Curious Villager
Puzzles...
Nah honestly, it's a good game. You should buy Awakening if you can and Anna is playable in that one if you like her and she's one of my most favourite units too.
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What do you think will be Anna's line if she appears? (referring to"Villager comes to town!" or "Wii Fit Trainer weighs in!")
I have the suspicion that her motivation for getting in Smash is of course because she felt like it. She's pretty whimsical, and there's alwaysAnna cashes in!
Maybe she got greedy and is sick of the Fire Emblem gold. She wants coins, rings, rupees, gil and whatever other currency there is.I have the suspicion that her motivation for getting in Smash is of course because she felt like it. She's pretty whimsical, and there's alwayscoinnondescript wealth to be gained around these big players, not to mention influence with her connections. Maybe even as a foreign merchant? Seeking interdimensional wares? Winning that sweet sweet Smash cash, money! There's no way she can lose, Cha-ching!
It'd make sense if Anna said special lines in 'grab the coins' match.
Currency isn't everything, as a good capitalist knows, it's about capital. A medium of exchange is worthless without people to value it, er, most of the time.Maybe she got greedy and is sick of the Fire Emblem gold. She wants coins, rings, rupees, gil and whatever other currency there is.
On that note, she would be pretty funny in the coin mode. I think in my next Awakening playthrough, I'm gonna have my male avatar marry Anna.
It. . . it all makes sense now. . .
MOVESET IDEAS AS I HNNNGHED with inspiration and my hands just feel like they float across the keyboard!Well Anna has always been well to know to have a love for money and her class in Awkening is Trickster soooo. lets see here
Basic Combo - Quick slash the goes left, the a quick slash that goes right, then a quick uppercut that has small knock back. Quick, short range, first two attacks are rather weak while the last one is about average in strength.
Side Tilt - A quick precise stab.
Neutral Special - Throws heavy bags of coins at enemies, good range, good attack, slow, good hitstun, somewhat useful for ledgegaurding if used right, not really spamable.
Side Special - throws single coins really fast at enemies, weak, fast, light hitstun, good for ledgeguardin, spammable.
Up Special - Simmaler to Marth's Up Special but longer, fast, and weaker.
Down special - Pulls out Levin Sword and raises up and call lighting down from the sky, simalir to Pikachu's Thunderbolt but faster and weaker.
Just something i thought of real quick, didn't bother with grabs though. :/
A creative Up-B that reps a mechanic from the series, delicious.I am not against Anna, though I think people could be more broad about her moveset. She has effectively traveled the seven realms and has several millennia of knowledge. It would not upset the fans if she could basically use any weapon or item from the series, regardless of what class she is. For example, "Rescue" could be her recovery.
It could fire a very, very fast moving ball of light controlled by the player like PK Thunder. If it hits a surface (ledge or ground), or the B button is released, Anna will warp there. Now you may be thinking "That's already a staff in Fire Emblem called Warp", but here is where it gets funky:
If the light hits an enemy, they will switch places with Anna, no matter where she is or where they are. The light can also be cancelled at any time with L or R while it is in motion, for further mind-games. You can also use this on allies in a team battle. Of course it would have a limited range.
It could be a complete table-turning recovery, and there has been nothing else like it in Smash Bros thus far. Wouldn't be broken either, since the position-swapping mechanic could be dodged/avoided just like anything else.
Edit - I also wanted to add that her B button could pull random merchandise from her bag and throw it, though I guess we have enough of that with Waddle Dees and Turnips.
Smash attack should pull out a random legendary axe from across the entire series and smash down, and the Up smash could fire a random legendary bow upwards or conjure up a pillar of wind. I think we should really push the envelope and go for things cool, new and interesting.
Uhm... The thing is aside from RD Staffs cannot be used as weapons, and even then they have to be attacked first, so I am against using staffs. I guess I could have gone into more detail how her Basic combo works, the first slash is a backwars slash to the left (The blade would be pointing to the right as she brings he hand to the left side) then she flips the blade to point to the left and slashes to the right then she flips the blade again to be point it down and thrusts it up like that.MOVESET IDEAS AS I HNNNGHED with inspiration and my hands just feel like they float across the keyboard!
