• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Violence is on sale today - Anna for DLC! * Waiting for new stock! Bear with us here! *

Frostwraith

The Demon King
Joined
Jun 26, 2012
Messages
16,679
Location
Portugal
NNID
Frostwraith357
Yeah, it's been a while since I've been to this thread. I'll have a look at who wants to be on the supporter list and update it later.

In the meantime, you may tag me if you want your name added.
 

Frostwraith

The Demon King
Joined
Jun 26, 2012
Messages
16,679
Location
Portugal
NNID
Frostwraith357

GM_3826

Smash Journeyman
Joined
May 22, 2014
Messages
373
Checked a few pages back and added some people to the support list.


Been a long while since I've been into this thread. lol

Anyway, you're on the list.


Added!


Hi! I've added you to the list.
I'd like to be added to the list.
 

Flaxr XIII

Smash Lord
Joined
Jun 27, 2013
Messages
1,844
NNID
FlaxrXIII
For Anna's Final Smash I think Lethality would be pretty cool to see since Anna can reclass to the Assassin class.
It'll probably be similar to Marth's Critical Hit but upon contact the screen will turn red aside from the black silhouette of the characters and perhaps the black blood splash like in Awakening.
 
Last edited:

Makaronileo

Smash Journeyman
Joined
Feb 26, 2014
Messages
441
Location
europe
Anna should been added at meele instead of Roy, but that is too late now!
 
Last edited:

GM_3826

Smash Journeyman
Joined
May 22, 2014
Messages
373
I feel like the best idea for a Final Smash would be something involving increased knockback. Basically, she grabs the Smash Ball, and at first nothing seems to change. Then it turns out all her attacks have gained the power and even sound effects of the Home Run Bat. It'd be a nice little nod to the whole "Critical Hit" thing, even if they already did that.
 

loganhogan

Smash Ace
Joined
Dec 22, 2011
Messages
816
I feel like the best idea for a Final Smash would be something involving increased knockback. Basically, she grabs the Smash Ball, and at first nothing seems to change. Then it turns out all her attacks have gained the power and even sound effects of the Home Run Bat. It'd be a nice little nod to the whole "Critical Hit" thing, even if they already did that.
I think it would be great if a handful of her sisters appeared in her final smash.

Something like this @:33
 
Last edited:

Freduardo

Smash Champion
Joined
Jan 8, 2014
Messages
2,396
At first I didn't really support any fire emblem newbies. I wanted Ike to come back, and honestly maybe Roy too. And if we'd get a fire emblem newbie, I'd want an SNES era one, but knew that wouldn't happen, so I didn't hope for much.
Then I read this thread and remembered who Anna is. Now there's no other Fire Emblem character I want more.
 

EddyBearr

Smash Lord
Joined
Jun 14, 2013
Messages
1,202
Location
Minneapolis, Minnesota
I expect three FE characters.

1. Marth. Medium Speed. Obvious.
2. Ike. Slow, seems like he'd be more appealing than Chrom.
3. Anna.

Anna instead of Lucina, because Lucina is just a female Marth. Anna instead of Lyn, because Lyn's time is over.

And oh god, making profit <3
Hoping for this to ring true. Three FE Reps: A medium/fast space-oriented fighter; a slow, heavy-hitter; and a more nimble/flexible, combo/rushdown character. Marth, Ike, and Anna. :)

"No more clones!"
Toon Link revealed.

"Unique and diverse characters"
Toon Link unchanged.
Sakurai has made it pretty clear he values the idea of both a younger and an older Link being present. This is to be expected, because the LoZ franchise is obsessed with 2 versions of link. Alongside this, the LoZ franchise effectively is two franchises: "realistic/older" link and "Toon/younger" Link. Comparing the Link & Toon Link scenario to any other quasi-clone scenario is pretty disingenuous.

Alongside this, having multiple "pairs" of "semi-clones (or characters occupying similar niches)" in the game is no good, and more semi-clones can only be worse. The presence of one extraordinary circumstance semi-clone doesn't increase the chances of other semi-clones of arbitrary circumstances; it decreases the chances.
 

