Just my two cents on what I think a good Viewtiful Joe moveset would be:
(feel free to criticize
)
A- a simple jab with his right arm; 2-4%
AA- left hook to follow up, 2-4%
repeated A- Red Hot One Hundred, a series of super fast punches, 1-2% each
Running A- The slide move featured in his game, 4-5%
Forward A tilt- a roundhouse kick, better range than his A, 10-11%
Down A tilt- Leg sweep, think of Ganondorf's down A, 8-10%
Up A tilt- uppercut, decent knockup and good for juggling, 9-11%
Forward Smash- A powerful punch that, if it connects, sends Joe into slo-mo for greater damage. Good startup time but has significant lag if it connects. Joe travels about a step forward when using this move. 16-24%
Down Smash: A Luigi-esque break dance move that strikes behind him first and then hits in front, good lateral knockback, 14-20%
Up Smash: He finally puts his helmet to use with a savage head butt, 18-24%
Nair: Standard nair, he thrusts out his leg in a kicking motion, 7-10%
Fair: sweeping punch, think of Sheik's but without the crazy knockback, 8-12%
Bair: thrusts both legs behind him as he strikes a poze, 10-13%
Dair: Generic spike w/ the usual features, 10-12%
Uair: backflip kick, throws enemies slightly behind him, 9-11%
Standard B: performs his windmill kick that can deflect, not
reflect, physical projectiles (like Samus' missiles), traps and kicks foes for up to 15% damage. If used in midair it cancels all lateral movement.
Forward B: Throws a voomerang towards his opponent that flies back after some distance, 5-8% damage while thrown and 3-4% on the return trip. If this move is smashed, then the voomerang becomes x-shaped and only travels forward, deals 10-12% damage.
Up B: His zoomed "vortex jump" timing is similar to Mewtwo's in the idea that you have very little lag from startup to execution, so you must be quick in ordering which direction he travels, deals 3-4% damage and has moderate knockback. Edit: has moderate priority so weak projectiles/aerials won't knock him out of his move TOO easily.
Down B: Enters mach speed mode. Lasts 10-15 seconds wherein his attacks and movement become much faster and if he scores enough hits he will catch fire and begin to send out "after-images" towards other opponents. But while in this mode his attacks have less priority and he becomes regular Joe for a predetermined amount of time and cannot use B attacks.
Final Smash: Henshin-a-bye-bye. He dashes forward as the screen zooms in on him (about half the normal size) and starts savagely beating his opponent with his "slow-zoom-red-hot-onehundred" for about 40% and ends with his Viewtiful Forever technique, which causes no damage but can hit other characters if they are on screen and causes crazy knockback which can kill around 65%. But, after this explosion of awesomeness, he is left as regular Joe for the same amount of time as after his \/B.
Taunts:
1. Kisses his fists and says "Time to go to work guys!" from the intro to the 5th level of his 1st game.
2. Gives a thumbs up to the audience and says something to the effect of "let's rock, baby!"
Feel free to correct any and all wrongdoings as this is my first moveset and I'm certain I've missed something or made something imbalanced.