I'm still bad a this, I need more developers.
Being a dagger user, I'd say the combo would be more realistic and unique if it was a simple two-step combo, the first slash you've got right, but I'd rather describe it as her neutral stance, coming from her back hip and twisting her body in a diagonal slash, then stepping forward with the already poised back leg to have her chest facing 180 from her start position and stabbing ala the side tilt before quickly pulling back.
Here's some moves for dat staff bruh!
Basic AAAAA, holding the staff or spear in forward stance, sweep staff horizontally towards side of the forward leg, sweep back quickly to the other side, flip the positions of the hands for a vertical strike, flip the hands back the other way for another, reversed vertical strike, then one final horizontal strike back towards the forward leg. It could even be an easy infinite combo! You end where you start, but she could also, even better, step forward with the back leg and do the same thing but reversed for each strike! *gasp!* WOOOOOOOOOOOOAAAATTTTTT??????? A spear play would focus more, in this case, on stabbing, or angled stabs, so slashes are applicable wherever she can angle herself to thrust in addition. Anna also wields lances, so there is any number of techniques! I personally (as I have expertise with the weapon) would like to see her with a Killer Lance from FE, which is a Naginata, delicious delicious polearm play.
Grabs?!? Sure! If the enemy has an item and Anna grabs them, she can pickpocket them instead of her standard pummel! Or even in place of one of her throws! Or even better yet, in ADDITION to one of her throws! I would like to see her down throw similar to Snake's, she uses her assassin ability, pass, to easily and cleanly walk past the person while tripping them to the floor and snatching whatever item they have from them! Pass and Locktouch combined in one, that throw would just start a tech chase without the Locktouch. Imagine stealing Peach's turnips or ZSS's suit pieces and so on and so forth? SHE COULD EVEN COUNTER THE VILLAGERS' POCKETING MOVE!!!1111one!!1!! AND THAT GIVES ME AN IDEA TOO, HER GRAB AND PUMMEL CAN DECREASE THE CHARGE ON AN ENEMY'S CHARGE MOVE! WHAT IS THIS CREATIVITY?!?!?!?!!1
Remember, any move applicable to a tome user is applicable here to Anna! Every moveset you've devised for Micaiah or Robin or anyone else can be incorporated to Anna!
On her special moves and such, how about some delicious staff use? I think as Lundas said:
A creative Up-B that reps a mechanic from the series, delicious.
SCREW YOUR RULES ANNA DOES WHAT SHE WANTS *flees and runs away*. Besides, staffs are used in real life, and are a considerable portion of polearm technique, that includes all spears and lances and the like.Uhm... The thing is aside from RD Staffs cannot be used as weapons, and even then they have to be attacked first, so I am against using staffs.
Hey, no worries, I was just expanding upon your idea with my experience, but I still can't properly visualize what you're saying.I guess I could have gone into more detail how her Basic combo works, the first slash is a backwars slash to the left (The blade would be pointing to the right as she brings he hand to the left side) then she flips the blade to point to the left and slashes to the right then she flips the blade again to be point it down and thrusts it up like that.
Hey, woah, once again, I'm just expanding, and the reason I said she can use any move a tome user would is because she has the Levin Sword. The Levin Sword is, in effect, a tome just the same, and its use can be extended to other tome things.I guess her Up Special could somehow use the Staff as recovery move to grab a ledge or get back on the stage, but that's all the staff should be used for. And no Anna cannot use a tome, as her main class in Awakening is the Trickster and thats what it should be based around in the next SSB with 2 of the Special moves going with her love of money.
I'm going to go out and deny your claim that DLC doesn't count, DLC most certainly counts, it's part of the game and I can count it if I want to *sticks tongue out*.Just because Anna is a merchant with various wares to sell doesn't mean she is able to use them. And DLC OFPaF Anna should not be counted as she is DLC. The grabs sound sound good though. Also note that Anna actually uses Swords and not Daggers in the game she was playable, as a FYI.
An idea that popped into my head:
I think Anna could use a move similar to the Villager where he grabs an item/projectile and puts them in his pocket (or in Anna's case, a pouch)
Expanding upon that idea, the pouch can store a maximum of 5 items/projectiles, growing bigger with each extra projectile. After that, when the attack is used again, Anna throws the pouch. The pouch can do a lot of damage depending upon the items/projectiles Anna caught)
(Essentially Villager's collecting move mixed with G&W's Bucket. What you guys think?)
