Gil command for the Ninja class in Final Fantasy.
 

Captain Shwampy

Smash Master
Joined
Jul 20, 2014
Messages
3,074
Guys.
I failed you all.
I had Anna throw KUNAI when it's far more logical for her to toss actual coins like the main firing ability from Goemon or the Throw Gil command for the Ninja class in Final Fantasy.
Doesn't Johnny from guilty gear have something like that
 

Captain Shwampy

Smash Master
Joined
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Messages
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Oh dear I just did research in release dates for spot pass in Awakening

2 spot pass a month
Depending on which one Anna is in, we may not even see her or even get to play as her for a couple months

Lets hope she's an early one
 

dimensionsword64

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I'm a pleb, only played 7 and 13
I've only played 13; I think I win for... uh... plebiness. Whatever that is (Just looked it up; it fits me perfectly :troll:)


But anyway, I would be thrilled to have Anna for DLC. That would be really awesome. Especially if she says the "Careful, love. Prices aren't the only thing I can cut in half" line.:kirby:
 
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-Nesta-

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Bond Units

By repeatedly visiting another person’s My Castle, your friendship with that person will increase. Once it reaches its maximum value, the player will receive a special “Bond Unit” as proof of their friendship.

At the moment, I don’t have any information on Bond Units, except the Bond Units you acquire depend on the combination of the players’ chosen route. Including the 3rd campaign, there are 6 possible combinations.
Looks like we have to grind My Castle friendships to get Anna in Fates.
 
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