Kind Dedede

Smash Ace
Joined
Dec 1, 2007
Messages
578
Location
Yale, Michigan
NNID
ClaptonsWig
Hoping for this to ring true. Three FE Reps: A medium/fast space-oriented fighter; a slow, heavy-hitter; and a more nimble/flexible, combo/rushdown character. Marth, Ike, and Anna. :)



Sakurai has made it pretty clear he values the idea of both a younger and an older Link being present. This is to be expected, because the LoZ franchise is obsessed with 2 versions of link. Alongside this, the LoZ franchise effectively is two franchises: "realistic/older" link and "Toon/younger" Link. Comparing the Link & Toon Link scenario to any other quasi-clone scenario is pretty disingenuous.

Alongside this, having multiple "pairs" of "semi-clones (or characters occupying similar niches)" in the game is no good, and more semi-clones can only be worse. The presence of one extraordinary circumstance semi-clone doesn't increase the chances of other semi-clones of arbitrary circumstances; it decreases the chances.
While I agree the idea of having both incarnations of link present is great, that's all it is though at the moment: an idea. Why not take the time to further separate the two "semi clones" is where the scenario I wrote lies. We don't need an alternate costume being playable if we're not going to include Dr Mario, Pichu or Roy if they all have the same differences from their counterparts. Granted this is just one example of a semi clone being included but seeing as how we had 7 years to alter the two links further so that they wouldn't be, makes the issue that much worse. I'm well aware they've only been working on the game after Kid Icarus Uprising but come on now, don't tell me they didn't think of a damn thing to further either characters gameplay when they first started work.

Wolf and Lucas don't seem to deserve their inclusion, even though they are the same scenario TL is. Star Fox is a major Nintendo Franchise while Earthbound is becoming a cult classic thanks to Smash. Saying TL deserves his placement well over 2 other franchises simply because Zelda is a cash cow is pretty absurd when he could very well be fixed to properly fit in on his own, when the other 2 again are less clone like than TL. All I'm getting at is this: TL does deserve a place in the game if he would take the Paper Mario like role. Since he hasn't changed, he's only a thorn that was left on the rose he could have been.
 
Last edited:

EddyBearr

Smash Lord
Joined
Jun 14, 2013
Messages
1,202
Location
Minneapolis, Minnesota
While I agree the idea of having both incarnations of link present is great, that's all it is though at the moment: an idea. Why not take the time to further separate the two "semi clones" is where the scenario I wrote lies. We don't need an alternate costume being playable if we're not going to include Dr Mario, Pichu or Roy if they all have the same differences from their counterparts. Granted this is just one example of a semi clone being included but seeing as how we had 7 years to alter the two links further so that they wouldn't be, makes the issue that much worse. I'm well aware they've only been working on the game after Kid Icarus Uprising but come on now, don't tell me they didn't think of a damn thing to further either characters gameplay when they first started work.

Wolf and Lucas don't seem to deserve their inclusion, even though they are the same scenario TL is. Star Fox is a major Nintendo Franchise while Earthbound is becoming a cult classic thanks to Smash. Saying TL deserves his placement well over 2 other franchises simply because Zelda is a cash cow is pretty absurd when he could very well be fixed to properly fit in on his own, when the other 2 again are less clone like than TL. All I'm getting at is this: TL does deserve a place in the game if he would take the Paper Mario like role. Since he hasn't changed, he's only a thorn that was left on the rose he could have been.

Only things I have disagreements with:
1. Representing Toon Link how he is in games would be better than de-cloning him for the sake of de-cloning him. I agree he could use more unique traits, but we gotta see his Final Smash first. Link&Tink and Mario&Luigi are two of the only instances in which I could see semi-clones being accepted. Or, in the very least, those two specific examples are of the highest "tier" of the "Semi-clone merit" tier list, with all others substantially lower. Luigi, fortunately, has very little to represent in his home games, so giving him unique moves could be almost entirely made up.
2. I think it's a better business decision to give roster count somewhat proportional to sales, to induce more sales, and that it's a better long-term business strategy to wean players off the idea of veterans inherently coming back. I wouldn't be surprised if, should Star Fox continue to die, Fox ends up being the only Star Fox rep in Smash. I've actually been predicting that Toon Link returns while both a Mother and Star Fox rep are cut since before TL's confirmation, so we'll see how that turns out (putting rep count to 1 and 2 respectively).
 