SCREW YOUR RULES ANNA DOES WHAT SHE WANTS.
You should have said "SCREW YOUR RULES ANNA HAS MONEY!" Unless that joke has gotten old by now or you don't get it....
I understand we are talking about Anna, I thought I showed that with how I made 2 of her Specials based on Money <_<, but for the most part she should be based off of Trickster Anna for Attacks, as she was playable in that one which should matter. And no Levin Sword CANNOT be extended to other tomes, the Levin sword in animation is closest to the a Thunder Tome in visual apperance but is specific to be lightnibg based just like the Bolt Axe, while the magical Lance is fire based. So it makes since for it to only have one Special, and having something simmalir to Pika's Thunderbolt seemed like a good idea. RL =/= FE, in FE, aside from RD, staffs cannot be used physically.SCREW YOUR RULES ANNA DOES WHAT SHE WANTS *flees and runs away*. Besides, staffs are used in real life, and are a considerable portion of polearm technique, that includes all spears and lances and the like.
Hey, no worries, I was just expanding upon your idea with my experience, but I still can't properly visualize what you're saying.
Hey, woah, once again, I'm just expanding, and the reason I said she can use any move a tome user would is because she has the Levin Sword. The Levin Sword is, in effect, a tome just the same, and its use can be extended to other tome things.
I'm going to go out and deny your claim that DLC doesn't count, DLC most certainly counts, it's part of the game and I can count it if I want to *sticks tongue out*.
I am well, WELL aware that Trickster Anna uses swords, however, she wields them backhanded, and also, she uses the Levin Sword, which if it is ever transferred to melee attacking, I say, MUST be used in the same manner as a Javanese Kris blade. A dagger of this sort is very, VERY believable.
All the polearm (lance, spear etc.) usage I am speaking of is dealing with Merchant Anna, the merchants use those weapons and those weapons only.
Have you read my essay? We're not talking just about Anna the Trickster here, we're talking about Anna.
Regardless, Sakurai has taken quite a few liberties when portraying FE characters, some skills are wildly different and even some unrelated, who says it should be limited by a few, tiny, minor details that can be easily changed? Levin Sword is perfectly flexible even if we don't take that route, and it's a shame it's not included.I understand we are talking about Anna, I thought I showed that with how I made 2 of her Specials based on Money <_<, but for the most part she should be based off of Trickster Anna for Attacks, as she was playable in that one which should matter. And no Levin Sword CANNOT be extended to other tomes, the Levin sword in animation is closest to the a Thunder Tome in visual apperance but is specific to be lightnibg based just like the Bolt Axe, while the magical Lance is fire based. So it makes since for it to only have one Special, and having something simmalir to Pika's Thunderbolt seemed like a good idea. RL =/= FE, in FE, aside from RD, staffs cannot be used physically.
I'm fine with adding uniqueness, as long as it doesn't conflict with the games, which is the main reason I am against staffs. I also think it would just generally be better for Anna to be based off of her Trickster version from FEA but still having some moves that show off her Merchant side, heck it could even get argued to an extent the Trickster Anna is a Merchant Anna (Barring the actual Merchant Class ofc) considering the way she talks abotu money and how she talks about selling stuff and all that. I just feel Trickster Anna is a good base to start off with Anna, espically for her attacks while some of the special moves can represent her Merchant side. I think it's more important to have creativness in the Specials then in the attacks anyway, since it seems like thats what everyone wants to be unique. I'm aboslutly fine with you idea for her Down Special heck I even liked the Grabs you thought of. But I am just agianst her using any other weapon then some kind of sword, it can even be the Levin Sword, that she wields backwars as he main weapon of attack. sure Marth, Ikr, and Roy use attacks they never used in FE, but FE to begin with is limited in attacks to begin with, but it never felt like they clashed with the series. If Anana was able to use staves to attack it would feel like it is clashing with the series but I am totally fine with her Special Up using a staff, heck lets go into some depth now with here Up special; On the ground she pulls out a staff and raises it to there air, it doesn't do any damage but heals her to an extent and teamates who are in range of the healing affects. While is he uses it in the air it has the same affect but it also launches her up a good distance so she can make a good comback to the stage. In the scenario I am fine with a Stave being used, I just don't want to be a offense attack.Regardless, Sakurai has taken quite a few liberties when portraying FE characters, some skills are wildly different and even some unrelated, who says it should be limited by a few, tiny, minor details that can be easily changed? Levin Sword is perfectly flexible even if we don't take that route, and it's a shame it's not included.