Last edited:

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
I feel guilty for forgetting Anna from time to time when talking about the validity of Fire Emblem candidates. She is like Robin in that she can really be anything if you put your mind to it, but she has the advantage of:

1) Being a long-standing, recurring character, that has been kicking it up since the fel dragon first croaked
2) She LOVES money and is a merchant, which can actually inspire quite a bit
3) Is super cute (100% legit reason)
4) Has a very light-hearted and witty personality, which will reflect in her attacks, taunts and dialogue
5) Represents the entire series

Anna would be AWESOME. I think for most people, she could be the character they didn't even know they wanted until she arrived.
 
Last edited:

bksbestbwoy

Smash Lord
Joined
Oct 11, 2007
Messages
1,465
Location
Brooklyn, NY
NNID
AzureJay89
3DS FC
4828-5479-7054
Switch FC
2162-7423-7143
Hoping for this to ring true. Three FE Reps: A medium/fast space-oriented fighter; a slow, heavy-hitter; and a more nimble/flexible, combo/rushdown character. Marth, Ike, and Anna. :)
I've actually envisioned Anna as being the one to fit the high speed "JackJill of All Trades" where she doesn't have as much outright KO potential as her peers but her pressure game would be insanity mode due to how quickly she can cover space offensively or defensively. It's kinda cool seeing someone else see that same role and layout for all three characters.

I feel guilty for forgetting Anna from time to time when talking about the validity of Fire Emblem candidates. She is like Robin in that she can really be anything if you put your mind to it, but she has the advantage of:

1) Being a long-standing, recurring character, that has been kicking it up since the fel dragon first croaked
2) She LOVES money and is a merchant, which can actually inspire quite a bit
3) Is super cute (100% legit reason)
4) Has a very light-hearted and witty personality, which will reflect in her attacks, taunts and dialogue
5) Represents the entire series

Anna would be AWESOME. I think for most people, she could be the character they didn't even know they wanted until she arrived.
That last sentence is key imo. A lot of people downplay her because she doesn't have a Lord's status or list of feats to call upon, so it's a hard sell for someone who hasn't been around for more than Awakening. All the same, she's easily one of the best picks in general just from a "how does her character meld with the rest of the cast" angle due to giving Fire Emblem more than just another Determinator hero. Anna's inclusion could play up some of the fun elements of the characters that don't get the spotlight all the time with a personality that just makes it impossible to hate her. The problem is such a thing gets developed after someone's been confirmed to show up.

In a really funny way, I've kinda always seen her as a hybrid of Recettear's shop keeper and Dante from Devil May Cry (her level of proficiency with different gear and the mutual penchant for puns and jokes). That sounds like a character I'd main the **** out of. :laugh:



Ha ha, resisting the urge to join the Anna Avatar Alliance.
Speaking of which, source for your avatar?
 
Last edited:

Altais

Smash Champion
Joined
Nov 14, 2007
Messages
2,083
Location
Starbase, where no turtle has gone before.
Now that Anna has finally appeared as a playable unit in the Fire Emblem series, I could really see her making it as a playable character in Super Smash Bros. Even though she has never been a main character, she does have the extreme advantage of seniority. I personally have always seen her as the series mascot. Though I honestly would rather have Lucina or Micaiah, I definitely would not mind Anna being included instead. She would certainly make an interesting and unique fighter, what with her wielding her blades with a reverse grip.
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
@ Frostwraith Frostwraith Could you please add my moveset to the OP?
My Anna represents Fire Emblem in its entirety. She comes in her classic attire, in full HD and well detailed. Being around for just about everything, she uses everything from any Fire Emblem ever, to reflect on her several-millenia-long family business that spans the entirety of the seven realms and beyond. Anna is light, so while she has above average movement speed and jump ability, she can't take too many hits. She is another keep-away character, but compared to Link or Samus, she focuses more on trickery and doesn't have as many strong attacks.

Anna mugs the enemy upon all melee attacks, as indicated by coins flying out of them on hit. As Anna makes more and more money, the audible noise of jingling coins can be heard as she moves, with both an audible and visual cue when she is at full capacity. On contact with the blastline, Anna loses all her coins. Oh no!