Besides, as was stated before, Merchant is Anna's iconic role, to preclude those things Merchant Anna has contributed would be criminal!
Overall I found your moveset uninspired, I was trying to spice things up. Reasonably, of course. Staff use is just an excuse, and it's a good excuse.
I did like your thunderbolt idea, however, I would like to make a change, in addition to being faster and weaker, it can also be guided slightly to her left or right, and isn't affected by terrain.
Geeze, you make it sound like we're having an argument here, I was just trying to expand our Annability and support by being more and more creative with her moveset.
She also says that on the Radiant Dawn tutorials.I'm playing through Path of Radiance now, and since I'm fond of Anna's PoR design, I decided to watch each and every tutorial, whether I know about it or not. :3
I got this in the tutorial for "Victory Condition: Arrival".
(0_0);
I'm playing through Path of Radiance now, and since I'm fond of Anna's PoR design, I decided to watch each and every tutorial, whether I know about it or not. :3
I got this in the tutorial for "Victory Condition: Arrival".
(0_0);
Random question, but was it you who said you'd make Anna fanart? Just wondering.Should I make this my sig?
That's actually pretty neat, this and Awakening kinda shows that IS loves to fun around with Anna, I should look up some more stuff about her in the series as a whole and see if she has the same personality in other games.
Random question, but was it you who said you'd make Anna fanart? Just wondering.
I can't wait! Do your best!She also says that on the Radiant Dawn tutorials.
I created this support thread before playing Awakening and her plucky personality is what made me want her in Smash. After playing Awakening, I can say I support her even more.
Haven't been here on SWF that much, since I'm completely hooked on FE:A, but I will make a massive update to the OP soon...
I can't wait! Do your best!
Yeah, Kikwi, didn't you say you were a terrible fan for not making Anna art? At least you have the gift of drawing~
Do your best.
I feel Japanese for saying that.
Yeah, I always thought the Trickster looked weird, especially how they have that jester thing around their neck that goes into a cape, then this chest wrap thing with the belt, the baggy pants and armor and crazy looking boots.Yes, yes I know. Its just that I'm having troubles drawing her outfit as I can't find a very good reference that shows her outfit more clearly for me. So I think I'm going for one of her earlier designs.
Yeah, I always thought the Trickster looked weird, especially how they have that jester thing around their neck that goes into a cape, then this chest wrap thing with the belt, the baggy pants and armor and crazy looking boots.
I like her classic design, perhaps another thing we should talk about in this thread is which design we like, which one Sakurai might go with, which one IS would want. Trickster outfit or no, she'd still be as lovable as ever.
How about classic Anna outfit with Awakening hair and face? That would be interesting :3
If we can have two Links, we should have two Annas then.
If we can have two Links, we should have two Annas then.
We also have Classic/Overalls Wario and WarioWare Wario. I think it's possible to have both designs.
I think I see a Pac-Man on the front of her shirt. She's definitely making it in.Okay I've made some fan art of Anna. I think it turned out horrible but I guess I'll let you guys be the judge of that...
To be honest, I kinda prefer how my sketch turned out better than when I started underlining it and all but oh well... Maybe I overshaded it too? Tried to aim for a new art style....
Well I hope you enjoy I guess.... ^^: Feel free to criticize it and all.
That's a beautiful drawing Kikwi-Kiwi.
I think I see a Pac-Man on the front of her shirt. She's definitely making it in.
It's very good. I just think it's funny since Namco has the tendency to stick Pac-Man everywhere, increasing Anna's chances.:Thank you, I'm happy to hear that. ^_^
That was..... unintended..... Although it doesn't look exactly like Pac-Man, nice catch though I guess.