Specials
B: Knife
From the land of Tellius comes this incredible throwing knife, Peshkatz. This move has two uses: The first is simply tapping B repeatedly to heckle your enemy with knives. Alternatively B can be held and, with a shake of her wrists, Anna will add two knives to her fold, up to twice for five knives total. While holding B you still have full movement control of the character. Knives thrown while grounded go in a forward fan, while knives thrown in the air go diagonally down.

B Forward: Sonic Sword
Anna, holds the sword low to the ground before slashing upwards and across, sending a windy shock-wave across the stage. This is chargeable (like a smash attack), and the projectile travels both fast and far. It doesn't have a lot of knock-back and it can only travel where there is ground, dissipating when it reaches the ledge. When used in the air, it exchanges the projectile for forward momentum on release, aiding Anna's recovery.

B Down: Coin Toss
Anna throws a bag of her collected coins horizontally at immense speed and high impact. At maximum capacity, Anna has super armour for the throw, and immense KO power near that of the fully charged Wario Waft. This is a great ranged finisher, as well as a potential counterattack.

B Up: Warp
Anna extends a staff and out comes out a player-controlled mote of light that travels about twice the speed of PK Thunder. Upon the release of B, on contact with the surface or when it has travelled its maximum distance, Anna will vanish and reappear in that location. Upon contact with a player, Anna not only moves to that location, but switches places with that character! Keep in mind it counts as a projectile, so it can be dodged and reflected.

You can cancel this with R and maintain control of your character, so you can try to fake out the enemy if things look bad.

Final Smash: Lethality.
Anna unsheathes a Killer Sword and dashes forward at immense speed. Should she make contact with an enemy, the screen will go red, showing only the black silhouettes of the players as they receive the fatal blow, guaranteeing a KO.

Throws
Grab Attack: Anna holds up the enemy with both hands and can shake them for coins, hurting both their body and their bank.
Forward: Steals a pouch of coin from the enemy before delivering an epic drop-kick.
Backward: Performs the greatest German Suplex in history.
Downward: Stuffs the enemy in a coin bag and jumps on it, sending them backwards on a low trajectory.
Upward: Throws the enemy upwards, and with one hand extended upwards and carrying an Arcflame tome in the other, she sends the enemy scorching with a conic blast of flame.

Aerials
Neutral: A 360 spin with the legendary axe, Armads, in hand. A move with electrifyingly superior knockback at the cost of a narrow hitbox.
Forward: Fires an arrow forward from Nidhogg, the legendary bow, with good damage and standard knockback.
Backwards: Turns and fires an arrow from Parthia, another legendary bow, with less damage but a lower knockback trajectory.
Downwards: Swings a bag full of coin straight downwards as a meteor smash.
Upwards: Twirls the Wing Spear above her head, with its great reach covering aerial assaults from a wide angle.

Smash Attacks
Forward: Swings the Hammer. This move is very effective against shields, with a guaranteed break at full charge. It can be seen as a makeshift Shield Breaker, though it cannot be charged while airborne.
Downwards: The wind tome Excalibur is held while Anna is wrapped in fierce cutting winds. More range with greater charge.
Upwards: Anna aims the Double Bow upwards and releases. The velocity of the arrow increases with charge.

Normals
Jab: For as long as A is held, Anna swings Sol Katti at blinding-fast speeds.
Forward Tilt: The legendary spear, Gungnir, is prodded outwards. It has a lot of reach, though little power and a precise hitbox.
Up Tilt: Anna holds up a torch and ignites any enemies above.
Down Tilt: A planted spin-kick.
Dash Attack: As she runs, Anna can be seen pulling Vague Katti from a sheathe before she vanishes, delivering a cut attack to anyone on her path.

Also to note that Anna uses the Warding staff while shielding, merely as a cosmetic choice.

As a final note Anna MUST have cheesy puns for some of her taunts and victory quotes. If possible I would like her Awakening design to be available as an alternate outfit.
 

Hong

The Strongest
Joined
Jul 6, 2004
Messages
23,550
I've been working on a moveset myself.
I'm pretty happy with the Up B and Down B... I'll post it once I'm done.
Get dat done before e3!
New Fire Emblem stage! And it's not from Awakening, so who knows what could happen?
Pic of the day. Out of the blue, here's a new stage--the Colosseum from Fire Emblem! A merchant from Marth's past may appear at any second…
 
Top Bottom